Divinity: Original Sin 2

Divinity: Original Sin 2

Pariah Class - Healing is overrated
Počet komentářů: 94
CookinWithTide  [autor] 24. říj. 2024 v 13.24 
Use it again.
ChucSon 5. srp. 2024 v 8.57 
how to disable form skill ?
CookinWithTide  [autor] 7. kvě. 2024 v 8.33 
its % health. if you want more healing out of the passive, raise your health.
Lord Fatal 22. dub. 2023 v 10.28 
what does pariah form passive healing scale with?
CookinWithTide  [autor] 17. pro. 2022 v 18.48 
yea, otherwise you deal an insane amount of damage. it actually scales of max health, and not constitution stat for most skills.
Hackurai 5. lis. 2022 v 18.13 
oh ok that makes way more sense lol
CookinWithTide  [autor] 5. lis. 2022 v 15.10 
Those with the pariah form status cannot take the Picture of Health talent and you do not get the bonus health if you have Lone Wolf (Balance reasons).
Hackurai 9. čvc. 2022 v 11.46 
well to be more clear the talent works IF i do not have the pariah active, buit once i activate it, it refunds the talent point
Hackurai 9. čvc. 2022 v 11.40 
so every time i pick picture of health talent it keeps giving my talent back, is that intended?
Firesparq 10. čvn. 2022 v 19.39 
Pariah Status is preventing armour recovery skills. I thought it was only supposed to prevent healing?
CookinWithTide  [autor] 28. kvě. 2022 v 8.12 
Hi. I'm not sure why the mod won't show up in the mod list. The only thing I've noticed is what appears to be a cap at ~100 subscribed mods in the list in game. If you are hitting this, I would unsubscribe from some other modsNot sure if this is what you are seeing.

I'm not sure what you mean by loading into arx and disabling the status.

I cant make any changes to this anymore sadly because the computer that had the code on it fried, and it's a lot of time to recover the the code. Larian did not make it easy to just import from a folder in the editor, sadly.
Sussy little Baka 11. led. 2022 v 8.27 
i cant find the skills near stingtail and the mod didnt appear in the mod list is there a bug?
Ding Ding Dong 31. pro. 2021 v 20.12 
Still in love with the mod, sad about loading into Arx disabling the status.
Trapper 3. lis. 2021 v 18.22 
I seem to be having an issue where the mod won't show up in the mod list. I've checked that it is subscribed and downloaded but it isn't there no matter what I've done. Any ideas? I'm really excited to use this class, Thanks!
CookinWithTide  [autor] 21. lis. 2020 v 9.50 
Does not require NSE. Scaling with constitution for harmony form requires the constitution based weapons sold by the vendor. The other two forms will scale with max vitality.
Switzerland 18. lis. 2020 v 20.22 
Did you end up getting scaling to work on constitution?
A nondescript pumpkin 22. říj. 2020 v 10.55 
does this require NSE?
CookinWithTide  [autor] 27. zář. 2020 v 19.48 
"1: when initially entering Pariah form, you get a Health buff, once you get healed once by the Regen; that buffed Max HP goes away and you are stuck at your normal health again."

This is most likely because of lone wolf. The health buff is removed if you have lone wolf, otherwise the life form and death form do insane damage.

"3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely."

You could, but the health buff from pariah form gives you a multiplicative 25% damage boost to death form and harmony form damage skills. the damage scales off of max vitality.
Cconstitution increases health by 7%, while strength increases damage by 5%, thus you do more damage in the end for life / death forms.

By all means, you could turn off pariah form, but the skills will almost always be sub par damage.
RebelBuffoon 21. zář. 2020 v 10.13 
its a pretty nice class. My biggest problem is

1: when initially entering Pariah form, you get a Health buff, once you get healed once by the Regen; that buffed Max HP goes away and you are stuck at your normal health again.

2: all the Good damaging abilities, aka Harmony form skills, require you to wield a shield. This makes your damage near negligable since single one handed weapons to no damage. I personally run a 2h weapon and use Armor buffs to compensate for a shield.

