Stellaris

Stellaris

Gods and Guardians (2.3)
50 Comments
ChagatuAlin 24 Dec, 2020 @ 3:36am 
Dear, any update plan for this?
Cogans 14 Jul, 2020 @ 2:12am 
Hello,
@AlphaAsh it work on the latest version?
lailander 1 Apr, 2020 @ 6:24am 
Does it work on 2.6?
AlphaAsh  [author] 7 Mar, 2020 @ 9:56am 
qualified turtle ship 7 Mar, 2020 @ 9:50am 
seems to work ok for me on 2.5.1
perl 3 Jan, 2020 @ 3:35pm 
Any issues with 2.5.1?
Shade 8 Dec, 2019 @ 10:59pm 
Well, I can confirm it works - though while I do get options to guard/god from above them, I do not get any event procs except for the initial greetings or announcement scenarios. I have yet to be able to actually abduct any as slaves or have them rebel against me, etc for 2.5+.
Hazardous 1 Dec, 2019 @ 1:48pm 
damn, this was one of my favorite mods.
Noobazzah 30 Nov, 2019 @ 12:09am 
@Coocoodas doesn't cause any crashes at least, yet to find primitives in my current run so not sure if it *works*.
Coocoodas 30 Oct, 2019 @ 1:57pm 
Can anyone tell me if this works with 2.5.1 beta?
storm 27 Oct, 2019 @ 4:22pm 
get well soon
CCC_Caesin 26 Oct, 2019 @ 5:29am 
Good luck lad, hope you get well. We can wait.
tankuwell 25 Oct, 2019 @ 11:17am 
no worries man, hope you get well.
Goodpie2 22 Oct, 2019 @ 2:32pm 
You said you won't be updating and that's fine, but can you please at least just remove the "dynamic mission buttons"? all they really do is make it so that in order to figure out what the hell I'm doing wrong, i have to actually open up the mod page, instead of just hovering over an icon to see which requirements aren't met.
Beanibaby 16 Oct, 2019 @ 4:38pm 
hi i wanted to let you know that i really enjoyed your mod.

even if this mod doesn't get updated anymore i still appreciated all the work you put into this i wish you success in your future endeavors.
Grac Misiu 11 Oct, 2019 @ 4:12pm 
Hi,i hope you succed in your projects,and not have many problems with health

If you ever do comeback to updating this mod,could i offer assistance with a Polish translation? i am Polish,i don't have any coding skills,i do know how to replace text in notepad++ i think,but i could try to watch any tutorials over it on youtube if that is an issue.
AlphaAsh  [author] 10 Oct, 2019 @ 1:40am 
I am not currently modding Stellaris as I need more time to commit to commercial projects (I'm skint) and managing some health issues.

The mod may be updated in the future once the issues with 2.4's launcher, mod management and updating mods on the workshop have been resolved. This will still depend on whether I have the time, once that's happened.
Auri Sariel 9 Oct, 2019 @ 12:56pm 
today an update was released to the game, can you update it?
AlphaAsh  [author] 21 Sep, 2019 @ 11:20am 
Working fine here.
PlexSheep 21 Sep, 2019 @ 10:35am 
i dont have any benefits from the vanilla options. For example if i use passive study i dont get any sience.
The King of Nipples 5 Sep, 2019 @ 6:37pm 
I got maybe 3 events that ended with me setting up an embassy on the primitives planet with the we are your guardians is there anything more to the mod and what is the end goal of the we are your guardians mission
AlphaAsh  [author] 9 Aug, 2019 @ 8:07am 
You should not get pop-ups unless you fulfill the requirements for the mission that was already active, and in that case the button should be available anyway.

I'll check the code.

