Cities: Skylines

Cities: Skylines

More Vehicles
898 Comments
patrioticparadox 23 Jul @ 5:19am 
There are old mods that can cause issues because of the way they work. Check Skyve to ensure you aren't using any of those
wolldo 23 Jul @ 3:34am 
my city doesnt load with this mod, is there any mod incompatibility not listed here?
black_panther559 14 Jul @ 6:11am 
@patrioticparadox

To be honest, I don't even think it's possible to get it that way, unless someone creates a map with roads EVERYWHERE, including bridges all over the watery terrain as well, to ensure that there are TONS of vehicles spawning. Then needless to say, you MUST have the TM:PE mod in order to disable the despawning feature to keep the vehicles on the map.

I would like to test this, but I don't have a system capable of handling the weight of resources required to run it as such. I learned that the HARD way!! 🤦🏾‍♂️🤣

I forget what mod it is that I was using to calculate the number, but I did get past like 20k+ moving before it crashed on me. I don't remember what the stationery count is, but I know it was up there too. 🤔

Would be nice to see that actually happen though. 😎


Happy city building everyone! :steamthumbsup::steamhappy:
patrioticparadox 30 Jun @ 9:31am 
I'd like to see up to 65,535 moving vehicles and up to 65,535 parked vehicles.
=>PR<= XxDEM0NIKSxX 30 Jun @ 7:58am 
yeah because people cant build cities right and that leads to the car limit being hit
patrioticparadox 30 Jun @ 7:56am 
To increase the limit of spawned vehicles.
aaronfitz.bg 30 Jun @ 7:28am 
why would anyone want this?
patrioticparadox 14 Jun @ 12:21pm 
No one answered you.
=>PR<= XxDEM0NIKSxX 13 Jun @ 4:23pm 
.... did no one answer me? before gta 6?
=>PR<= XxDEM0NIKSxX 12 Jun @ 6:18pm 
Hi blud is there also add the more pedestrian count I have high pop city but might be limiting because much pedestrian area but no a lot of car anymore haha
dommo43 12 Jun @ 2:08pm 
Unrelated issue that popped up at the same time of installing the mod, fixed now
patrioticparadox 11 Jun @ 9:38pm 
Depends on what's broken on your system. Without any more info than that, there's not much anyone can do to help you. The first place to check would be your output_log.txt.
dommo43 10 Jun @ 8:23pm 
Crashes the game with no crash report. Any fixes?
patrioticparadox 6 Jun @ 8:22pm 
Interesting to know. Thanks for that tidbit. Never tried to do anything like that. Glad you got it worked out.
Him 6 Jun @ 8:16pm 
You can copy It and load to an xml file for exporting. I fixed my Issue. Thank you.
patrioticparadox 6 Jun @ 8:13pm 
If the map won't load, how are you using MoveIt to copy things to a new map? The only way you could be doing that is to be double loading which is a big no-no in this game. You MUST fully exit the game before loading another save.
Him 6 Jun @ 8:10pm 
The map cannot be loaded after you save It. I am using the mod MOVIT to copy segments of my work bit by bit and moving It over to the new map. If you did not understand what I was saying you just ask.
patrioticparadox 6 Jun @ 8:08pm 
Just trying to help, my dude. You're not really making much sense. Good luck, though. Hope you find a way to make it work.
Him 6 Jun @ 8:03pm 
You alright buddy? Relax with the hostility. I asked a question here and Its done. Carry on with your night.
patrioticparadox 6 Jun @ 8:01pm 
Then.... why aren't you on the MoveIt page asking your question?
Him 6 Jun @ 7:57pm 
Seen It. I am trying MOVEIT to copy and paste.
patrioticparadox 6 Jun @ 7:56pm 
See the IMPORTANT NOTICE above
Him 6 Jun @ 7:36pm 
Is there a way to get the map back after removing the mod?
patrioticparadox 5 Jun @ 9:20am 
Given your smattering of comments across a whole bunch of working mods, you haven't put in the effort necessary to successfully mod this game. Look at algernons post on the 81 Tiles 2 mod page. Follow the link there before to think any of these mods are causing you problems.
=>PR<= XxDEM0NIKSxX 5 Jun @ 8:49am 
