STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
7,624 Comments
marcinszumigala1 19 Jul @ 2:57pm 
Recently played the mod, there's a lot of things which are unbalanced even on lowest difficulty. Kind of takes the fun out of it when you are losing even when you are playing it right... The economy is massively rigged too.
DangiZ 16 Jul @ 7:23am 
Do I understand correctly that there are no ground heroes in this mod?
Archimedes 13 Jul @ 8:46pm 
Auto-resolve is not working. Something is unbalance or such with the auto-resolve, my fleets keep losing every auto-resolve even with overwhelming fire power
Geltriarch 12 Jul @ 7:49pm 
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Geltriarch 12 Jul @ 7:47pm 
use the clone wars submod
theres a one planet start in there
CrashCourse212 11 Jul @ 9:15pm 
Have a question, Will there or is there a one planet start in this mod?
Ладно 9 Jul @ 10:25am 
@Prkl8r rings are gone on the max effect setting
Prkl8r 8 Jul @ 8:57pm 
what's up with the rings around the engines? am I the only one that has that?
M_M_M_L_K 8 Jul @ 8:59am 
anyone knows how i can find name of music in this mode, more specifically i mean Space_Combat_Empire 10
Korbay 8 Jul @ 8:39am 
Is this mod dead?
danielr.arcia 7 Jul @ 6:53pm 
The Economy system is just broken, it needs balance like urgently
Канаттуу 7 Jul @ 12:37am 
the game is broken and time no longer goes on mount 105
the-rotund 6 Jul @ 1:40pm 
i love the mod but is just freezes, is there anything I can do/ Anyone else have this problem?
Dark (-z-) Light 5 Jul @ 6:00pm 
I'm nearly at month 600 - no crash.
chew_2006 3 Jul @ 11:45am 
Really enjoyed this mod until i discovered the fatal error that stops my campaign everytime. Took some time to learn, but once i got the hang of it, it was alot of fun....but then i start taking planets in quick succession. i took 5 planets from the consortium in about 4 turns. shortly thereafter, the game would crash to windows. It happened everytime i took a bunch of planets in a short time span. i couldnt figure out why but found on reddit it the general consensus was that the ai would exceed its population cap when i did this, and once the ai figured that out, it would freak out and crash the game, without fail. if you maintain a slow expanding campaign, it probably is still playable, but if you expand too quickly.....id suggest checking out a different mod.
ROYAL MARINE 3 Jul @ 6:00am 
The texts were not added for me. How can I add them?
Kwali 2 Jul @ 8:52pm 
During skirmish battles, the AI (Sided with me) will construct doubles of shipyards, research centers, etc. If there isn't an option to forbid the AI from constructing things, please add one. If there is, I'd appreciate if someone could let me know how to enable it.
Agent22eat 1 Jul @ 11:31am 
I used to be able to play this game but now not anymore due to the storage space It is required to have which Is 70 or 80 GB which when I would try to take over the galaxy as the Empire It would crash and then I would have to restart my playthough which gets tiring which I don't believe the 5.0 Release will come out anytime soon, hopefully before season 4 of Invincible comes out next year of 2026
dlaux 28 Jun @ 11:34am 
I mean its fun but you have to save constantly. I've crashed at least 8 times when something is finishing building, or returning to the gc screen from combat it will just freeze. Worst thing is it you have to restart your pc or log out to even get control again. Deleted unfortunately :steamthumbsdown:
echo4609 28 Jun @ 8:18am 
i noticed the separatist and clone images on the mod, yet they arent actually in the mod, whats up with that?
Riordian 27 Jun @ 8:21am 
Well loved it at first but now hate it. I did everything so my saves would not be corrupted. Yet today every single one is broken and the game shuts down. Such a huge waste of time... :steamthumbsdown:
TheGaminODST 26 Jun @ 7:36pm 
Here is the link to my vid showign what happens
Submod is CLone Wars Holdouts

https://www.youtube.com/watch?v=gomOyIRETv4
TheGaminODST 26 Jun @ 7:26pm 
I am having an issue where the Space Cannon from the Uplink Command has it's round deflect in the middle of the map and not hitting it's target
tristan 26 Jun @ 1:15pm 
i have fed my family more food because of this mod thank you, they will survive for i bit longer if you make a EAW remake skirmish super star destroyer like the eclipse PLEASE THEY NEED FOOD
M_M_M_L_K 23 Jun @ 4:03pm 
any chance for more units from KOTOR/SWTOR
chriscrushm 23 Jun @ 3:01pm 
Crispychicken you need the game steam code, copy and paste, go to properties, paste the code in the general at the bottom, then check workshop and make sure the box has been checked. Then load up FoC and boom good to go.

