Cities: Skylines

Cities: Skylines

Georgian Terrace
12 Comments
zuluonenine 28 Mar, 2020 @ 9:28am 
wonderful!!
MurdochH 24 Dec, 2019 @ 5:15pm 
This London style Georgian house is really fabulous
Macwelshman 15 Jun, 2019 @ 5:59am 
@Starsall I set the glass spec at 100 add a bit of dirt to the diff and spec. This reduces the reflection slightly and adds a bit of realism. I make sure that the glass is perfectly flat by adding solid shapes over the normals and spec windows. Baked normals and specs tend to have imperfections that make the refections look crap.
Starshall  [author] 15 Jun, 2019 @ 5:13am 
@Macwelshman - Thanks for the feedback. I've been playing with the textures on one of my models this morning, comparing my RGB for white areas to the references published by Ronyx, then proportionately reducing the input levels for all colours per the 'Adjust colour levels' in GIMP. It appears to produce the desired effect.

re: Windows, I just use a dark background and then reduce the opacity of any layers for curtains etc. to 10% or below, with increasing transparency for any layers deemed to be further away from the glass pane. As for the specularity I've started to use 80/100 to reduce the level of reflection. However - that may change given that my models have been too bright / over-exposed.
Macwelshman 15 Jun, 2019 @ 4:40am 
@Starsall Nice emission textures also. Curtains and other features in lit windows is something I’ve liked to do for a long time. More recently I have also concentrated on making the Windows look realistic in daylight. I add hints of curtains and add shadows from the window frame to give a feeling of depth.
Macwelshman 15 Jun, 2019 @ 4:28am 
@Starsall The textures do look a little over exposed but the saturation seems OK. At the moment (I tend to change every now and then) I’m using Relight neutral LUT with slightly tweaked brightness and an overcast cube map. I want to have the look of UK light. However, I have created most of my assets using only Daylight Classic in the past. The last thing I do when creating the diffuse texture is add an adjustment to the levels and saturation. I use Photoshop and have an adjustment folder containing the levels and hue and saturation adjustment layers. I can then drag and drop that folder between old and new documents to apply the adjustment. If you use Photoshop I can provide you with the adjustment settings. Sometimes I need to tweak those adjustments once viewed in CS (it’s not very consistent). The adjustments are also applied to the LOD diffuse also. They always need to be tweaked once in CS as they often look too dark or too light.
Starshall  [author] 15 Jun, 2019 @ 3:12am 
Cheers. @Macwelshman - as a prolific asset creator yourself I wanted to get your advice on whether my textures are over-exposed. I've been creating assets using the Definite Vision LUT by Captain Soap. However, when switching to other 'average' LUTs the assets appear less realistic, sometimes over-saturated. I wanted to understand what LUT you use when modelling with a view to attaining some sort of uniformity.
mebiws 14 Jun, 2019 @ 8:22pm 
I love it!
Macwelshman 14 Jun, 2019 @ 6:44am 
Added to 'Best of British: UK Residential Collection'. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728740853
Starshall  [author] 11 Jun, 2019 @ 11:41pm 
Thanks both, glad you like it.
girlfromverona 11 Jun, 2019 @ 10:27pm 
This is beautiful! Thanks so much.
Bird 11 Jun, 2019 @ 2:57pm 
I absolutely appreciate the time you've taken to create this model!! Fantastic for my London inspired cities. Great work and thanks!