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Low firepower because only canon turrets. But I guess other guns would be too expensive for a starter CV. However, the blueprint should be expanded with a detector and a shield.
Check there is nothing that generates heat or radiation too close to the plants.
I might put some basic shields in it, some sentry guns on the bottom to defend vs critters. Otherwise I don't think i'll modify it even.
i use you ship in sp and i will told you your cv is awesome vessel he do good work for me!thx for sending the bp in the workshop!you a real engiener for me see u dude
I have used this ship in MP, and loved it so much, that i did a rather comprehensive remake of it. Though a few people before me did that as well, i like to believe that this remake is one of the biggest made. Tried to stay true to some of your design, so....hope you like it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2708764754
Not too big, beautiful cockpit position with big windows, not 10000 rooms, easy to navigate, im absolutely in love!
Does the "R" word mean space of Radar ?
I used this ship as my first survival CV, very helpful design. After 100 hours gameplay it still worked well. Amazing!
But there's some weakpoint, like thin floor and guardless engine room, the latter maked me a huge problem.
When I was mining on an astroid, two rocket drones attack from the bottom, before I realize it's an attack, the generator was destroyed and ship blackout.
After I handled the drone, my ship still in one piece, except generator... no backup, can't build it myself, nearest base lightyears away......repair this ship is another stroy, long story...
I tested the ship in creative mode and found if attack proper point, rockets can destroy the generator very fast(several shot), the warp engine have similar problem but not critcal, with power and material it can be rebuild fastly, but generator...lost only power so easily is a real weakpoint, in some extreme case.
That feature is the time from board to departure. How long does it take for me to get on board, to the pilot's seat, and depart. For the Wayfarer-ST, it's about as quick as you can get for a ship this size!
One elevator, accessible from front, back, and the upper deck, you can't possibly get lost.
Then add the garden, the weapons, and the space to add medical equipment right in the hangar, you have a perfectly laid out ship. The functionality appeases those who want a ship that is straightforward and only needs the personal touches to mold this ship into perfection.
Been using this build for over a year, coming from another build that I can't even remember the name! That's how good this one is.
Long time user, great job jrandal! Any plans to make a mark 2 for this one?