Cortex Command

Cortex Command

Fringe Tech (Space Fungi/Infectious Zombies) *BUILD 2.35*
138 Comments
Silverlin 27 Feb, 2022 @ 8:03am 
Is this abandoned now? It's not been updated in almost 2 years :SBHorse:
HonkFather 26 Feb, 2022 @ 12:36pm 
any way I can get a download for the file itself? Steam isn't letting me subscribe to it
SolarFlare1234 25 Feb, 2022 @ 7:25pm 
did the CCCP version mean this was deleted? it doesn't download and neither does lost corporation
SolarFlare1234 17 Feb, 2022 @ 9:52pm 
"astro, would you be a dear and hand me the napalm"
KING_APERAPE 15 Nov, 2021 @ 3:01pm 
Absolutely man! cheers, great mod!
Lafe  [author] 15 Nov, 2021 @ 2:41pm 
Hey, KingApe! Thanks for bridging to CCCP, that's awesome! I'm grateful for your effort + hard work
KING_APERAPE 27 Oct, 2021 @ 11:43pm 
Ight imma upload it lmk if at ANY time you would like it removed and I will respect your decision as the creator you absolutely have that right, cheers champ!
KING_APERAPE 22 Oct, 2021 @ 7:23pm 
@Lafe, would you mind if I converted this mod over to CCCP, and post it on mod.io, giving you credit oc; Link to the Cortex command community project server, if your interested. https://discord.com/channels/493464078417657866/493464078938013718
K!ngBMG 1 May, 2021 @ 12:18pm 
Why are the fringe deploying in Skirmish Defense gamemode, even when I'm not using the fringe faction?
Razorback555 22 Dec, 2020 @ 4:43am 
could you make the digger a little less OP as currently they just ignore bunkers and dig
pepitos 15 Aug, 2020 @ 1:11pm 
@-=Clonetrooperz48=- Are you sure it's the moon empire that cause the conflict ? Because for me it's working just fine
pepitos 15 Aug, 2020 @ 1:09pm 
Cool mod, but wayyyyyyy too OP
Lafe  [author] 7 Aug, 2020 @ 2:00pm 
Hi guys! I'll take your feedback into consideration regardign the buggy maps, etc! I had quite a big update planned earlier into the summer, but my laptop got bricked and I had very little time to pursue the mod. Wrapping down the work on a music project that's been taking all my time and energy, and then I should be able to bug fix and introduce more content. Cheers,
- Lafe
Xeredek 13 Jul, 2020 @ 9:53pm 
Is one of the maps added by this "the Deep"? (PLEASE list map names for troubleshooting!!)
The map works fine for scenarios but in campaign the map has no actual landscape for some reason. I'm not sure if it's one of the maps you had disabled in 2.3.5, so far as I can tell I'm on the newest version. Its as if the big hanger structure was deleted when the AI tries to build a more conventional base, leaving the new base fragments floating over a sheet of bedrock.

I'm not super tech savvy, but if you need more info I'll do what I can if you need. ^^ GL my dude this is one of my absolute favorite mods for CC
Silverlin 6 May, 2020 @ 7:49pm 
Is there a way to restrict AI being able to use this faction? If you're playing on a survival map or whatnot, the AI eventually ends up spawning a single Fringe host, and then begins to infect everything, conflicting with your fringe in some really weird ways.
Also, when there are two opposing Fringe factions, for some reason killing the hosts in small corridors, or on stairs seems to multiply dead bodies and troops, troops keep dying, it spawns more gibs, and eventually everything in the corridor gets crushed by gibs, and the fps drops to like, 6.
swaggy 21 Apr, 2020 @ 9:18am 
really cool but extremely annoying to play against since they instantly take your units
Iolkan - 'Clone' 19 Apr, 2020 @ 12:48am 
This does seem like quite a good Mod...


But Sadly, my favourite mod (Moon Empire), for some reason cant be active at the same time, in-fact it doesnt even show up in my mod list even though i have its files & im still subbed to it.
Deleted ******* 10 Apr, 2020 @ 5:36am 
this reminds me of the flood from halo and hive from starcraft kinda combined together
🜏 Pitch_B_Queen 🜏 28 Mar, 2020 @ 3:42pm 
Very cool! With this mod you can imitate post apocalyptic scenes. xD
Space Junk 26 Mar, 2020 @ 3:57pm 
Damn, cortex command get's new workshop mods that llooks nice?
I'm all about it!
Lafe  [author] 21 Mar, 2020 @ 8:37am 
Hi all! Quarantine season is upon us, so it's time to work on the plague mod. This patch removes the zombie survival maps from campaign, and provides some minor graphical improvements. "Nodes" have been added to the fringe tunnels. Killing a "node" will kill a random fringe unit on the surface. Gameplay tweaks and experimental features to be improved upon
Ishar-mla 5 Mar, 2020 @ 6:47am 
That's a very nice mod bro :steamhappy:
Lafe  [author] 3 Mar, 2020 @ 9:48am 
Hello boys and girls! This is not a dead mod, but I have been busy with a music project. One or two small factions are also in development
Gravity's Anxiety 13 Dec, 2019 @ 7:27pm 
Hi i have a idea for you and i take no credit for this so,
What if you add in a type of facehugger unit that apon tapping a unit with a special gun dies and the unit becomes a enemy to all factions including yourself suggested name:Fungal runner p.s love the mod gj :steamhappy:
‡TheBrigadier‡ 12 Dec, 2019 @ 5:05pm 
fuck yeah dude! love the lore you added
Nimbus 6 Dec, 2019 @ 1:49pm 
this is genius, however some custom maps are appearing on campaign and are kinda laggy, is this intentional?
Lafe  [author] 1 Oct, 2019 @ 12:53pm 
Thanks! I'm still hammering out the next update, but expect it to be major.
Current issues/fixes that are in the upcoming update:

Reduce the spawn rate, so that the huge crab monster will only spit out a certain amount of fringe units.