3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely. this leads to the whole class being redundant, since you can use all the skills and still be healed instead of not being healed.
Laowai 21. čvn. 2020 v 15.20 
Pretty cool, looking forward to use this for my solo lone wolf tank playthrough, thanks Squid!
CookinWithTide  [autor] 13. kvě. 2020 v 14.52 
I have not, but it sounds like something they have to fix in Unleashed. If i remember correctly unleashed scripted every status which over writes my mod. I think the "unhealable" status is used in only one spot in the game (Verdas i think in act 1), but regardless It's not something I can fix within my mod.
Moon 12. kvě. 2020 v 8.52 
Have you tried with Divinity Unleashed? Maybe it messes with the effect. I may try again soon, but last time I played it I was healed by all forms of healing :c
CookinWithTide  [autor] 11. kvě. 2020 v 15.50 
I just tested it out on my local machine. Unhealable is working as intended. (made a new game real quick and cast restoration on my char. it blocked the heal)
CookinWithTide  [autor] 11. kvě. 2020 v 15.42 
Thank you! I'll talk to him about it. He was originally the one who helped me with it.
Moon 11. kvě. 2020 v 3.03 
Also just heads up, but "Unhealable" status actually doesn't work at all, in game files it has no function. LaughingLeader added fix to his LeaderLib, but making Unhealable status work prevents healing from Pariah status every turn.
CookinWithTide  [autor] 10. kvě. 2020 v 21.06 
yea known issue. Tried fixing it tonight by adding con scaling weapons, but it just breaks the base game warfare skills if you use the weapons with those skills( like 2k damage bull rush skill at 20). I'ts going to take me a bit to fix. Probably have to script it with script extender.
gantoun94 20. dub. 2020 v 18.16 
not scaling on constitution for me at all
CookinWithTide  [autor] 29. úno. 2020 v 19.33 
fixed life form. it now properly heals party members as intended.
Moon 25. úno. 2020 v 14.42 
Additionally, all damage skills in harmony stance clearly scale off of weapon damage and my constitution makes no difference in it not matter of pariah effect on/off or having 10 or 30 constitution and no wep equipped
Moon 25. úno. 2020 v 14.33 
Hey, there are additional skills in files for levels 13 and 16 but those skills don't appear in the game? Kinda unrewarding to get only one source skills per those levels?
CookinWithTide  [autor] 2. úno. 2020 v 19.38 
Definitely does! they make hella fun tanks. :)
TheRedHand 31. led. 2020 v 15.26 
Fun fact: Pariah Stance will trigger Living Armor Talent. Pretty helpful for a Tank Build.
CookinWithTide  [autor] 25. pro. 2019 v 6.02 
I'm guessing you are not actually in life form. The only reason I say that is because if you were in life form for the heal, the skills would be showing up. If you have the life form buff, your party should get a small heal each turn (I think it's like 2%).

The skill books each teach a different harmony form skill. When you click on "life form" (the skill for 1 AP free from the vendor), the harmony form skills you learned from the book should all switch to their life form counterparts.

You should see a buff showing what form you are in next to your character portrait. If you dont see a buff for some reason, like if you have first learned the skills, use one of the 3 form skills and it should appear.

Hope this helps.
CookinWithTide  [autor] 25. pro. 2019 v 5.53 
Same applies for the death and harmony form skills
Metroxide 24. pro. 2019 v 17.33 
So how does this class work? I have my beast having pariah and life form and it doesn't seem to heal anyone else. Also I don't know how to get the other skills from the forms
CookinWithTide  [autor] 3. říj. 2019 v 15.44 
You dont get additional skills just from the form skills themselves. The skill books each teach a triplet of skills - 1 life,1 death, and 1 harmony skill. You use the form skills to switch between them.
CookinWithTide  [autor] 3. říj. 2019 v 15.43 
Sorry I accidentally deleted your comment
Rykari 15. zář. 2019 v 8.52 
Sooo uhh, inb4 undead pariah isn't a ting? :P
CookinWithTide  [autor] 14. zář. 2019 v 10.41 
Ah ok. I see what is going on here. (continued in multiple posts....stupid character limit.....)

