Stellaris

Stellaris

Monument for Scientists
33 Comments
SMmania123 28 Apr, 2022 @ 1:47am 
Guys there is a spiritual successor mod to this it's called " Honor Leaders - New Mechanic " check it out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746868661
ckoldmail 9 Oct, 2021 @ 7:15pm 
Worked fine for me in 3.0, but I'm not getting the special projects in 3.1
ranma100 30 May, 2021 @ 4:06pm 
Is this mod still being updated? I have noticed that when your scientists retire, you are not getting the special project anymore. I am using 3.03
Orihime 22 Oct, 2019 @ 8:35pm 
连续两个!
Orihime 22 Oct, 2019 @ 8:34pm 
科学家一上任就退休,意义何在?
Raffaele  [author] 18 Sep, 2019 @ 11:55pm 
@Herr Maledictus Made And you will find more events/special projects = more buffs and benefits for your nation.
Raffaele  [author] 18 Sep, 2019 @ 11:53pm 
@Herr Maledictus Made unfortunately i didn't find any code for this. you can imagine that the scientist has worked a lot before you hired him as a LEADER of your nation.
Raffaele  [author] 18 Sep, 2019 @ 11:51pm 
@lmc0527 原版和成人还能有延长寿命的trait呢你怎么不说?
lmc0527 31 Jul, 2019 @ 10:53pm 
极大的提高了返老还童的几率?????顺便我都机飞了还玩这个???:War:。。。。。。
ShinyNobody 19 Jul, 2019 @ 5:47am 
My species gets realy old but i recently hired a 40 year old scientist and one month later he wants to retire...... ist it possible to scale it to the max age?
Raffaele  [author] 4 Jul, 2019 @ 2:37pm 
@Lunion4saken can you test again with 2-3 planets? for any planet, it starts with holo monument but there will be three with the same name while gives you different tech points, respectively. and then you continue read logs, add more features to the planet...
Lunion4saken 4 Jul, 2019 @ 10:24am 
Is it need to appear a different structure besides holo monument, to already have one in the same planet with the same field of research? I was testing without mods, when i met that requirement, it started to appear. That will be a hard requirement to met, when you have a dozen of planets.
Lunion4saken 4 Jul, 2019 @ 8:58am 
It occured in different saves, and different fields, on different planets. If by your side everything is fine, the only thing i can think is some comflict with another mod that I'm playing with.
Raffaele  [author] 4 Jul, 2019 @ 5:12am 
@Lunion4saken are they on the same planet? same field of research(physics,society,engineering)?
Lunion4saken 4 Jul, 2019 @ 4:31am 
Hello, i like the idea of this mod, however, i don't know why, but i can only get the Holo monument as a planet tile (i got like 15 of them by now, in multiple saves).
Zenithas 28 Jun, 2019 @ 8:19pm 
Aha, no I was letting them leave. As it's phrased, it sounds like there's repercussions for forcing them to stay.

May I volunteer some suggested "fluff writing" changes in English?
Raffaele  [author] 28 Jun, 2019 @ 5:56am 
@Zenithas [OGN Moderator] and one last thing, everytime a log project is finished, you should notice that it brings a cool buff to the the home planet of the scientist, so, why not enjoy it?
Raffaele  [author] 28 Jun, 2019 @ 5:53am 
@Zenithas [OGN Moderator] Like i said in update note, i increase the sucess rate of the project, so you can easily block the if annoying event from happening. Aha! I guess every time your scientist feels fatigue you just fire them, right? That's exactly why you never saw other choices except the application letter. And, on the other way, i don't think a immortal leader won't feel tired or bored during his endless life, there are a whole bunch of sci-fi novels or other kind discussed about it.
Raffaele  [author] 28 Jun, 2019 @ 5:53am 
@Zenithas [OGN Moderator] i don't know how you test it, whether you ever choose a rejuvenation project or not. if not, i strongly recommend that you do it. A successful project will prevent this scientist from applying for retirement again, thus reduce the frequency in case you don't like to be bothered too much. I do wish that you can explore it yourself but it looks like you didn't get the right way. Well, to get access to the project, you have to WAIT until the fatigue scientist apply for the second time and select to save him/her.
Zenithas 27 Jun, 2019 @ 10:54pm 
It also doesn't discriminate, so your Curator researcher, event scientists (such as the Exile or the Fallen Empire defector) can randomly decide that now, in their infinite lifespans, to leave.

Also, having been testing this for a while now, and the only event I've seen has been retirement.
Zenithas 27 Jun, 2019 @ 6:55pm 
After testing the new version out, the scientists are now retiring at a faster rate. I'm going through one roughly every six months.
Raffaele  [author] 25 Jun, 2019 @ 10:27pm 
@江水雪风 感谢资瓷(手动滑稽
Daitenshi_Aquina 25 Jun, 2019 @ 6:58am 
贴吧来的 资瓷一下(手动滑稽
Raffaele  [author] 24 Jun, 2019 @ 6:31pm 
@2tonic thanks dude. I didn't lower the frequency directly, instead, since a successful project can prevent the leader from suffering the debuffs and applying his retirement again :), it actually solved your problem alternatively, what do you think?
2tonic 24 Jun, 2019 @ 1:17pm 
It is certainly a cool mod thanks for the update.
Raffaele  [author] 23 Jun, 2019 @ 8:24am 
@Zenithas [OGN Moderator] @2tonic @Tellik thank you for your advices, and i'm working on a balance change now, but the test need quite a time. so, just be patient.:steammocking:
Zenithas 22 Jun, 2019 @ 11:56pm 
The new planet regions are nifty. I agree that the rate is a bit too high. Overall, the mod is enjoyable, thanks.

Currently, my empire has four journals being researched. May we either lower the rate by a factor of ten, or introduce a NOT conditional for a journal currently being researched?
2tonic 22 Jun, 2019 @ 8:50pm 
I like the idea of this mod but my scientists want retire too frequently. Any chance you could lower the event chance?
Raffaele  [author] 22 Jun, 2019 @ 8:10am 
@Tellik there is a chance that your special project succeeded and you will see what will happen. And I will add events specific for machine empire soon, but now these events are more reasonable for regular bio-empires.:steamhappy:
Tellik 22 Jun, 2019 @ 7:45am 
So I like the idea of a mod that adds additional content. But after getting the same event twice, within a few years of starting it's kind of turned me off from it.

Playing a machine empire, two of my scientists said they got tired, and wanted to retire. Sure, the first one was fine. Kind of weird that an AI would want to retire, much less after not even accomplishing one research tech. But okay, I'll bite. But then the second one?

This just effectively seems like it's another way to kill your leaders, and I already hate when they malfunction as it is. >.<
Zenithas 16 Jun, 2019 @ 5:00am 
Thanks!
Raffaele  [author] 16 Jun, 2019 @ 3:48am 
@Zenithas [OGN Moderator] check it out
Zenithas 16 Jun, 2019 @ 3:44am 
Any chance of a description of what it does?