it said smth about tmpe but i have v11+
patrioticparadox 5 Jun @ 8:34am 
Sssshhhhhh, little field mouse. You've done this to yourself
=>PR<= XxDEM0NIKSxX 5 Jun @ 8:33am 
hello?
=>PR<= XxDEM0NIKSxX 5 Jun @ 8:33am 
is there any mod that removes the limit but also doesnt conflict with everything
=>PR<= XxDEM0NIKSxX 5 Jun @ 8:33am 
nvm it conflicts whit literally everything
=>PR<= XxDEM0NIKSxX 5 Jun @ 8:15am 
bro really made a mod that fixed the entire game ❤️‍🩹
Mon 31 May @ 3:48am 
recommended cpu requirements?
junio.king 29 May @ 10:40am 
I downloaded the latest version of Steam, but it's probably because of the crack, so there's no other explanation. Even if I download the mod from Steam and put it in the "off Steam" version, it doesn't work. I also noticed that the order in which Skyve checks the mods changes from the original game to the parallel version. I've been trying to find a way all day, but I'm going to give up. I lost this war, lol.
patrioticparadox 29 May @ 10:31am 
Ah, if it's an "off steam" version then it's also likely not an up to date version of the game and, depending on the crack used, could be inherently incompatible. The mod is compatible with all of the official DLCs but none of them are required.
junio.king 29 May @ 10:27am 
is conflicting with some extra content besides these.
junio.king 29 May @ 10:14am 
Now, finding out which exact DLC is giving the error is another problem.
junio.king 29 May @ 10:14am 
I was trying on a non-Steam version because on my Steam version I didn't have all the DLCs, so I tested on my incomplete Steam version and it worked, so it's probably conflicting with some of the new DLCs.sorry my english.
patrioticparadox 29 May @ 9:03am 
Just checkin' brah. Gotta work our way through the troubleshooting steps.
We'll need to take a look at your logs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463645931
junio.king 29 May @ 8:38am 
Of course, I've done all this several times and nothing.
I even tested it with the trees mod to see if it was a bug in the mods to see the asset limits and it worked, it changed the limit of the trees in the mod preview, this mod really doesn't work for me.
patrioticparadox 29 May @ 6:41am 
Yes, it is working. Have you activated them in the Content Manager and then restarted the game before starting or loading a city?
junio.king 29 May @ 5:25am 
Has anyone actually confirmed that this mod works on the latest version of the game?
junio.king 29 May @ 5:23am 
I did what you said, I installed Skyve and it gave me the option to install watch it! instead of CSL Show More Limits, I only put these and their dependencies, which are harmony and patch loader, and it still didn't work, the vanilla game limit still appears.
patrioticparadox 29 May @ 4:53am 
1. You should be using Skyve. I believe that CSL Show More Limits is out of date and Skyve will tell you this and recommend the modern alternative.
2. It is very likely that you are subscribed to other old and outdated mods. Some of those can cause significant issues with newer, working mods because of the way the old mods patch the game. Skyve will almost certainly point these out to you.
Once you've resolved those issues, check again and report back.
junio.king 29 May @ 4:02am 
but I don't see the number of active vehicles changing from 16384. With the mod working, this number should change, correct?
junio.king 29 May @ 4:01am 
I'm using this mod: CSL Show More Limits
patrioticparadox 28 May @ 9:22pm 
What is indicating to you that it is not working? What are you using to check what the limits are set to?
junio.king 28 May @ 4:51pm 
I can't get it to work in version 1.19, I only tested it with this mod active and it still doesn't work, can you help me?
patrioticparadox 15 May @ 11:17am 
In order to fix it, you first need to check your logs in the games folders. There's one folder in your AppData and another in the program files. There are logs for the game itself and many mods also write their own logs.