Meanwhile, you can switch to one of the missions that is available.
makeshiftwings 9 Aug, 2019 @ 7:49am 
In my opinion, the "Dynamic Mission Buttons" are not great; I would much rather see the buttons and be able to hover over them and get a tooltip telling me why I can't do a particular one, like with the vanilla buttons. Without being able to see the buttons, it can be confusing trying to figure out what you're doing wrong, or why certain weird things are happening like when I claimed a system where the enemy had a "We Are Your Gods" base and started getting popups for it but didn't have a button to see it was enabled since my policies forbid it. Other than that, I love this mod! :D
Lost Storm 5 Aug, 2019 @ 12:35pm 
it asks like every 5 years or something like that
I don't need slaves, just wanted to see my possibilities. Now it only stops when I change the focus.
AlphaAsh  [author] 5 Aug, 2019 @ 11:18am 
You shouldn't be able to continually, without abstaining at some point to give the population a chance to regrow. I'll check the code.
Lost Storm 5 Aug, 2019 @ 10:39am 
I do like this mod, however I'd like to not be prompted over and over with this abduction of slaves, maybe find another use for them other than that? Maybe turn them into a powerful unity node or something.
MusicallySmug 28 Jul, 2019 @ 12:39pm 
yo, amma assume primitive worlds dont work wit this, seeing how i aint getting the options, that or my UI mod is fugged
AlphaAsh  [author] 24 Jul, 2019 @ 11:57pm 
I don't want to work for Paradox. And they couldn't afford me.
Bourbon Baron 24 Jul, 2019 @ 3:48pm 
You should apply at paradox, they need someone of your expertise
Mysterius 20 Jul, 2019 @ 7:27am 
Thanks
AlphaAsh  [author] 20 Jul, 2019 @ 6:45am 
Your empire's ethos and the age of the primitives influences the choices you get.
Mysterius 20 Jul, 2019 @ 5:36am 
When the "Allow me to introduce myself" event triggers, I only have 2 choices : Land a ship, or "we are not ready yet". Is that normal ? The event text seems to hint there are other possibilities...
AlphaAsh  [author] 15 Jul, 2019 @ 2:10pm 
Or you could learn to do it yourself.
r3dSky 15 Jul, 2019 @ 1:29pm 
ok :) maybe someone skilled can pick it up then can cause that UI mod is quite popular
AlphaAsh  [author] 15 Jul, 2019 @ 1:23pm 
Read the technical note in the compatibility section of the blurb.
r3dSky 15 Jul, 2019 @ 12:07pm 
Hi,
its great mod,
i found one issue, when you mix it with "UI Overhaul dynamic" mod the fleet/army view is broken
https://imgur.com/a/kqTV90X .
AlphaAsh  [author] 4 Jul, 2019 @ 1:37pm 
Because the outcomes are more vague.
Mr.SandwichMan 4 Jul, 2019 @ 11:48am 
I was just wondering because the Indoctrination and Gods option explain what you are doing (changing their ethos and secretly enslaving them) while the Guardians description is a bit more vague.
AlphaAsh  [author] 4 Jul, 2019 @ 2:03am 
It triggers a series of forking events, with a variety of results based on your choices and the consequences, perhaps changing ethics or becoming a part of your empire.

Start new game. Try the mod. Find out. Decide if you like it or not. Time investment, no more than any when trying any mod. This is a 4X/GS hybrid. Spending time experimenting is a part of this genre.
Mr.SandwichMan 3 Jul, 2019 @ 6:39pm 
What exactly does the "We are your Guardians" option do? Is it kind of like indoctrination and their ethics will change to mine? When they achieve spaceflight on their own do we annex them/welcome them as equal citizens?
Red1 17 Jun, 2019 @ 1:25pm 
Thanks so much for updating such an awesome mod!
Acharndael 15 Jun, 2019 @ 4:32am 
thank you for update
AlphaAsh  [author] 12 Jun, 2019 @ 1:17am 
I've not tested it with Primitive Worlds yet.
That Darth 11 Jun, 2019 @ 5:12pm 
does this have built in compatibility with primitive worlds now? or do you still need the patch
Not Ela 11 Jun, 2019 @ 4:41am 
@BigBadWhale it breaks saves and sometime you really want to finish that game
lastofthelight 10 Jun, 2019 @ 6:21pm 
Sweet. Thanks for the update! Still the best mod ever. (I'll keep repeating this ad naseum forever.)
Hazardous 10 Jun, 2019 @ 4:27pm 
I remember being a militaristic empire and having my death squad get killed by primitives who just discovered black powder. very anger
AlphaAsh  [author] 10 Jun, 2019 @ 1:21pm 
Exactly.
My Wizard Orbs 10 Jun, 2019 @ 12:17pm 
People like playing older iterations of the game
BigBadWhale 10 Jun, 2019 @ 11:59am 
Why didn't you just update the old one?