Barotrauma

Barotrauma

Proof of concept - Automated Turret Switching
12 Comments
W 29 Jul, 2021 @ 4:51pm 
Sometimes turret didn't change, is it normal ?
You know if it's possible to have the two turrets at the same time for the comon range they have ?
EnermaX 22 Jan, 2021 @ 10:25am 
Kind of stuck here, tried ranges and integers, yet I cannot get the system stable enough. I also tried a delayed periscope angle input with a delay block to the regex block to get rid of the twitchy characteristics, but the delay block cannot handle the values. You mentioned a delay check with greater blocks and stuff. Can't get my head around it, could you help?
Max  [author] 29 Aug, 2020 @ 1:36pm 
Checked your subs' pages; looks like it's fine? Thanks!
Héphaïstos 29 Aug, 2020 @ 1:26pm 
i add your name and a link to my description but steam security block it, i don't understand why...
Max  [author] 29 Aug, 2020 @ 8:13am 
@Héphaïstos

Thanks for using the system! I'm glad you found it useful!

If possible, could you perhaps drop a link / credit for the system in the description of the subs that used it? Thank you!
Héphaïstos 28 Aug, 2020 @ 10:30pm 
Max  [author] 15 Jul, 2019 @ 8:48pm 
@HeatedWafflez:

Yep
HeatedWafflez 15 Jul, 2019 @ 6:40pm 
wait you're the one who made this? awesome
Max  [author] 20 Jun, 2019 @ 4:49am 
@Héphaïstos
I recommend using the assemblies linked in the description, they're easier to use than reverse engineering this demo.
Héphaïstos 20 Jun, 2019 @ 2:22am 
just awesome thanks a lot
Max  [author] 18 Jun, 2019 @ 9:26am 
@SlipWhenWet
I'll be uploading different variants of the system as assemblies (once the workshop stops erroring for me).

One of these variants will feature a delay "trigger" so you have to wait at the edge for a second or 2. You can also easily change the limits yourself if you find it to be too sensitive/close to the edge.

Making the system toggleable wouldn't be hard, but would add some extra wiring to it.
SlipWhenWet 17 Jun, 2019 @ 3:21pm 
Such a creative idea, love it and look forward to playing with it. One inherent challenge I see to keep in mind is the risk of "alternating over" an enemy - so being able to turn off the auto switch capability could be helpful.