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9/10
It's one of the most kickass finale I've seen yet. Going against a giant Tank was an awesome spectacle. It seems some people find the finale difficult with the lack of ammo and health (well, just throughout the campaign in general, really). I agree that the lack of supplies is a setback, but I managed because...my bots didn't die in deep water? Was this supposed to happen? I mean they never caught back up with the raft but all of them managed to still make it to the heli.
8/10
但是BOSS关开船躲TANK还可以,8/10
a pic https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344007523
The same maps - backwards.
Then a different finale.
The river dock floating loose, under large tanks.
At least the last fenced in area where the original finale was located was removed.
Middling at best. With a few interesting elements of breaking into houses, and crafting.
If you can get past that initial threshold in good shape, things do get easier.
Throughout the run you’ll encounter a lot of neat mechanics, such as lock-picking doors, vending machines that grant health, and work stations that allow you to create pipe bombs. They add an engaging layer to the game I wish all custom campaigns had.
The finale was a bit confusing initially, without spoiling too much… look to the bridge and get ready to strafe and dodge!
Overall, this a great coop campaign for veteran players, a fair challenge with some refreshing twists.
For newbies trying this out specially on expert/realism, hope you like restart grinds.
I give it a 7/10 beacause it was way more fun than beludrra 1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2930693941
its just Beldurra 1 but backward with a twist
The ending made up with the weirdness honestly, 6/10
The ideas and concepts were pretty good, just like in the first one, but it was let down by very poor map design! Items are way too infrequent considering the map often randomly spawns in large hordes. Being unable to find a defib throughout a level to revive team members that died when a horde spawned during a tank event... its just not fair! Levels aren't fun when they are just not fair
Though, I do feel that some of these mechanics could be tuned up a little bit, such as if making Molotovs had a chance to fail and ignite the area, or Pipe Bombs blowing up in one's face.
The standout easily has to be the final part. It was a bit finnicky with Bots, but it was still extremely tense and frantic dodging that MegaTank's shots.
Easy must-play.