Stellaris

Stellaris

Large AI Fleet Size
20 Comments
drunk mall santa 22 Sep, 2024 @ 5:00pm 
mod is still busted :/, AI does not expand
Tex 23 Dec, 2022 @ 6:49am 
Yes do not use this until an update, it completely breaks the AI, they will never colonize.
n.pedrazalis 9 Nov, 2022 @ 12:17pm 
please uptate as i have seen the extreme version was not working properly
n.pedrazalis 9 Nov, 2022 @ 12:16pm 
Hello this is still working please ?
Red-Eyed_Gelynome  [author] 10 Sep, 2021 @ 6:39pm 
Fair warning for everyone: If you use Infinite Stellaris Framework, Turn off "Enemy Adaptation" settings on the "Battle Settings (two swords on the far left f the panel), all of it. Or else, it will bug the AI and at some point, they will just stop building ship.
Red-Eyed_Gelynome  [author] 27 Aug, 2021 @ 11:31am 
VI6 D DARK KING: Progression is possible but will be almost impossible to balance due to peoples playstyle and usually, the AI wont follow it and instead keep going until it reaches the maximum quota of its current naval cap.

Since initial release, steady progression as been added but its almost not noticable due to how AI thinks and work. You can view the code and you'll see Ive added infos like:
## 30 years no fleet? go build some ##
then tries to limit it using: used_naval_capacity_percent < 0.5 and planets owned.

It basically work like a shady company forcing its employee to work work work until the company is satisfied with the result. (For this, that's reaching 90% of naval cap used on mid to end game)

Also yeah, you can switch between the two mod. The game will remove the missing modifier if it cant find it then add on decade pulse the new one.
VI6 D DARK KING 27 Aug, 2021 @ 11:15am 
@Red-Eyed_Fairace On That Note just to confirm If I Start With this Mod the at the Year... say...

2299 Switched to the Extreme Version Would it Update the AI Bonus in the year 2300?
VI6 D DARK KING 26 Aug, 2021 @ 9:46pm 
@Red-Eyed_Fairace I Love this and the extreme version it makes a great Companion to Gigastructural Engineering However.

I Kinda feel like they have something missing, like progression, the bonuses of this mod is good in the early and mid game.

But become less relevant in the late game, a progressive version were the AI gets the this Mod buf in the Early Game the Extreme Version's in the Mid Game And an even more Ludicrous Bonus in the Late Game Would be the metaphorical cherry on top.
Kepos 28 Jan, 2021 @ 1:06am 
Hello Blue-Eyed_Fairace, you made a great mod and I'm playing often with it. For multiplayer and centralised localisation, I have started a private merged-mod project. Included are theme related mods, so players get more variability and are able to load by one click. Now the positive demand seems growing beyond private quarters and it might be a good idea to change it into an official released mod. Therefore I'd like to ask your permission to have your mod included into the mod collection . I've sent you a friend invite and with your permission granted, I'd like to name you as co-author and probably start some co-working. Thank you!
[DG] Z Type Knight 27 Oct, 2020 @ 12:24pm 
Still enjoying this mod. Though coupled with Starnet, I find that I have to use Dynamic Difficulty to give myself bonuses to keep up with the AI's ship printers! :D
Red-Eyed_Gelynome  [author] 12 May, 2020 @ 2:08pm 
Updated.
Red-Eyed_Gelynome  [author] 21 Mar, 2020 @ 3:44pm 
If the Fallen empire and Crisis is always ransacked by this mod, Kindly use this:
More Crisis and FE ships

Or any other mod that buffs those.
[DG] Z Type Knight 19 Jan, 2020 @ 11:58am 
Thank you. It's a DREAM with Starnet. Starnet alone does help the AI build more ships, but I don't see the kinds of armadas that conquer. With this patch, the AI's actually have too many ships.
Red-Eyed_Gelynome  [author] 2 Nov, 2019 @ 1:55am 
Updated. No major change, Just to make sure it matches some codes from the vanilla.
Red-Eyed_Gelynome  [author] 16 Jul, 2019 @ 10:32am 
BlueNightfury: HI unfortunately, it wont work. As I know, starnet AI is loaded last because of the " ~ " on the name, with it, the previous file including this are replaced by the one on the Starnet AI files. As far as I know, that's how the game load it's mod, from top to bottom, bottom being last.
Bluetail 14 Jul, 2019 @ 3:56pm 
I wonder if I add this to my game along with Starnet AI. It'll be brutal won't it?
Red-Eyed_Gelynome  [author] 19 Jun, 2019 @ 11:59am 
CJAShadow: Nope. But I was thinking of adding FE on the Extreme version. But that might became overkill so for now. Both nope on This and Extreme. :3
CJAShadow 19 Jun, 2019 @ 11:57am 
Does this also effect the Horde and Fallen Empires? Thanks!
Red-Eyed_Gelynome  [author] 14 Jun, 2019 @ 9:49am 
Should be compatible with 2.3.2 beta.
Red-Eyed_Gelynome  [author] 14 Jun, 2019 @ 5:52am 
Feedbacks are welcome, Is the AI fleet okay or too much? can you still keep up with them? feel free to voice out your troubles regarding the mod. :))