Space Engineers

Space Engineers

Missile-Mk1-Ceres (old, maybe broken)
16 Comments
PeteyPetePeteth 24 Feb, 2020 @ 2:11pm 
Thanks for the reply!
Major Jon  [author] 23 Feb, 2020 @ 3:33pm 
Hmm, not really sure, maybe there's some info about that on the workshop page of the script. I think the fourth video gives a rough estimate. I wouldn't make it too long though, since they could bounce around in the chamber, when you're turning your ship.
PeteyPetePeteth 23 Feb, 2020 @ 2:50pm 
Hey bud, how far do the missiles travel forward after firing before changing direction? Wonder how long i can make the missile firing chamber so to speak!
Major Jon  [author] 8 Feb, 2020 @ 3:17pm 
It already has 3 warheads and they are triggered automatically by the script, when the missile is close enough to its target.
Mkadawametwa 8 Feb, 2020 @ 2:59pm 
how would i add a warhead to the front? (arming n stuff)
Quickshadow10m 24 Nov, 2019 @ 2:25pm 
yeah, maybe kinetic?
Major Jon  [author] 24 Nov, 2019 @ 5:43am 
More warheads don't make it more powerful, the explosions will just overlap and you can't destroy a block twice. The next more powerful thing would be a large warhead.
bub1881 23 Nov, 2019 @ 11:13pm 
No problems so far, the missiles work great. I'd like to add warheads to the missile and make it much more powerful, and another version replacing all the warheads for decoys.
Quickshadow10m 12 Oct, 2019 @ 4:39am 
thx
Major Jon  [author] 11 Oct, 2019 @ 4:28pm 
You can spread them over how many subgrids you want. Are the projectors loosing the projection after they are welded up for the first time? If so, thats a bug in the game I can't fix. I'm not sure why the script won't launch the missile, but there is a lot more explanation on how the script works and how to set it up here .
Quickshadow10m 11 Oct, 2019 @ 8:58am 
Um, I wanna make a paste-able missile silo, if In each silo there was one missile on a subgrid, and I had 2-10 silos, would it still work? Also, I have had problems with getting welders to weld any of it, I made a 2 missile silo, mirrored on each side, and one side printed fine,l the other did not print at all. Then, when I put a decoy defenceless ship near the missile silo, none of the missiles would launch!
Auren 5 Sep, 2019 @ 5:32am 
Looks cool. How do they go against gatling turrets? they look pretty light.
Major Jon  [author] 25 Aug, 2019 @ 1:40pm 
Yeah its like 80% finished, but I still haven't done the rest.
It's always like that for me, it takes me weeks or months to finish
something, because I'm constantly working on like 5 ships at the same time :D
I'm planning to finally release it in the next few weeks though.
Titan 22 Aug, 2019 @ 5:29pm 
are you going to put that ship on the workshop? or did i miss it
Mach1Greeble 21 Jun, 2019 @ 12:27am 
I can't get this to print, if i add the merge block, i get no projection, if i take it away i get a merge block projection and nothing after it welds that
thif47 19 Jun, 2019 @ 6:58am 
just set the projectors to keep projection, should work fine after that