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from the start, Makes my 2 fighter, 1 ranger, 1 mage party work like it feels it's supposed to.
Thanks for making it.
Nobody forces you to use it if you're not satisfied about the changes.
1) Lifesteal do not work with the partial damage system. Some people already asked me for that so I will implement it. However jkeep in mind that it will be really unnefective on low levels because of the low number of HPs.
2) In the case of the last bit of armor, let's admit that you have 100/100 magic armor and say, 10/100 phys armor left. If you deal 50 phys damage, it will deal 40+(10*0.37) = 43,7 rounded up 44. So it do not deal extra damage, it is just split between full and partial.
1) Does Lifesteal work when dealing partial health damage through armor? Should it?
2) What happens when damaging the last bit of armor? In the vanilla game, if an enemy has 20 armor left and you deal 100 damage, it deals the first 20 to armor and then deals 80 damage to health. I think in the mod, it first deals 20 armor damage + the extra health damage from partially getting through armor, then also deals the full 80 damage to health, which seems wrong.
Since a part of the damage go through armor now it's not game breaking but since I don't know if it's intended to work this way or it's a bug I though I'd bring it to your attention.