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@Eudaemonia feel free to include this in your mod if it's to your liking.
I allow myself to remark for all those who would be interested that this mod is extremely easily configurable.Which is a very good thing.
In the folder of this mod, just open the Gameplay folder, then open the StrongerEraGates file in a notepad and change the values.
I was waiting for this mod to work.
https://gist.github.com/The-Speck/f949bd1adb2401a40c820707d96e262e
Sadly, you'd have to run this mod on every new era. If someone knows a relevant GameEvent hook for entering a new era, please feel free to expand on this and create a proper mod. Thank you and enjoy!
I’ve raised a ticket with support about this but have yet to hear back from them :(
I really hope that this gets working soon so one day I might actually reach the renaissance era from an ancient start. A fun game, especially one with AI competitors, needs to have effective rubber banding to be fun and dynamic. Static boosts like what the difficulty levels add are just stifling.
We have third world countries due to colonialism and downright oppression practiced by western world countries, roughly since the renaissance era. Results of this are painfully obvious even during the information era we live in (which renders the successful upkeep of wide scale lying absolutely impossible), not to mention the fact some of that oppression is still ongoing even as we speak. Going into details would slide me too far off the topic here so I stop now.
I find this fruitful conversation and hope we hear point of views not yet mentioned :)
As you probably know, this is nowhere near how the real world works. In reality, people share their knowledge to each other, despite of the relationship status. Which leads to others knowing and seeing in advance what is possible and already created, which will ALWAYS speed up development, one way or the other!
Science would help a player get a better unit sooner rather than always in most cases. Trade and just contact with any other civ should cause technology to travel between the civs.
The fact that some Civs can stay so much behind of others or run far away to the lead - even though they are interacting with each other - has always been very annoying to me. After all this is supposed to be a competition right? But so far kinda boring competition since Tech & Civic advancement have played huge factor in this competition between Civilizations we call Civ VI.
Leveling the ground here for everyone should make the game a lot more interesting experience... Because there are so many other factors and dimensions which should also affect to outcome!
I wouldn't wait on a fix as its likely weeks away unless Firaxis releases a hotfix for this :(
I am worried though that the solution is going to be complicated. I’ll see how I go
I'll do some more testing to see if there's a way to get it to function
That is a great improvement !
(As always with your mods...)
Thank you very much !
See below:
If classical era just begins for ALL players, then for ALL players :
- research cost is subject to a 1.5 mutiplier for any medieval tech or civic.
- research cost is subject to a 1.0 mutiplier for any classical tech or civic.
- research cost is subject to a 0.5 mutiplier for any ancient tech or civic.
I am sorry, but it's not clear to me.
If classical era just begins for ALL players, then for ALL players :
- research cost is subject to a 1.5 mutiplier for any medieval tech or civic ;
- research cost is subject to a 1/1.5 mutiplier for any ancient tech or civic ?