Total War: WARHAMMER II

Total War: WARHAMMER II

Norsca Madmen of the North
58 Comments
Jahre Viking 17 Feb @ 12:24pm 
can someone adapt this mod to wh 3?
FatherOfConqs 18 Aug, 2023 @ 8:26am 
Do Kurgans scale off of any of the red tree options?
martybell34 24 Sep, 2022 @ 9:50pm 
will this mod be ported to wh3?
lwhのsama 7 Mar, 2022 @ 10:10pm 
strong
whitehatjawa 29 Jan, 2022 @ 9:42pm 
will this mod be updated?
Morgoth Of WA 26 Dec, 2020 @ 10:59am 
plz update
chicken 7 Dec, 2020 @ 10:05am 
update
BergenSlayer 21 Jun, 2020 @ 10:53pm 
crashing when recruiting gladiator unit.
NerdExtrodinare 9 Jun, 2020 @ 4:29pm 
I'm going to have to try this, but are they compatible with the red line upgrades for lords?
Psalm 73:25 5 Jun, 2020 @ 12:29pm 
Easily the best Norsca unit mod on the workshop.
Mr.Nsane32  [author] 2 Jun, 2020 @ 6:18pm 
@Sin198023
I took a look at it and tested it for a bit and everything was working fine. It could be that my mod is out sync since I updated it yesterday.
Sin198023 2 Jun, 2020 @ 11:02am 
I really have no idea cause I can't see the RoR either with both enabled. thanks tho if you find no issue maybe it's a me issue lol
Mr.Nsane32  [author] 2 Jun, 2020 @ 5:37am 
@Sin198023
Strange they should work together seeing as his mods add unit through custom building, but I can take a look at it and see if I can find the problem.
Sin198023 1 Jun, 2020 @ 11:41pm 
Just so you know these two mods don't work together: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1914852858

Followers of Chaos seems to take the same place as where these units go i guess?
Veki 20 Apr, 2020 @ 6:13am 
@Mr.Nsane32 Thanks a lot! My friend and me can't seem to figure out how to win this camp. on Legi+very hard difficulty (since all the AI rework and free unit ranks he gains) so we're in a search to get a mod that's not a full cheat but just a tiny buff. Your mod seems perfect to the description. So again, thanks a lot!
Mr.Nsane32  [author] 20 Apr, 2020 @ 5:28am 
@Big'Un it is still up to date and all units should get benefits from the tech tree and army skills.
Veki 20 Apr, 2020 @ 3:38am 
Hello, is this mod updated? Also do any of these units benefact from the tech tree?
Teel 19 Feb, 2020 @ 10:26am 
There is a SFO version for those interested, just search the workshop!
jtoetoe11 19 Jan, 2020 @ 2:17pm 
Cool mod, I really like the Berserker Champions and Hellcannon. I had some ideas for units I always wanted for Norsca, but I'm not good at modding D:

Marauder Wolf Hunters: Basically like a more elite version of Marauder Hunters (Javelin) with vanguard, wearing wolfskins and better in melee.

Berserker Hunters: They got high attack and low armor like regular berserkers, but with anti-large, using a great axe and wearing a bearskin.
Sargoth 19 Jan, 2020 @ 12:56am 
huskarls and berserkers still not affected by tech tree...
KING OF THE CELTS 24 Dec, 2019 @ 10:50pm 
Hey @Mr.Nsane32 hope your having an awesome holiday. Any chance you could update this mod? When you're able to that is, since you are probably going to be busy for a while now with the holiday week. Thanks again for your hard work!
Twitchey 24 Dec, 2019 @ 3:11am 
There's a regiment of the renown hydra with frost breath that could be copied edited and pasted to norsca, and there's the cygors in terms of stone throwing, but I think you would have to retexture it to look like a giant, as just adding its animations to a giant probably wouldn't work.

If you can manage to retexture them into giants though, maybe their size, range and damage could be reduced a bunch, while their unit size could be increased (to 4 or 8 on ultra). Then just make them substantially less accurate and they would be different enough from the cygor to remain unique.
steelmidnight 24 Dec, 2019 @ 12:57am 
I wish CA would just release to you guys the modelling tools for modding, but I have heard from a pretty good source, that they do intend to release SOME tools like that, but not until everything they plan to release is on the board. This is just heresay, but the guy who said it is in a position to know, and has never lied about anything before or been wrong. In fact, I was able to tell some friends what was coming a couple weeks before they were announced thanks to him.
steelmidnight 24 Dec, 2019 @ 12:53am 
I think it would be more thematic if you ditched the breath attack on it, and instead gave it frostbite....The stone hurling giant is a great idea as well...I think they are called "|Ettin" in the lore? Hydras are a personal favorite of mine, going ALL the way back to when they were a chaos lord mount option...I couldnt find ANY GW Hydra models then, and it was frustrating because they were on the army list and I REALLY wanted my Lord on one, so I spent months scrounging up model parts to make my own. I cannibalized a ton of dragons, and got the body off of a plastic dinosaur toy, and it was sweet brother LOL. My wife painted it with tiger strips, and I ended up selling it on Ebay for around 800 bucks. A decision I still regret, though I kept pics of it.
Mr.Nsane32  [author] 23 Dec, 2019 @ 8:54pm 
@steelmidnight
I might do that I was also thinking about adding a giant that threw rocks. I could add both I'll just have to see how the hydra would work.
steelmidnight 23 Dec, 2019 @ 4:33pm 
A frost-colored hydra would be a very cool add, and loreful as well. Chaos used to get them, and they are all over the chaos wastes and Norscan steppes. Just a suggestion (and request which would be very apreciated).