So here's what I think you are seeing:

Death form and life form scale off of max HP with no cap. Since hp is increased by 7% per point in constitution (unlike strength which increases damage by 5% per point), the damage is going to be lower than most normal skills at lower levels. At higher levels, it has the potential to surpass most base game skills by chugging a +21 point con potion because of the 7% increase per point.
CookinWithTide  [autor] 14. zář. 2019 v 10.40 
Harmony form is different though, it scales off of max HP up UNTIL it hits a set value ( for most of the 2 AP skills, this is ~2x weapon damage). What this means, is that early game, the harmony skills will cap out WAY faster since they are limited at 2x weapon damage. This naturally makes them stronger in the early game. (You can verify they are actually scaling off constitution by looking at the damage they do in the tooltip at level 1 with Pariah form off, then turn it on. You should notice the numbers change.)
CookinWithTide  [autor] 14. zář. 2019 v 10.40 
In practice, this really doesn't make the skills all that different from normal melee skills, since enabling Pariah from usually causes you to hit the cap instantly. This is how the editor works, and this is one of the only ways to make your skill do weapon damage without it actually scaling off of the weapons stat (int, dex, or strength). Another way would be implementing custom weapons.

In short, harmony form is going to be stronger in the earlier game, but cap out based on weapon damage later in the game (which is why its the default form for character creation). Late game, death and harmony form would have the potential to deal more damage than harmony. (continued below)
CookinWithTide  [autor] 14. zář. 2019 v 10.39 
The only status effect that should go through armor by default is that of the execution skill in Death form. Every other skill either respects magic armor or physical armor. Taking the torturer talent will make most effects go through armor as a base game mechanic, which was by design (burning, etc). It also makes wither and the shackled effect (aka death forms entangle) go through armor.

The tooltips for death form appear to be working on my end and showing the proper physical damage. Not sure what you are seeing there, but any more info would be helpful.
Ding Ding Dong 13. zář. 2019 v 18.31 
No idea about balance, I was playing on Classic with lone wolf and modded up to my tits.

I would hazard a guess and say that all the status effects going through armour is strong, and Harmony is just more appealing by presenting clear numbers in the tooltips, plus the Harmony buff itself is pretty juicy.

Death's tooltips didn't say how much it does, so I can't plan around it, so I'm not using it, and the numbers that are there aren't sexy. Life just suffers from healing being useless in general.

Fairly sure Harmony's damage scales off weapon damage rather than max hp, though.
CookinWithTide  [autor] 13. zář. 2019 v 10.16 
Thank you for the info. The 1 meter range with Detente was a typo in the editor, but should be fixed.

What makes the harmony skills OP? Which ones in particular are you thinking of? I can take a look at them again. This mod is effected heavily by mods/effects that increase your max health so its very hard to balance.

The spin is just whirlwind from the base game, but adds bleeding. It has the same range. The only difference between the skills is the harmony version doesnt consider your weapon when determining range. Otherwise, you literally could just equip a wand and AoE the whole map.
Ding Ding Dong 11. zář. 2019 v 9.10 
Good stuff, although the choice to make the 3-pointer single target damage dealer (I forget the name, in the yellow tree) have 1m range is just plain false advertisement. You never spend 3AP on it, you spend 4, because you literally can't reach 1m without walking (hell, not necessarily then, either, depending on how cooperative the camera/models feel). All the blink+attacks put you outside of the range (including the class one, rolling my eyes at that). All other harmony skills being so goodly op makes that one stand out all the more. The spin is a bit short-ranged, too, but it's functional, at least.
DeeVeeTree 17. srp. 2019 v 23.40 
epic, thanks
CookinWithTide  [autor] 17. srp. 2019 v 23.30 
Act 1 - fort joy near stingtail: act 2- LV kitchen or driftwood dock: act 3 is on LV upper deck, act 4 is center of the merchant square in arx
DeeVeeTree 17. srp. 2019 v 23.22 
where do you get the skills if you dont get them in char creation
CookinWithTide  [autor] 31. čvc. 2019 v 15.58 
This should be fixed. The remove form skill only is intended to get rid of the aura until you recast one of the form skills. Basically, because the form skills cost 0 memory, there's no way to just remove the auras when you un-memorize the skill: the form skills are always memorized. I forgot to get rid of the tag that gets set on your character, so the code thought you had aura even though the aura is removed. Let me know if you are still having problems with it.
Nerfed 31. čvc. 2019 v 14.30 
Can't disable Harmony form, I tried the remove aura, dying removes it, but it gets applied in combat again. I am using divine war and your patch for it. I tried the remove aura