Starbound

Starbound

Industrialization
34 Comments
DraLUSAD  [author] 17 Jun @ 8:56pm 
I hate to admit it, but unfortunately it has been for the past 4+ years, people with top-of-the-line modding experiences have made more functional and better mods like this, take Frackin Universe for instance, it does something similar but a lot more advanced and with a power system/network, item transference and a whole lot more.

basically, I have little to no coding experience and most coding within this mod are from other peoples generosity, something hard to find that comes with a price tag.
MrAwesome12 17 Jun @ 5:30pm 
has this mod been abandoned? :<
DraLUSAD  [author] 8 Sep, 2021 @ 12:31am 
Bonsai trees are no longer part of this mod, you can find that mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1577586942
A͊͋̔l͋̕̕u͌̽͑c͆͆̓a̿ 7 Sep, 2021 @ 6:00pm 
litterally have to come to this comment section because i have no clue how to make the bonsai trees, you should probably put where to craft them in the description
OmegaPaladin 21 Aug, 2020 @ 10:04am 
Just curious - can anyone tell me if this mod is a one-way trip like FU, or can it be removed?
TwinIndifferent 16 Aug, 2020 @ 8:30pm 
Bruh, without automation and power management "industrialization" can't barley called like that. It's just bunch of another crafting tables to give feel of progressive refining/crafting/etc.

And no, FU is bruh too for those needs too as if you want only bunch of stuff to make automatic factories you will get like thousands of other unnecesary stuff some of them you never wanted.
Bill Nye, The Medic Guy 24 Jan, 2020 @ 11:11am 
Does this need the other version of Industrialization? As in, is this a patch or a complete redo?
jintoya 17 Jan, 2020 @ 7:29am 
oh...i am one of those people who was here in the past, i vaguely remember what the mod did, and did subscribe as a result.
i only realized later that my comment can look snide and condescending if you ascribe emotions to text, that was not my intent.
i will strive to be more robotic in the future.
DraLUSAD  [author] 17 Jan, 2020 @ 3:40am 
just like BK said, I'm poor at explaining things, but usually its good to try out the unknown to find out things for your self, sure, I've not been working on this mod now for months, almost a whole year, but it does take time for me to feel the need for motivation, although not abandoned, its still and now will always be, in my possession
bk3000 17 Jan, 2020 @ 3:30am 
@•♦♠ Daяk Acheron Sunsєt ♠♦•
You seem to be under the impression that draLUSAD is supposed to do what you want him to do, let alone on your timetable. You are mistaken.

He'll edit the description if and only if he wants to.
If he wants to at all, he'll do it when he wants to.
Your expectations and impatience are irrelevant.

And if that isn't acceptable to you, I'm sure he'll give you a full refund for what you paid for this mod (aka nothing).
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 17 Jan, 2020 @ 2:41am 
wow, still no explanation. It must be that hard to make a basic summary.
jintoya 13 Jan, 2020 @ 9:20am 
@DraLUSAD
you seem to be assuming that everyone who is here, is here because they were here in the past...and did not tell us what the mod does.
looks like it adds machines and junk...but you really ought to explain the mod in the description.
Trashiest Possum 6 Jan, 2020 @ 7:26pm 
*ID, im horrible at typing
Trashiest Possum 6 Jan, 2020 @ 7:26pm 
Whats the object idea for resin plants? I've only found one across a few planets
Trashiest Possum 30 Dec, 2019 @ 4:02am 
ah ok! took a bit to find some thanks
DraLUSAD  [author] 29 Dec, 2019 @ 2:02am 
find Tin ore -> Smelt tin ore into a Tin bar -> Unlock the respected crafting table
Trashiest Possum 28 Dec, 2019 @ 11:24pm 
Does this mod add a crafting bench like idle factories? I'm not sure how to get to the stuff in this mod
Solzucht 7 Sep, 2019 @ 1:56am 
I still can remember older mods with that title, didnt know u were a developer of one of those :)
Will see if it is something to add for me as it finishes up, since i allready highmod my game and a pipenetwork tends (atleast in the past) to lag the game even more :/
still, cool idea to keep going.
I Darkstar X 21 Aug, 2019 @ 7:06am 
What Moogie said, no offense, Mr Modmaker.
Moogie 21 Aug, 2019 @ 1:11am 
I shouldn't have to go look up a bunch of Minecraft mods just to find out what this mod supposedly does. A description that isn't just an FAQ about the author's failings would be nice.
Navis 24 Jul, 2019 @ 5:07pm 
Patches for FU and Extended Story ores would be nice. ;)
Navis 24 Jul, 2019 @ 4:28pm 
You finally finished and released it. I'm so happy to see this mod isn't dead. I'm curious to see how it will grow. You should make patches for other mods which add ores for preventing ore duplication.
I Darkstar X 22 Jul, 2019 @ 12:04pm 
@Aegis You are correct. Sorry XD I was wiped out after an 8 hour shift.
Arumbi 21 Jul, 2019 @ 8:56pm 
@idarkstar X factorio is already 2d, just from a top down view, satisfactory is a 3d factorio and a sense
I Darkstar X 20 Jul, 2019 @ 8:57am 
Will we have pipes?

Or conveyors?

Will it be a 2D Factorio?

Also, Is there really a use for this mod? Starbound doesn't have a lot of "components", Its just ore > ingots > product. Unless you were to revamp the whole crafting system to revolve around this mod, which would be staggering, of course.
DraLUSAD  [author] 30 Jun, 2019 @ 11:54pm 
if you ever played Minecraft mods, such as Thermal Expansion, Mekanism, Immersive engineering etc, the mod is inspired by that..... minus a power system
Jinuine Appreciation 30 Jun, 2019 @ 3:01pm 
What does this mod do?
DraLUSAD  [author] 28 Jun, 2019 @ 6:09pm 
Generally what happens, and why I ended up giving up on the mod that many times
Famulus_Lucas 28 Jun, 2019 @ 5:27pm 
I had no idea that coding was a problem with this amazing mod! I've been wanting to make my own mod for a long time (want to practice for developing a passion project), but I'm afraid to commit to something because I always end up getting stuck with real life problems that quickly derail any battle rhythm I get going.
lophatkao 17 Jun, 2019 @ 7:54pm 
i remember ise2/3
such non-standard plants... it forced me to write a generic seed identifier for Gardenbots

thanks :D
*Yuki* 17 Jun, 2019 @ 2:09pm 
eeh. Without energy management its a bit sad. But glad its back, anyway
BeanSlinger419 16 Jun, 2019 @ 11:19pm 
*Insert Happy Industrialist Noises*
DraLUSAD  [author] 16 Jun, 2019 @ 8:51am 
Soon!(Trade mark)
Macroeconomics 15 Jun, 2019 @ 11:46pm 
Already hyped for this one!