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I'm not sure what you mean by loading into arx and disabling the status.
I cant make any changes to this anymore sadly because the computer that had the code on it fried, and it's a lot of time to recover the the code. Larian did not make it easy to just import from a folder in the editor, sadly.
This is most likely because of lone wolf. The health buff is removed if you have lone wolf, otherwise the life form and death form do insane damage.
"3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely."
You could, but the health buff from pariah form gives you a multiplicative 25% damage boost to death form and harmony form damage skills. the damage scales off of max vitality.
Cconstitution increases health by 7%, while strength increases damage by 5%, thus you do more damage in the end for life / death forms.
By all means, you could turn off pariah form, but the skills will almost always be sub par damage.
1: when initially entering Pariah form, you get a Health buff, once you get healed once by the Regen; that buffed Max HP goes away and you are stuck at your normal health again.
2: all the Good damaging abilities, aka Harmony form skills, require you to wield a shield. This makes your damage near negligable since single one handed weapons to no damage. I personally run a 2h weapon and use Armor buffs to compensate for a shield.
3: you dont ever need to have Pariah form activated. You can just use the skills and ignore the pariah form entirely. this leads to the whole class being redundant, since you can use all the skills and still be healed instead of not being healed.
The skill books each teach a different harmony form skill. When you click on "life form" (the skill for 1 AP free from the vendor), the harmony form skills you learned from the book should all switch to their life form counterparts.
You should see a buff showing what form you are in next to your character portrait. If you dont see a buff for some reason, like if you have first learned the skills, use one of the 3 form skills and it should appear.
Hope this helps.
So here's what I think you are seeing:
Death form and life form scale off of max HP with no cap. Since hp is increased by 7% per point in constitution (unlike strength which increases damage by 5% per point), the damage is going to be lower than most normal skills at lower levels. At higher levels, it has the potential to surpass most base game skills by chugging a +21 point con potion because of the 7% increase per point.
In short, harmony form is going to be stronger in the earlier game, but cap out based on weapon damage later in the game (which is why its the default form for character creation). Late game, death and harmony form would have the potential to deal more damage than harmony. (continued below)
The tooltips for death form appear to be working on my end and showing the proper physical damage. Not sure what you are seeing there, but any more info would be helpful.
I would hazard a guess and say that all the status effects going through armour is strong, and Harmony is just more appealing by presenting clear numbers in the tooltips, plus the Harmony buff itself is pretty juicy.
Death's tooltips didn't say how much it does, so I can't plan around it, so I'm not using it, and the numbers that are there aren't sexy. Life just suffers from healing being useless in general.
Fairly sure Harmony's damage scales off weapon damage rather than max hp, though.
What makes the harmony skills OP? Which ones in particular are you thinking of? I can take a look at them again. This mod is effected heavily by mods/effects that increase your max health so its very hard to balance.
The spin is just whirlwind from the base game, but adds bleeding. It has the same range. The only difference between the skills is the harmony version doesnt consider your weapon when determining range. Otherwise, you literally could just equip a wand and AoE the whole map.