Stellaris

Stellaris

Abandon planet [3.*]
71 Comments
GrumpyOldMan 6 May @ 11:49pm 
Any plan to update this to 4.0+ ?
SpartanH347 [FR] 22 Apr @ 12:09pm 
Still working
Libellaria 28 Jun, 2024 @ 9:25am 
its working fine.. u save me a lot of trouble sir.. thx for ur hard work and great mod! :slimetabby:
Grimheart 5 Mar, 2023 @ 7:31pm 
Please Update
Smooth Brain 10 Sep, 2022 @ 1:13am 
Mod still works for 3.4.5
Baka Racker 15 Jul, 2022 @ 3:44pm 
There IS a bug to be aware of, but it's not from the mod, it's a vanilla bug. If you invade a primitive world and then abandon the planet to, uh, "deal with" those pops you don't want, they will very often still show up as needing [and thus consuming] food...even though they are technically gone. Very noticeable playing as a Machine Intelligence.
Baka Racker 11 Jun, 2022 @ 11:24am 
@Homua[GER] Why? It works just fine, I literally just used it five minutes ago in game. It has worked with every update since it was posted, and likely will continue to do so unless Paradox radically alters how planetary decisions work.
Homuya 19 Apr, 2022 @ 5:29pm 
Update pls :c
Fallen Jay 17 Dec, 2021 @ 3:22pm 
You just made my playing 100% easier, thanks a lot
Dax 29 Nov, 2021 @ 8:11am 
Appreciated!

Felt like Colossus weapons was almost mandatory just to clean up all the useless worlds you otherwise start absorbing in the endgame when you're good on resources.
Sumatris 22 Apr, 2021 @ 4:00am 
Man, you just saved my campaign. Was about to quit out of annoyance when the War in Heaven left me with a dozen colonies I neither needed nor wanted, but then I found your mod, demolished all buildings and districts, waited for the Automatic Pop Migration mod to resettle everyone, hit the Abandon Colony button and voila, problem solved. It's absurd that an option like this isn't part of the vanilla game.
Александр 10 Mar, 2021 @ 9:01am 
thank you
Baka Racker 13 Nov, 2020 @ 5:54pm 
Thanks for keeping this updated, such a useful mod!
NakamaSora 6 Aug, 2020 @ 4:11pm 
@RockStar Yep! :)
UraSik 31 May, 2020 @ 3:41am 
works with 2.7.X ??
Pneuma 24 Mar, 2020 @ 11:58am 
thanks for keeping this mod up, really nice
OldWhiteManSays 29 Oct, 2019 @ 5:59pm 
@djamesds I gotta admit that got me a good laugh.
djamesds 10 Oct, 2019 @ 7:37am 
Can you plz make mod "Abandon new launcher"?
THEREALPILZ 12 Sep, 2019 @ 5:38am 
can you plz update it so it stop saying its too old for 2.3.3 :D
Rance Club  [author] 3 Aug, 2019 @ 2:00pm 
@Zwerchfell
yeap, and will be working with all 2.3.*
Zwerchfell 2 Aug, 2019 @ 5:36am 
works with 2.3.3 ??
Orka 28 Jul, 2019 @ 10:08am 
Finally found this mod, tired of FEs telling me to get off their holy world but me questioning if Paradox finished the FEs but forgot the option to uncolonize
Enishiq 23 Jul, 2019 @ 4:07pm 
@Pahatr0n, You answered your how question in your second sentence, you do it manually

