Cities: Skylines

Cities: Skylines

Anxiety Reducer 2
50 Comments
Vectorial1024 7 Jun @ 3:36am 
This mod unfortunately is another example of the "XY problem": the "obvious Y problem" (passengers seemingly getting bored too quickly) is actually the result of the "underlying X problem": (the game does not use passengers' "wait timer" to decide who enters vehicles first, which easily causes "bored" status). Trying to fix the "Y problem" then causes bad side effects (eg, outside connection vehicles become irregular and comes all at once).

If you somehow want to use this Anxiety Reducer 2, consider changing your perspective and use Better Train Boarding instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2773460744
JoppeA 9 Jun, 2023 @ 3:08am 
Hi there,

This mod is the only mod I am subscribed to that gives me an error in Skyve about the sourcecode not being public. Is there any specific reason for this? All other mods made by Klyte do not give me this error.
Hestia 14 Nov, 2022 @ 4:22pm 
Anyone know an updated version?
Ikki di Phoenix 19 Sep, 2022 @ 10:49am 
Not working for me :steamthumbsdown:
Green Allien 3 Jul, 2022 @ 8:34am 
Crash Game.
DTpower 1 May, 2022 @ 8:00am 
I love this mod, but I encounter a problem with intercity trains/busses/ferries. They simply wont spawn until a tourist's anxiety is low. So playing on max (99.2%?) nothing arrives, except when a tourist hits 0 anxiety, then dozen of trains arrive at the same time with thousands of tourists.
Dio 21 Feb, 2022 @ 5:09am 
Any mod conflict I should be wary of?
Maverick044 11 Feb, 2022 @ 10:04pm 
I am also having the same issue with the UI not appearing on the screen for this mod.. I guess for the time being.. it's broken for me.. I'll have to fav it, and hope that at some point an update fixes the problem
MK-HATERS 26 Jan, 2022 @ 9:23pm 
after i activate this mod in the main menu, ii get longer loading timees activating/deactiving mods and then once activated the screen will reset position
lindash 14 Nov, 2021 @ 2:51am 
How do I to get the K button. Doesn't show up.
ipatrol6010 18 Sep, 2021 @ 6:55pm 
You putting benzos into the water supply or something?
Nucity 20 Aug, 2021 @ 4:05pm 
First I want to thank you for this wonderful mod, it is working perfectly and it helps a lot in transport management. I want to know if it is possible to configure the anxiety level by time, as you did in the "Transport Lines Manager". What happens is that if I put a line that works until 23hrs, for example, and my anxiety reducer is at 100%, citizens stay at the bus stop all night waiting for the next bus to show up, so I need to reduce the level of anxiety manually, so that when the buses stop passing by, they are no longer waiting. If you can set hourly anxiety settings, as with ticket values, it will be much more realistic. Thanks.
Cærulean 12 Aug, 2021 @ 2:21am 
Would it be possible to separate the anxiety factor for different modes of transport? I want cims waiting for long distance trains to expect a longer waiting time than those waiting for a local bus
WHR | TMaekler 10 Aug, 2021 @ 9:00am 
When only using Anxiety Reducer I get no <K> button and can't change the anxiety value.
xiao.ley 30 Mar, 2021 @ 10:48am 
My intercity train is gone, blocking a bunch of people at the border
FWSWBN 17 Mar, 2021 @ 1:09pm 
thx, works fine, no problems. now the people dont go if they wait a little bit longer :steamhappy:.
i test it with more than 7k waiting on one bus station. mod stand on 99,2% ^^.

really good... thx... i love this mod same your other mods :steamthumbsup:
Trollsama 28 Jul, 2020 @ 1:18am 
Can confirm, Still breaking the game
Future 16 May, 2020 @ 4:42pm 
oh and also it breaks time
Future 16 May, 2020 @ 3:53pm 
Simulation error: Object reference not set to an instance of an object
at Klyte.Commons.Interfaces.DataExtensorBase`1<Klyte.AnxietyReducer.Data.AnxietyData>.get_Instance () <0x0007c>
at Klyte.AnxietyReducer.Overrides.AnxietyReducerOverrides.GetValueForCounterIncreaser (byte&) <0x00026>
at (wrapper dynamic-method) HumanAI.DMD<DMD<SimulationStep_Patch0>?2131945856..SimulationStep_Patch0> (HumanAI,uint16,CitizenInstance&,CitizenInstance/Frame&,bool) <0x01059>
at (wrapper dynamic-method) ResidentAI.DMD<DMD<SimulationStep_Patch3>?-464196352..SimulationStep_Patch3>
Future 16 May, 2020 @ 3:53pm 
(ResidentAI,uint16,CitizenInstance&,CitizenInstance/Frame&,bool) <0x0036a>
at CitizenAI.SimulationStep (uint16,CitizenInstance&,UnityEngine.Vector3) <0x001f9>
at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep (uint16,CitizenInstance&,UnityEngine.Vector3) <0x00648>
at (wrapper dynamic-method) CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-315764736..SimulationStepImpl_Patch0> (CitizenManager,int) <0x0047b>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at CitizenManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
HKfree 14 May, 2020 @ 8:16pm 
It does not work. I can't find 'K' button anywhere.
Captain Toof 13 Apr, 2020 @ 11:45pm 
@Klyte45 Also need to adapt to stops and stations if possible. Good immersion mods, but now you making stops not like entire quartal population is here OR they're not overtriggered persons.
Captain Toof 13 Apr, 2020 @ 11:41pm 
Petey
Lol, getting mad at long bus waiting without actual waiting.
Angry Autist 6 Mar, 2020 @ 3:12pm 
It's killing my immersion for me, to hell to the fact that the cims actually use my transportation...