Love the units. Keep up the amazing mods!
摸鱼王 17 Dec, 2019 @ 8:43am 
could you make a building to increase the cap of hellcannon plz? 4 is just not enough. ty:steamhappy:
Twitchey 26 Nov, 2019 @ 5:46am 
I think the term berserker was used to denote a champion, so berserker champions is a bit redundant in terminology, but I understand the common usage for it denotes psychotic warriors so I am not that fussed about it, just a nitpick.

Cool units and theme though thumbs up.
Mr.Nsane32  [author] 23 Nov, 2019 @ 10:24am 
@thaygiaomap2000
I fairly sure it won't work with radious because of the changes to the chieftains. It might not work with radious at all but I would need to look at it to be sure.
thaygiaomap2000 22 Nov, 2019 @ 5:42pm 
don't know why but this mod crash my game , i use radious
Corvus 9 Nov, 2019 @ 1:12am 
Great mod , one thing in unit_set_to_unit_junctions_table you re missing for your new armored berserkers(dlc08_nor_marauders_inf)
Psalm 73:25 24 Oct, 2019 @ 5:44pm 
Dude, sick fucking mod. Well done.
Trazyn the Infinite 19 Oct, 2019 @ 10:30pm 
Please do so though, because these are awesome, and the work is greatly appreciated!
Trazyn the Infinite 19 Oct, 2019 @ 10:29pm 
You have to make sure units are affected by BOTH the lord skill and the tech tree. Otherwise they aren't fully integrated into the game.
BaronAceton 11 Oct, 2019 @ 2:02pm 
Pls make compatible with SFO
Sargoth 2 Oct, 2019 @ 4:15am 
Well, berserker champions arent affected by tech tree only by lord skill. Havent tested huskarls yet...
Rewasder 30 Sep, 2019 @ 4:06pm 
Hi again, I think Kharneth's blessing of the huskarls is not working as intended. It's not healing and the ability's description doesn't even say it heals, it just gives the phisical resistance
Rewasder 29 Sep, 2019 @ 1:29pm 
Btw, a javelin version of the reavers is a possible thing to get in a future?
Rewasder 29 Sep, 2019 @ 1:27pm 
Nice! I've been checking and huskarls are a bit away yet in my campaign, but everything seems to be geting those bonuses :D
Sargoth 29 Sep, 2019 @ 11:45am 
all of them? even Huskarls?
Mr.Nsane32  [author] 28 Sep, 2019 @ 6:35pm 
@Raegorn
Yes
Rewasder 28 Sep, 2019 @ 12:55pm 
are they affected by marauder lord skills and tech?
ByzantineBasileus 4 Sep, 2019 @ 2:55am 
Not right now, but it is good to avoid mod conflicts in general.
Mr.Nsane32  [author] 3 Sep, 2019 @ 10:57pm 
@ByzantineBasileus Is there any mods that you use that are incompatible?
Mr.Nsane32  [author] 3 Sep, 2019 @ 10:52pm 
@GoatScream I'll get to making the sfo version fairly soon.
ByzantineBasileus 1 Sep, 2019 @ 4:01am 
Is there any chance of releasing a version without the buff or Chieftains or the changes to Wulfrik so it can be more compatible with other mods?
GoatScream 30 Aug, 2019 @ 7:45am 
could you please make a sfo version? c:
Phukface 8 Aug, 2019 @ 6:50pm 
Are any on these units affected by lord skills or traits?
KING OF THE CELTS 27 Jul, 2019 @ 2:42pm 
Love this mod!! Just have 2 Questions for you.

1.Is it possible to make the Huskarls and Huskarls w/ Great Weapons look more Norsca or even lower tier chaos warrior units that look more human than demon. I just feel like they look too close to Chaos Chosen and look too demonic to be Norsca. If not that's ok I was just wondering.

2. Do you plan on making any dwarf unit mods in the future? If so, can I make some suggestions?
Mr.Nsane32  [author] 14 Jul, 2019 @ 7:29pm 
@henk
I don't have a lot of free time at the moment but i'll try to work on an SFO version when I can.