Adding in flying corpse monsters: "birds"

Adding in several major cosmetic elements to the ecosystem

Adding a more diverse ecosystem, with components that create more of a fungal "bunker"

Adding in a new fungal zone, that acts as a sort of "master" ecosystem, and proliferates fringe units/terrain across the entire map, if unchecked.

If anyone has requests or suggestions, feel free to reach out!
Specie 29 Sep, 2019 @ 12:54pm 
i've been playing the hell out of this game with this mod, its that great
Lafe  [author] 25 Sep, 2019 @ 11:26pm 
2.2: Mini update! Added in an additional type of fungus/fungal enemy.
I do really enjoy circling back to this mod,
working out some character and gameplay designs for the next update.
艾娜 25 Sep, 2019 @ 12:48pm 
*Resubscribing*
Lafe  [author] 25 Sep, 2019 @ 12:40pm 
New content is coming pretty shortly - been busy between a few musical projects, but i'll gladly bless this mod with more lovecraft shit
'Jin 外国人 8 Sep, 2019 @ 8:03am 
It'll eat away your op units so easily and change them to their side. Might wanna get standard fodder fighting them.
「Des」 8 Sep, 2019 @ 7:52am 
Damn this mod is so great!!!
Its super hard though that even my inpenerable fortress got defeated , i won a couple of times against the massive snowball of zombies but damn was it fun to use everything at your disposal to take down the giant demon alien crab thing along with your fallen comrades
Finally a worthy chalenge for my A team (Master chief, space marine with meltagun and a bunch of OP mechs)
艾娜 23 Aug, 2019 @ 12:18pm 
Has anyone else here had to fight 3 of those giant crabs at the same time?
Lafe  [author] 11 Aug, 2019 @ 8:52pm 
The crab mother is rare, but the crab mother is deadly
Jeff591 29 Jul, 2019 @ 8:48pm 
What giant crab?
Aaronthelemon 28 Jul, 2019 @ 9:43am 
Why can't you set unlimited money on the fringe missions?
N.D.I. Entrance 26 Jul, 2019 @ 9:35pm 
Yeah... the massive crab wasn't that dangerous. What was for me was the rain of infected that came with it.
MEMES AMIRITE 26 Jul, 2019 @ 12:39pm 
Great faction, incredible concept, absolutely brilliant visuals, but one question... WHAT THE FUCK IS THAT MASSIVE CRAB THING OH GOD OH FUCK
Lafe  [author] 25 Jul, 2019 @ 2:16pm 
Added LAST CORPORATION as a required item, so that both factions are downloaded for subscribers.
Lafe  [author] 24 Jul, 2019 @ 9:22pm 
The custom brain is intended for campaign mode! I recommend using them as an AI faction in campaign, or on skirmish defense - especially on some of the custom maps
HYDRA 24 Jul, 2019 @ 8:54pm 
in what game mode can i make the ai use the custom brain? is it only campaign
Lafe  [author] 24 Jul, 2019 @ 7:37pm 
Yeah! This is actually designed to be predominantly used by AI!
HYDRA 24 Jul, 2019 @ 5:33pm 
Can the ai use this faction well?
Lafe  [author] 23 Jul, 2019 @ 6:37pm 
Strange encounters have been reported @ the Area 41 map - if you play on skirmish mode and check deploy
HetzSlp 23 Jul, 2019 @ 11:35am 
So i ran into a very annoying "bug" (at least not intended). I went galaxy brain here, and decided that the best bunker would be a tower, since they can only jump and fly a bit, climbing a tower was going to be hard for them, so it happens that i put my brain on a dead end, and they just flied up there and infected my guy behind the wall. Also, i realised that im kinda bad at this game, and this new build helped me a little, thx!
Lafe  [author] 22 Jul, 2019 @ 8:28pm 
Has anyone seen the secret surprise yet? :steamhappy:
N.D.I. Entrance 22 Jul, 2019 @ 3:24pm 
And thus, in my siege mode "Nuts!" survival, was the scariest Cortex Command moment I've ever seen...
Lafe  [author] 22 Jul, 2019 @ 1:30pm 
Build 2 is out!
N.D.I. Entrance 22 Jul, 2019 @ 12:00am 
Last suggestion, or just something I would like...

I just wished the drop ship wasn't a bunch of debris. It makes any fight on the surface much more deadly then fighting them already is (Though dying by falling ship debris is better then being infected). Also, the drop-ships don't seem that much different, though there probably is a reason why you have more then one, probably to force the AI to use them.