I'm using real time mod so when all the cims get out of school, the school buses are waiting for them and the cims physically cannot get on the busses fast enough before they get bored, even if all the buses are waiting.... which is why I love this mod..

It's a shame that a lot of my cims routes are broken, a third of my city has become unemployed for no reason, and cims are generally having path walking issues..

This overall may be a compatibility issue with TM:PE, but TM:PE is more or less the most necessary mod in the game so gonna have to bid adieu with this mod unless TM:PE makes it work with each other or if the original modder comes back and fixes this problem.
Overlord 18 Aug, 2019 @ 1:08am 
If it does not work properly then dont use it. If you take a moment and you look at your public transport system you can easily set specific vehicles on specific lines to cover your demand. If there is classic CSL "problem" when line has 8 stops and on 6 stops there is like 10 people and only between 2 stops there is 500 people waiting use trams or create express line buss which will go back and forth between these 2 stops full of people. You need little time and imagination not another mod.
VM 17 Aug, 2019 @ 1:54pm 
Also experiencing Cims sky walking to their destinations... Other than that, great mod!
Kuroro 7 Aug, 2019 @ 4:21am 
Waiting for the bus to wait until people are getting old.:steamsad:
GhostRanger 26 Jul, 2019 @ 8:26pm 
延长公民等待时间,包括公共交通车辆、事件处理等。
Anton Wynrae 16 Jul, 2019 @ 1:18am 
what about compatability with traffic manager? I get this in tmpe.log:

The following methods were overriden by another mod:
HumanAI.SimulationStep with 3 parameters (HumanAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
cody 17 Jun, 2019 @ 11:50am 
About fucking time.
Rionicus 17 Jun, 2019 @ 6:33am 
@shaundoddmusic That's not a bug, the citizens are just drinking Red Bull.
Doddynco 15 Jun, 2019 @ 8:49am 
@Klyte45 Hi , Thank you for the mod it's a great idea and needed doing. I think I've found a bug with TMPE: The workers are flying home and abandoning their cars after finishing work.
Overlord 15 Jun, 2019 @ 8:27am 
I spent hours watching my public transport network, vehicles, stops etc. And I noticed the boring timer it is 255 seconds I believe and it refreshes on each line when specific vehicle of the line arrives but also I have to say this mods seems to be obsolete because even though the timer runs out I noticed the citizen leaving the stop very occasionally. In other words in 9/10 cases when timer ran out the person stayed at the stop (I dont if it changed with the campus dlc I have not played much since this dlc) and I know there were some changes related to public transport, vehicle spawning on lines etc.
Doddynco 15 Jun, 2019 @ 8:12am 
@Klyte45 Hi , Thank you for the mod it's a great idea and needed doing. I think I've found a bug with TMPE: The workers are flying home and abandoning their cars after finishing work.
Klyte45  [author] 15 Jun, 2019 @ 5:57am 
Yes, he understood
I could not add images yet because my PC is broken u.u
MadDEMENT0R 14 Jun, 2019 @ 5:26pm 
@Klyte45: Did Inval1d Logic understand?
NanoGrrl 14 Jun, 2019 @ 3:45pm 
For a moment there, I thought this was for us anxious mayors... ;)
SinFIXX 13 Jun, 2019 @ 3:52pm 
I wish this worked on my girlfriend...
_Invalid_Logic_ 13 Jun, 2019 @ 2:21pm 
If I'm understanding this properly, it makes it so any of your citizens waiting for a bus, metro, tram etc will wait a longer time (in most cases b/c the varying values bit) before leaving for another type of transport.
Normally, if they wait too long at say a bus stop, they'll then either use a private vehicle, walk or go to the next nearest transport. That waiting is increased through this mod
Leader of the Zakonistians 13 Jun, 2019 @ 9:10am 
How is this mod supposed to be helpful? It just calms them down? How will that help anything?
Klyte45  [author] 13 Jun, 2019 @ 8:14am 
@Rafario dá sim, vou adicionar em breve
@bekossen on pause menu, Mod options generated tab
Rafario 13 Jun, 2019 @ 8:06am 
Pera, Klyte, poderia colocar opções para fazer o oposto também?

Parece absurdo a primeira vista, mas incomoda bastante ver os pontos de ônibus abarrotados. Se eles aguardam menos, eles acabam optando por usar mais carros privados ou mudar a forma de transporte público.

Sem contar que o tempo de espera nos pontos é bem desagradável tendo em mente que os coitados dos Cims vivem poucos dias.

É uma opção mt boa pra quem quer levar o transporte público na sua cidade mais a sério.
MorrixWarlock 12 Jun, 2019 @ 11:27am 
I want to vote up KingLeno comment!
Amayasnep 12 Jun, 2019 @ 12:00am 
@KingLeno I feel so called out right now.
vic.foras 11 Jun, 2019 @ 7:28pm 
eu acho que você também poderia chamar este mod de Rivotril paulistano! kkkkkkkkk

10/10! Excelente como sempre, Klyte!
KingLeno 11 Jun, 2019 @ 5:54pm 
does this help reduce the anxiety of players who are obsessed with subscribing to every missing prop the Loading Screen Mod displays and complains about because the prop was not listed on the workshop page
luka 11 Jun, 2019 @ 1:27pm 
this is definently directed towards me
alborzka 11 Jun, 2019 @ 4:44am 
I feel personally attacked
Eva 11 Jun, 2019 @ 12:04am 
does this work IRL too ?
Homine 10 Jun, 2019 @ 7:03pm 
Perfeito! Agora os cims vão esperar o transporte de forma mais realista :3