Arma 3
Fight Back - Altis
14 Comments
GABO (/^▽^)/ (aRnicus) 29 Dec, 2024 @ 1:30pm 
Such a cool scenario! I do wish theres more way to gain more Ai Allies tho... Kinda unfair that the enemy have vehicles but you got none! which is fine but oh well. Also another complain, once your main character dies and switch to another guy. The Objectives were not present and i cant put waypoint in the map idk if its a feature but if yes i do wish theres a way to turn i on! Its fun navigating and opening your map to see where you are but it gets tedious after a while. Overall a solid 3/5 Scenario! great job!
SlimShanks 31 Jul, 2021 @ 11:39am 
This missions works fine, the Tanoa version is where I had the issues. My mistake.
MadRussian  [author] 29 Jul, 2021 @ 9:19pm 
Hi SlimShanks, glad you like it! Yeah it's one tough mother of a mission. Hopefully the intensity ramps up rather slowly for you though. It's definitely designed so you are encouraged to hit the enemy hard and violently right out of the gate. Otherwise, your foes will no doubt gain the upper hand and probably steamroll you. Let go of winning for now, and instead think of this as the ultimate trainer for your tactical skills & reflexes. :-)
SlimShanks 18 Jul, 2021 @ 12:51pm 
Ok so, this is a really cool mission. I love dynamic missions. Buuuuuut... this scenario is either broken (I realize it hasn't been updated in some time) or masochistically hard. I just killed 55 dudes and 3 vehicles in 30 minutes and still lost... on the easiest settings XD Tasks are frequently being failed long before I get to them. I saw a tank five minutes into a mission. This can't be working as intended.
Still gonna play it some more mind you.
MadRussian  [author] 23 May, 2021 @ 7:11pm 
Good deal Jay, glad you like!
Jay0123456789012 23 May, 2021 @ 12:47pm 
This is an incredible scenario. Pretty challenging for a new ArmA player like myself, so I had to turn the difficulty down a tad. Great work here.
MadRussian  [author] 14 Aug, 2020 @ 7:51am 
Thanks Johnnyboy & Max Headroom. Turns out DRO (& DCO) were actually huge inspirations here. That’s where I got the Start Menu format (with his kind permission of course). This is my absolute best crack at a dynamic mission, my take on the format if you will. I also have grand plans for when A4 comes out, namely a Total War style campaign (turn-based, territory-based strategic map + real-time battles). Stay tuned!
Max Headroom 13 Aug, 2020 @ 12:54pm 
That's an incredible scenario you got here, Reminds me of DRO but with a better faction selection, could you try to make a Dynamic Combat Ops remake ?, sice it was abandoned by the dev, would be cool to see a remade version that works with period faction mods like Rustled Ravioli mods or even symetrical warfare campaings like in Hetman war stories.
Johnnyboy 5 Jun, 2020 @ 8:30pm 
Love it, you madman. There is SO MUCH to this scenario. Its crazy this isn't getting more attention, not to mention 5 stars!
MadRussian  [author] 1 Jul, 2019 @ 9:13am 
Regarding “capture points are not visible on the map until the enemy takes them”: This is by design, and greatly contributes to the dynamics playing out. I highly recommend marking (on the map) any “unraised” flags you come across, as you know the enemy will be showing up there soon enough to “raise” those flag up.
MadRussian  [author] 1 Jul, 2019 @ 9:10am 
Note the Enemy separately sends in “armed transports” which ferry in troops (sometimes in place of the normal trucks), but these leave once they drop off their men. Anyhow, this mission is quite moddable and if you really want to tinker with enemy deployment speeds, etc, you can! Check main thread (listed in description here), for more info.
MadRussian  [author] 1 Jul, 2019 @ 9:08am 
@TheGhastlyTuna
Thanks, glad you like!

Just remember there are only a handful of enemy attack vehicles out there at any given time. Enemy starts with 0 and can build up to max of 6, but it should take them *quite* a long time to get their numbers up. (And only ~ 1/3 of those should be tanks & AAs.) Also, remember you are playing as a resistance force. If you can’t take on their tank(s) yet, hit the enemy elsewhere until you can! In other words, use “hit and run” tactics.
TheGhastlyTuna 29 Jun, 2019 @ 6:53am 
Another thing is that capture points are not visible on the map until the enemy takes them.
TheGhastlyTuna 28 Jun, 2019 @ 2:33pm 
Very cool scenario. Just one thing is that when I was using IFA3 factions, german tanks were spawning a little too often for my liking, and my armour that was called by support consisted of a single half-track. other than that, great mission.