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P.S. It would be great if I added a list of the npcs that cannot be cured.
I say this because it is somewhat stupid and annoying that in, for example, zombie maps, when killing someone who was a doctor (Saber-aN's Headcrab Zombie Mod)
and this threw up a healtvial, immediately another zombie passing for healing.
I would like you to add a list or restriction of each npc and that it can be cured or not
since the system that only humans heal, leaves aside the combine and I want them to be able to heal, but not zombies or antlions.
Unfortunately, the npcs do not react to anything like the healtvidal or medkit until they are idle.
In the case of the loader, it completes the function that I mentioned before (leave what they are doing to recover) but as I mentioned in point 1, sometimes they just don't.
This mainly happens when I have put a lot of npcs.
It is somewhat annoying that they, being very injured and having an item such as a healtvial or being near a charger
they don't use it.
I have to admit that it is much lighter and better optimized than the 2019 version, but it does make the game a bit slow at times.
Please upgrade this addon gem, the concept is great :)
Every single NPC can get medkits.