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- Lafe
The map works fine for scenarios but in campaign the map has no actual landscape for some reason. I'm not sure if it's one of the maps you had disabled in 2.3.5, so far as I can tell I'm on the newest version. Its as if the big hanger structure was deleted when the AI tries to build a more conventional base, leaving the new base fragments floating over a sheet of bedrock.
I'm not super tech savvy, but if you need more info I'll do what I can if you need. ^^ GL my dude this is one of my absolute favorite mods for CC
Also, when there are two opposing Fringe factions, for some reason killing the hosts in small corridors, or on stairs seems to multiply dead bodies and troops, troops keep dying, it spawns more gibs, and eventually everything in the corridor gets crushed by gibs, and the fps drops to like, 6.
But Sadly, my favourite mod (Moon Empire), for some reason cant be active at the same time, in-fact it doesnt even show up in my mod list even though i have its files & im still subbed to it.
I'm all about it!
What if you add in a type of facehugger unit that apon tapping a unit with a special gun dies and the unit becomes a enemy to all factions including yourself suggested name:Fungal runner p.s love the mod gj
Current issues/fixes that are in the upcoming update:
Reduce the spawn rate, so that the huge crab monster will only spit out a certain amount of fringe units.
Adding in flying corpse monsters: "birds"
Adding in several major cosmetic elements to the ecosystem
Adding a more diverse ecosystem, with components that create more of a fungal "bunker"
Adding in a new fungal zone, that acts as a sort of "master" ecosystem, and proliferates fringe units/terrain across the entire map, if unchecked.
If anyone has requests or suggestions, feel free to reach out!
I do really enjoy circling back to this mod,
working out some character and gameplay designs for the next update.
Its super hard though that even my inpenerable fortress got defeated , i won a couple of times against the massive snowball of zombies but damn was it fun to use everything at your disposal to take down the giant demon alien crab thing along with your fallen comrades
Finally a worthy chalenge for my A team (Master chief, space marine with meltagun and a bunch of OP mechs)
I just wished the drop ship wasn't a bunch of debris. It makes any fight on the surface much more deadly then fighting them already is (Though dying by falling ship debris is better then being infected). Also, the drop-ships don't seem that much different, though there probably is a reason why you have more then one, probably to force the AI to use them.