RimWorld

RimWorld

Power++
386 Comments
LYan 8 hours ago 
1.6plz!:lena_woahh:
daferalmasys 18 hours ago 
Hope this gets updated to 1.6.
Mr.Chen 11 Jul @ 5:31pm 
跪求大佬更新1.6
Alerios 11 Jul @ 12:05pm 
1.6? Hahaha.
awpgod 6 Jul @ 8:42am 
Helios One ahhh mod
chitoseender 15 May @ 7:39am 
in multifloor mod, if I build WPN Emitter on other floor and sold power to npc faction, the silver paid to me didn't spawn.
厘木 6 May @ 9:36pm 
能否和失能机关联动呢?随时充电那种?DMS的适配可以吗老大:steamhappy:
什么核打击
OceanicOxen 12 Nov, 2024 @ 1:51pm 
Are there any plans to make this compatible with BioTech mechanoids?
VoidEngineer 5 Sep, 2024 @ 7:28pm 
I believe I am seeing a problem. I am going for the archotech ending and spun up my second base. When I turned on a new LWPN emitter it immediately crashed my electric grid with a gigantic power draw, presumably from the old base that I left behind. I wound up creating a second emitter with the debug console and migrated everything to it and that seems to have dealt with the problem for now, but it truly looks like a bug.
Socialist_Bismarck 25 Aug, 2024 @ 8:17pm 
Compatibility with misc robots and misc robots++ seems to be broken, they still lose charge and then die without going to the recharing station if connected
JasonGriffin 16 Aug, 2024 @ 6:56pm 
Hi @aRandowmKiwi is there a way to hide the icon on the bottom bar? I would like to hide it until I have the research completed. Thanks
JerrBear888 20 May, 2024 @ 6:53pm 
i have a bunch of Geothermal power scattered outside base, they are connected with underground power cable to a WPN emitter further out. inside the base is a WPN receiver... I'm wondering if its possible to do a "wifi signal booster" type of tower to connect the bunch of Geothermal, and add power to that single WPN network im broadcasting.
Somtimes the underground cables get destroyed in raids and events. I drew a pic to show this problem. I'll gladly help make the graphic for the tower
grijnskat 12 May, 2024 @ 4:59am 
@aRandomKiwi If you'd push the source to your github, I would gladly implement Biotech compatibility. It's not much to do. A quick Utils.BIOTECH_LOADED here, a reference to the correct NeedDef for Biotech there, and done.
(I decompiled your assembly, but I don't want to spend the next days replacing op_Implicits and ..ctor in 100+ files..)
Aether 27 Apr, 2024 @ 7:53am 
That's probably impossible due to how the power cables work.
Mike3223cz 27 Apr, 2024 @ 6:02am 
Could you also create a one-way cable block? Like a diode or something... Pls... Havent seen anyone do anything like that yet... Also awesome mod!!!
Aether 25 Apr, 2024 @ 2:19pm 
@aRabdinKiwi

If the mod doesn't support Biotech Mechs, then why do you have the option to connect Biotech Mechs to the LWPN?
aRandomKiwi  [author] 25 Apr, 2024 @ 1:52pm 
@Exo: You need a WPN emitter connected to your generator then a WPN receiver connected to your base powergrids and configured to connect to the WPN broadcasted by your WPN emitter.

@lord_farquad: Biotech DLC related mechs or WTH mechs ? it currently support only WTH mechs.
Microsoft Word 24 Apr, 2024 @ 3:15pm 
Maybe a stupid question. But I have a Geothermal generator a bit away from my base (Still on same map) Which machines do I need so I don't have to run a cable all the way from the generator and over to my base?
LYan 23 Apr, 2024 @ 2:38am 
好好好,你干得好啊(指更新 1.5
grijnskat 19 Apr, 2024 @ 11:44am 
Came here to say the same as lord_farquad. Worked fine back in 1.3 with What the Hack.
lord_farquad 18 Apr, 2024 @ 7:06am 
First off, this is one of my fav mods, ty so much for your work on it! Question, it says it works with mechs but for some reason my mechs never seem to charge when connected to a wireless network. Is there a trick to make it work?
Proxyer 16 Apr, 2024 @ 6:04am 
Mod update! Thank you! BEEEEM:ai_flare:
NonsensicalHumanoid 16 Apr, 2024 @ 4:52am 
LET'S GO!!! Thank you so much for updating this mod. Finally I can sacrifice employees- I mean colonists for the energy quota.
Chaonic 16 Apr, 2024 @ 1:33am 
You're amazing! Thank you for all the hard work! <3
aRandomKiwi  [author] 16 Apr, 2024 @ 12:01am 
:ai_wormhole: Update 1.8.5 :ai_wormhole:

-Add Rimworld 1.5 support
-Improved accessibility of settings
Glass Fruit 14 Apr, 2024 @ 1:19am 
second @NonsensicalHumanoid I need me the ability to sell power generated from Anomalies to face the Fear and Make the Future
NonsensicalHumanoid 13 Apr, 2024 @ 10:11pm 
Would love for this to be updated to 1.5. I want to start a business around selling stuff made by the anomalies, and since you can harvest power from them, this would be perfect.
不可回收瓶子 12 Apr, 2024 @ 12:18am 
1.5plz
chompercs 11 Mar, 2024 @ 11:21pm 
this mod in a nutshell: That's it i'm banishing you to DISCORD LIGHT MODE
Aether 17 Jan, 2024 @ 9:53am 
How does it work with Mechanoids from Biotech?
Foxtrot39 28 Dec, 2023 @ 12:30pm 
I cant find the color customization for the powerbeam, only the ARES one
Ferpman (Cyan) 10 Dec, 2023 @ 3:59pm 
Very odd, my absorption dish randomly deconstructed after a save and no matter when i reload it is gone, so now the power beam is constantly there and throwing errors. Whatever. Disabling the satelite and dev building the dish again thank you very much.
Korgi 26 Nov, 2023 @ 11:00am 
Is it possible to use this mod to connect power on a local map between systems using cables? I've been trying to use this mod to connect geothermal's on the edge of my base map to the power grid in my base but I can't get it to work.
Dragon of Desire 14 Nov, 2023 @ 7:39pm 
@Lyrdian You can disable the parts you don't want in the mod settings.
Lyrdian 1 Oct, 2023 @ 9:54pm 
is there a version of this that just has the LWPM? I don't really want the other parts of the mod right now, as interesting as they are.
helldopu 3 Aug, 2023 @ 12:19am 
Thank you so much for creating a very good mod! But the size of the LWPN emitter building is too big, can you reduce it significantly?:steamthumbsup:
Apex Legacy 4 Jul, 2023 @ 1:09am 
Soooooo the mech warship is not leaving and idk what to do.
索拉德 29 Apr, 2023 @ 6:59pm 
Can it support Traditional Chinese language?? Even if you use Simplified Chinese content?
rexs246 27 Apr, 2023 @ 6:02pm 
can i use this underground cas i am using the deeprim mod and what to send power down to the over levels
TARDIS 8 Apr, 2023 @ 11:25am 
GitHub please.
Kyuto026 29 Mar, 2023 @ 4:00pm 
I cannot make the sky lighting disappear. When i activate and deactivate the absorption dish, it does not do anything despite me activating the setting
A V.O.I.D Representative 10 Feb, 2023 @ 10:43am 
i wanna say thank you but i feel like having the sun aimming at my base seems like it would call a shit ton of raiders. like its a airdrop from (game here)
Del 4 Jan, 2023 @ 8:16pm 
Yea, trying to see if I can stem the tide of 'wastepacks' from charging my mechanoid hordes by connecting them to a LWPN .. doesn't seem to affect the drain rate of the mech energy levels.

What is it meant to do for biotech mechanoids?

Also, it's 'connection' not 'connexion'
索拉德 10 Dec, 2022 @ 9:07pm 
May I ask if this system can be set to support traditional Chinese? Even if the content is simplified, it doesn’t matter
OceanOfGaming 30 Nov, 2022 @ 7:23am 
the spelling error in the portable lwpn emitter still exists. just as a side quest
ProfileName 26 Nov, 2022 @ 12:19pm 
I have to ask, if a Solar Flare knocks power out, will the factions make an exception for the incident?
Teusdv 9 Nov, 2022 @ 2:27pm 
bugs in the discu. are being ignored ?
Reprogrammed Automaton 9 Nov, 2022 @ 6:08am 
Is it intended that while mechanoids can connect to the wireless power grid, and while they drain from it.... they don't acualy charge from it?

Because as it is they still currently loose power while connected....
ミ>.<ミ?♪~ 4 Nov, 2022 @ 12:43am 
Can you make the bioteck's mechniods control range unrestricted and always keep charging when they are connecting to LWPN?