Total War: ATTILA

Total War: ATTILA

Various army size
18 Comments
-=|Yo-Yo|=- 11 Aug, 2021 @ 11:47pm 
please, apply the effects to the AI too!
trummy 5 Sep, 2020 @ 12:50am 
Great, thanks! In addition, I had to edit turns.lua a little (as far as I understand it, your turns.lua doesn't call “CheckCivilWar();”).
lsoft  [author] 4 Sep, 2020 @ 10:27pm 
as I can understand, the easiest way to transfer army_size.lua + turns.lua to that mod, then call LongFallInit(); from att_start.lua; also scripting.lua should have that lines:

require("turns");
require("army_size");

(and logging if you need it)

of course you should not forget about db data and text data.

One additional moment is logging: logging is highly primitive and optional. if you will not transfer logging.lua, you should remove all lines with invocation `is_file_exists`, `write_log_message` and `is_file_exists`.
trummy 3 Sep, 2020 @ 11:46am 
Isoft, how to make it compatible with Fall of the Eagles + Europa Perdita Revised?
lsoft  [author] 22 May, 2020 @ 10:47pm 
Warriordude, sorry dude)) I have neither time nor interest to adapt lua script for Rome or Britannia. But, of course, you are allowed to do it yourself. I can answer on questions about my lua code if it will require.
Warriordude 19 May, 2020 @ 1:00pm 
I've been looking for a mod like this, this compatible with Mk 1212, can you make one for Rome 2 or Thrones of Britannia.
lsoft  [author] 18 Jun, 2019 @ 9:05am 
TTO | VCR Volante, it is possible to apply integrity debuff to a NPC armies, but it is IMpossible to cease AI from recruit 20 units. So, it ends with permanent rebels for AI factions. It is meaningless as you can see.
lsoft  [author] 18 Jun, 2019 @ 9:01am 
eggheadpayton, only for a player faction, yeah.
M82 18 Jun, 2019 @ 6:48am 
can you make it apply to AI as well ? Would actually be better when playing on Very Hard dif
eggheadpayton 17 Jun, 2019 @ 6:21pm 
So this mod doesnt apply the army cap changes to the npc factions? only the players faction?
clfiskus 16 Jun, 2019 @ 5:24pm 
ok
lsoft  [author] 15 Jun, 2019 @ 11:36pm 
clfiskus, in a battle? no.
clfiskus 15 Jun, 2019 @ 11:27pm 
is more than 40 units allowed?
lsoft  [author] 15 Jun, 2019 @ 7:45am 
Aktonian, NPC allowed to have full-size army all the time, independet of the skills their generals. This mod make your playthrough harder, so for some people it means balanced (at least for me). Thanks for your interest!
lsoft  [author] 15 Jun, 2019 @ 7:43am 
RoastyMyToasty, I don't know. Checking your idea is a time consuming task, so I will not able to to do that, sorry! Thanks for your interest to my mod!
Aktonian 15 Jun, 2019 @ 3:46am 
when i start a new game, my armies are capped at 10 but everyone else still can have 20 ive not ended the turn yet but i dont want to begin the game unless i know they will get a penalty or reduce there armie sizes aswell or it wont be balanced
RoastyMyToasty 14 Jun, 2019 @ 9:12pm 
Good job on the mod, pretty creative! Would it be possible to have the max unit count be determined by the army's level and not the general?
wibblywobblywonder 13 Jun, 2019 @ 3:08pm 
Wow, this is a really imaginative and intriguing idea. I look forward to trying it out. Well done!