If you dont understand go to youtube for more help. Youtube will answer most questions
TheCrispChicken 21 Jun @ 5:45am 
so when i start the game to i select gold edition of FoC to play this mod?
Ess GoMiTTa 19 Jun @ 2:57pm 
Increible:steamthumbsup:
76561198410815994 19 Jun @ 2:38pm 
I hope they'll keep the Reapers and add Palpatine and Vader as ground units
Rumia 19 Jun @ 6:55am 
When will the Bulwark-class be used as a CIS ship, guys? Something that can combat the Republic and their influx of vendors and ISDs is what I truly want. Even though I can already destroy a significant portion of the Republic's fleet, including Star Destroyers, it's still challenging to do so with only one Lucrehulk-class and 85 reinforcement points out of 180 using only Providence-class ships. To properly organize a CIS fleet, that is insufficient.
That issue will undoubtedly be resolved by the Bulwark family of ships.
nathan fr 18 Jun @ 7:48pm 
Playing space war multiplayer is impossible on the empire. The rebals little asteriod bases are WAY too powerfull because they can place like 5 and have 300 units over the cap, meanwhile the empire cannot even come close. Maybe im just bad, but it seems like the empire needs some kind of buff because i alway find myself stuck at 50 units while my friend has 500
FieryJumper 17 Jun @ 5:43pm 
is the K-Wing unit avaible in space battles?
Emi Kasumi 17 Jun @ 2:07pm 
Really enjoying EAWR, and super impressed that it's had me actually enjoying ground battles. Only small gripe is that I end up spending a good couple of minutes at the start of every battle grouping together units for better positioning, so a system for easily selecting units based on type/class/function (I.E. fighters, bombers, corvettes, frigates, etc) would go a long way. Thanks for the great mod!
avusfisch 17 Jun @ 5:17am 
I would like to third what TomNook said below
Malaka 15 Jun @ 4:43pm 
I would like to second what TomNook said below
Buholzer151 15 Jun @ 11:30am 
Absolutely love space combat with this mod. Ground battles are pretty good, I would like an option for more reinforcement points for ground skirmish fights though. Favorite mod for EAW so far!
TomNook 15 Jun @ 10:53am 
I have a idea, feel free to steal it. I think the worst part of playing GC is ground battles. However if you take them out if feels to empty, but at the same time after the 20th ground battle I build the death star if I can, or just start blockading planets on mass with covets. I think i have a work around, How abought instead of having a ground battle for every single planet, we only do it on important worlds, perhaps like sectors, or systems, or key choke points? It would allow ground combat to still be needed, but not make you lose your mind spending 10 mins per world just so your tank that moves slower than sin can get to there base.
infallib1e 14 Jun @ 7:45pm 
this mod is seriously buggy/broken. HARD crash on researching tech 2 in two games. you really need tech 2 :( I put a lot of work in to the campaign, dont make my mistake! play a different mod. cool idea and more of a fun tech demo imo. maybe 5.0 will come out and save the day.
BrunoWerro 14 Jun @ 1:44pm 
im dealing with an issue during conquest where everything just freezes on the galaxy map. how do i fix this ?
Vak 12 Jun @ 1:53pm 
im dealing with an issue during conquest where everything just freezes on the galaxy map. how do i fix this
KilroyWH78 12 Jun @ 1:19pm 
is there a version of this mod without subfactions like the old republic, wanna be galactic republic or krennics empire 2? |
id rather have them as normal neutral systems with something like a standard vessels as a pdf
nikita150u 11 Jun @ 10:51pm 
It doesn't seem like a bug but it's not a normal behavior either but allied bots LOVES build frigate shipyards taking up all available asteroids
mustigamerboss 11 Jun @ 11:25am 
It keeps crashing all the time
The Ghost Damocle 8 Jun @ 1:50pm 
How do i install the mod?
Andrew Dansen 8 Jun @ 4:29am 
For People saying saves do not work. Never save while the game is paused. That will always corrupt the save.
TinyTexan09 6 Jun @ 10:45pm 
multiplayer skirmish keeps desyncing about 15-30 minutes in, is there any way to fix this
kauman1233 6 Jun @ 1:16pm 
Savings don't work. When choosing any save except Automatic, the game crashes.
Thermoflaer 6 Jun @ 11:22am 
How do you get the battle droids
SmithTheUberpod 6 Jun @ 5:41am 
In reply to @GundamPilotJack the Eclipse is in game, i dont think its buildable in skirmish though, only in GC (for those who dare to try and get 1.5M Credits without losing a major shipyard like Kuat)