@OpenAir217, thank you for making this mod
Pahatr0n 20 Jul, 2019 @ 3:27am 
@OpenAir217
hmm how? to do it without manually moving every pop, which is pretty annoying :P
Rance Club  [author] 19 Jul, 2019 @ 4:27pm 
@Pahatr0n
You can actually do it without mod
Pahatr0n 19 Jul, 2019 @ 1:31pm 
Would be more logical to make pops move to other planets instead of dying
Rance Club  [author] 30 Jun, 2019 @ 7:20am 
@Bendy Snowball
I saw this mod. I probably will develop my mod in this direction in future, because right now it's just mainly hotfix to bug for 2.3, and it would be great to offer subscribers something extra than current feature
spacechad 29 Jun, 2019 @ 10:54pm 
There is a great mod out there called "Abandon colonies" but its for 1.6 or something along those lines. The mod features are great, which include the evacuation of a colony, the eradication (hunting down and effectively John Wicking all the pops lol), creating a catastrophic event that causes people to leave, or claiming the planet to be cursed, etc. It also mattered if for example if you were not a militaristic civ, you couldnt kill all pops, if you were a xenophobe you could only kill aliens etc. It was a great mod, and it would be cool to see a mod like it except obviously modernized for 2.3. Hoping OP sees this, thanks if you do it.
Argual 19 Jun, 2019 @ 9:54pm 
@kaelis
I think you need glasses. It is free. It only costs influence and energy when the planet is not empty.
kaelis 19 Jun, 2019 @ 1:53pm 
If this is to fix the empty planet bug why are we paying for it?
Rance Club  [author] 18 Jun, 2019 @ 4:39pm 
@Alb
lol, ty
Alb 18 Jun, 2019 @ 4:38pm 
> Warning!!! All species would be killed so be sure to move them to another killed if you want to save them!
Superschlecht 18 Jun, 2019 @ 1:38pm 
Thank you so much for this mod!
Ď̙ẽ͎r̢͋ky ̛͚Lid̡̃es 18 Jun, 2019 @ 11:41am 
Блять жаль раньше не увидел, катку изза это этого ебучего бага удалил
Rance Club  [author] 18 Jun, 2019 @ 10:20am 
@XDemonR
Мод был создан перед бетой
Rance Club  [author] 18 Jun, 2019 @ 10:19am 
Omg +15 comments
Let me explain again some main points:
-There was a bug in 2.3 when empty planet(0 pops) was shown as yours and not being properly destroyed, and the bug still exist in 2.3.1, so the main idea of this mod is bug fixing
-The bug will be fixed in 2.3.2, and right now you can install beta where the bug is fixed, but you are doing it on your own risk
-Mod was created before beta 2.3.2 was out, and will stay till 2.3.2 official release
-Even after 2.3.2 you can still use mod to abandon the newly-conquered useless planet
Shades 18 Jun, 2019 @ 9:41am 
Decolonising seems very useful in some cases, if its automatic.
Manual decolonisation is useless since the goal would be to evacuate the colonists.
Also the cancer must stop.
Still, :steamhappy: for fixing bugs.
Magmaul 18 Jun, 2019 @ 9:24am 
Elkstone, it's until 2.3.2 patch comes out of beta, in 2.3.1 this bug is still a thing.
Elkstone 18 Jun, 2019 @ 7:52am 
God that rate and favourite cancer gif needs to end
Also you can just move pops. What is the point of this?
Pig in a Blanket 18 Jun, 2019 @ 7:20am 
Thx
XDemonR 18 Jun, 2019 @ 7:10am 
Зачем? В бете пофиксили баг.
Liberty L. 18 Jun, 2019 @ 3:33am 
@Confused Fox They didn't, but it somehow was broken in one of the 2.3 patches as far as I'm aware of, as one empty a planet of pop it'll still be shown as a colony while management panel suggest the otherwise.
Confused Fox 18 Jun, 2019 @ 1:24am 
As far as I know planets in vanilla "decolonize" automatically as soon as last pop leaves the planet. Did they change it in ancient relics update?
WariousGaming 17 Jun, 2019 @ 11:28pm 
OMG that mod - PDX should integrate to main game :D Thank You for making this woop woop :D I was waiting for that mod ;)
Altumnus 17 Jun, 2019 @ 9:09pm 
@Wahops: The bug exists in the 2.3.1 base game.

Here's the relevant patch changelog for 2.3.2: "Fixed colonies not being destroyed properly when emptied of population. Go forth and purge once more."
Wahops 17 Jun, 2019 @ 7:11pm 
is this a mod glitch or does this glitch exist in a non modded game?
1little3 17 Jun, 2019 @ 5:53pm 
thx, i hate this glitch.
The Law 17 Jun, 2019 @ 5:30pm 
Thank you
Dart25 16 Jun, 2019 @ 6:25pm 
@Mitler0331
That's how it normally is. 2.3.1 caused a bug where the planet would stay in your outliner and cause a stability warning even after doing that. Thanks for saving my sanity with this, OpenAir.
Mitler0331 16 Jun, 2019 @ 5:20pm 
you can just move all pops off a planet and the colony gets rid of itself in the base game so really the only thing you would use this for is to kill pops