Stellaris

Stellaris

Shut Up, We Don't Care! (2.3)
36 Comments
kinngrimm 17 Oct, 2021 @ 2:30am 
neokio 7 Oct, 2021 @ 3:22pm 
Does this work after the Lem update?
Max200012 14 Feb, 2021 @ 5:35am 
does it still work?
lumiscent 21 Nov, 2020 @ 5:42am 
works for 2.8? Nice job
Seloune 8 Apr, 2020 @ 9:40am 
Not use this mod with Federation, he deactivate new empire diplomatic options.
Askar Lobak 8 Apr, 2020 @ 12:13am 
Hello, I just come back to stellaris since a year and with the new dlc my concer is more about the pop-up of slave wich triggered every f***ing second to tell me some of my homeworld people are in sale. Does this mod take care about it ? or do you developed a similar one ?
Inderezzed 3 Mar, 2020 @ 2:51pm 
Can this mod also remove the Strategic Resource notification spam as well? I hate getting the stupid event window AND the notifications above the screen that "hey, we found this strategic resource that we already know about and found in another system!" and that "hey, there's an empire with xyz amount of these strategic resources we may or may not already have!"

I'm getting sick and tired of seeing these damn things lately.
AlphaAsh  [author] 22 Feb, 2020 @ 10:04am 
Because the mod is for 2.3, and 2.4 with its lovely new launcher changed the way mods are packed and loaded.

"Any queries regarding 2.4's launcher, mod management and the issues that now exist with updating mods on the workshop, should be directed to PDS/PDX. They are not my problem."
TheBigE 22 Feb, 2020 @ 10:00am 
Fully reinstalled the launcher and Stellaris, but the launcher is telling me this mod has no descriptor file and cannot be loaded. I see there is one in the zip file but I don't understand why its preventing me from loading it.
Goodpie2 11 Nov, 2019 @ 1:26pm 
I'm still getting 5000000000000000 federation alerts. "Such and such has joined a federation. Such and such has left a federation." Was that deliberately left in?
Cytrix Drakani 30 Oct, 2019 @ 2:54pm 
it works fine for me
AlphaAsh  [author] 27 Oct, 2019 @ 6:10am 
I don't know.
Penumbral 26 Oct, 2019 @ 2:50pm 
Is this compatible with the latest update?
Silas 18 Sep, 2019 @ 8:59am 
Where the fuck has this mod been my entire stellaris career?
Rosalie 30 Aug, 2019 @ 2:06am 
Yea, the modpack version uses !~ sadly, so it should override this mod sadly. Only reason I'm not using this one, as awesome as it would be :D
AlphaAsh  [author] 30 Aug, 2019 @ 1:50am 
It might be worth asking salvor if they'll make this native in Starnet. I don't mind this being yoinked and becoming redundant for users of Starnet, but it really depends on whether salvor wants the diplo spam squashed in the mod.
AlphaAsh  [author] 30 Aug, 2019 @ 1:46am 
Any mod that has precedence with changes to that file will make this mod irrelevant, I'm afraid. However Starnet uses ~ to ensure that any other mod's file changes take precedence over it. So this mod would break some of Starnet's changes.
Rosalie 30 Aug, 2019 @ 1:43am 
@AlphaAsh @Basilisk Technically, yes, StarNet DOES conflict for the file in question. For some reason, several actions, like breaking an existing commercial pact and guarantee have "requires_recipient_independence = no" and/or "require_actor_independence = no". Would have to speak to the StarNet folk(s) to find out if that is actually needed or not. In theory, it should work, unless you are using the version that loads earlier in the modlist (modpack edition).
AlphaAsh  [author] 23 Aug, 2019 @ 8:23am 
Does Starnet modify common/diplomatic_actions/00_actions.txt? If yes, there's a conflict. If no, there is not, and the claim was crap.
Basilisk 23 Aug, 2019 @ 8:18am 
Does this somehow conflict with Starnet AI mod? Currently I am using both and there is no conflict I can see, however someone claimed they do conflict with each other.
AlphaAsh  [author] 9 Aug, 2019 @ 8:04am 
Terraforming candidates is the default anomaly event when no other anomaly event is rolled, usually because most have already been rolled. Event notifications are not within the scope of this mod.
makeshiftwings 9 Aug, 2019 @ 7:54am 
I'm with @Prolbo, would give my firstborn for a way to disable the terraforming candidate popup. :P
AlphaAsh  [author] 6 Aug, 2019 @ 3:42am 
This mod modifies common/diplomatic_actions/00_actions.txt

Any mod that modifies anything other than UI files (ending in .gui or .gfx) or image files, is not achievements compatible.
Skeleton Knight 6 Aug, 2019 @ 2:52am 
achievements compatible?
AlphaAsh  [author] 31 Jul, 2019 @ 6:44am 
It can be installed in an already ongoing game.
dzantor 31 Jul, 2019 @ 6:23am 
hi!

can this mod be installed in already ongoing game? or need to start over a new game?
Zwerchfell 28 Jul, 2019 @ 2:31pm 
works , THX
Profilo Molto Bello e Colorato 5 Jul, 2019 @ 7:40pm 
Can you add the possibility to automatically refuse pact without being notified? It's getting impossible to follow a war if i'm flooded by useless notification.
Prolbo 28 Jun, 2019 @ 9:49am 
Is there similar mod for Terraforming Candidates notifications? Or at least "soft" dismissal variant?
Towboat421 19 Jun, 2019 @ 5:37pm 
This doesnt effect commercial pacts does it? It seems to be the ais new favorite thing to spam in the notifications.
Jawa 18 Jun, 2019 @ 8:51pm 
@Sniopah It's pretty easy to modify, just open the 00_actions file and switch back on what you want to be notified about (use Notepad++ to compare against vanilla file to make it easy to find). I've switched back on anything to do with rivalries, subjects and defensive pacts.

Great mod!
Killswitch 18 Jun, 2019 @ 12:40pm 
Thank you
Arctuhris 15 Jun, 2019 @ 2:11pm 
Turned this off with all other mods when 2.3 first dropped. OMG, I had forgotten just how essential this mod is for my sanity. Thank you very much for all of you work and contributions to Stellaris.
Volkov 10 Jun, 2019 @ 3:56am 
I care about rivalries and defensive pacts, is there a mod that just silences migration and research and commercial pacts?
MixedMethods 9 Jun, 2019 @ 11:05am 
The most essential mod, thanks!
Toomadtoplay 9 Jun, 2019 @ 10:03am 
Thanks so much for your mods