Natural Selection 2

Natural Selection 2

ColoredSkins
17 Comments
Avoca 28 Jan, 2015 @ 9:26pm 
/glow blue
Soul Rider 28 Oct, 2013 @ 6:27pm 
This is great stuff McGlaspie. I have implemented this into the Proving Grounds mod, that can be used as an example. I have left it with your default colours initially, but if you want me to change the colors because of MvM, that's also not a problem :)
McGlaspie  [author] 6 Oct, 2013 @ 11:57pm 
To use the skin color overrides, do the following:
skins_colors true
skins_colors base 255,255,0
skins_colors accent 0,255,0
skins_colors trim 255,255,255

To disable the override, type: skins_colors false


In the current released version, this will only affect the normal Marine model (Green Armor type). No other models have been wired into this mod, yet.
McGlaspie  [author] 6 Oct, 2013 @ 11:45pm 
@Goliath Vietnam: Each entity (Player Class or World Object) MUST have a custom texture AND game-code modifications done in order for it to be effected by this mod. This is not a drop it in and it magically works type library.

If anyone has any detailed questions or wants to discuss this mod in depth, please make a new discussion topic in steam, or visit the Unknown Worlds forums post [forums.unknownworlds.com]. Chou! o/
Stark NS2 6 Oct, 2013 @ 11:22pm 
if i want Exo or marine amor turn in to red or white , how should i have to type in console ?

skins_colors exo 255,45,45 >>>> or exo_suit or exo_dual ? ..vvvvv
Stark NS2 6 Oct, 2013 @ 11:16pm 
ok thanks , do you mean even Elite Assault Marine can be mod with these colour ? or Exo-suit with Black and Whie >>>> oh god my imagination :))
McGlaspie  [author] 6 Oct, 2013 @ 9:05pm 
@Goliath Vietnam: That wouldn't be possible until one of the Alien classes are setup to function with this mod. The only working example I included is the Marine in Green armor-type. I'm working on a How-To guide for this library, some or all of your questions might be answered once it's published.
Stark NS2 6 Oct, 2013 @ 8:24pm 
in console im mean ... im not quite good in this ^^
Stark NS2 6 Oct, 2013 @ 8:24pm 
how to set an aliens model colour ?
McGlaspie  [author] 6 Oct, 2013 @ 7:08pm 
@Goliath Vietnam: See my previous answer to mmetully.

Just for clarity, I won't be releasing a bunch of skins / color maps. This is a library for other modders to use in their own work.
Stark NS2 6 Oct, 2013 @ 5:13pm 
can you made this to custommize aliens ? skin ? i think a red/black Shadow skull will be awesome :))
McGlaspie  [author] 6 Oct, 2013 @ 12:30pm 
@mmetully It can support ANY model in the game that is tied to an Entity (I.e. some game object). It cannot modify the static models (I.e. the ones used for world geometry, or used in cinematic effects)
mmetully 6 Oct, 2013 @ 12:25pm 
Does this have support for aliens?
McGlaspie  [author] 6 Oct, 2013 @ 12:12pm 
@mmetully I assume you mean so individual players can have their own customized skins? While that is certainly possible. The Xenoswarm mod does something similar to this concept. However, this would require the serer run the same codebase, otherwise client consistency checks would prevent client's from connecting. This is certainly possible though.
mmetully 6 Oct, 2013 @ 12:04pm 
My first thought would be to create client customization to vanilla ns2 servers
cavu 5 Oct, 2013 @ 10:24am 
ok seems cool
McGlaspie  [author] 2 Oct, 2013 @ 5:46pm 
For anyone that is curious about how this works, or has some questions about adding this totheir mod, message me or send me a PM on the UWE forums.