RimWorld

RimWorld

Alien Vs Predator Combat Extended Patch
108 Comments
Jorgy 28 Sep, 2024 @ 1:37pm 
I laughed too long at this patch's picture...
Dragonlord 2 Jan, 2024 @ 2:48pm 
I commisioned someone to patch it for 1.4 CE but i only paid for the aliens (cause money and i don't really care for the marines where you can find another mod and the buggy mess of predators which will need another coder to look them at). So when it is done anyone wanting it post a comment or message better in discord in ".drglord"
progamerbrostx 15 Nov, 2023 @ 1:00pm 
ask Mile
StonyOozaru 3 Nov, 2023 @ 3:01am 
1.4 update would be amazing
Fluffy53 2 Nov, 2023 @ 10:13pm 
update ??
Russian Bear 16 Jul, 2023 @ 10:21am 
++
Update is needed
Fluffy53 23 Jun, 2023 @ 11:25am 
well we see a 1.4 update for this ??
keke 27 Nov, 2022 @ 5:24pm 
does this work for the current version i think its 1.4 im not sure what it is at this date
piton_world 23 Aug, 2022 @ 7:00am 
It's a shame it doesn't work in 1.3
JINGd 16 Feb, 2022 @ 8:51am 
somebody update this to 1.3 please?
bubby 11 Jan, 2022 @ 8:04pm 
does this still work with xenomorph-based attacks, i dont want to use any of the guns i use it only for the xenos
Silverwolf da Grouch 11 Jan, 2022 @ 4:34pm 
@TotalAbyss Ammo doesn't work with AVP guns. So no.
FuhkkenPro 21 Aug, 2021 @ 10:46am 
1.3 update plzzzzzzzzzz
Tumble Trash᠌ ⁧⁧ Official 6 Aug, 2021 @ 12:10pm 
1.1+?
SmokingMonkey69 4 May, 2021 @ 6:15pm 
1.2 plz
RiP candyland 21 Jan, 2021 @ 3:36am 
that doesn't work though, because a lot of the predator weapons won't fire with the regular mod as they are not part of the mod.
TotalAbyss 28 Dec, 2020 @ 10:28pm 
Just get the reglalr AVP mod and the combat extend mod as both are updated and use them together.
RiP candyland 4 Dec, 2020 @ 3:20am 
Any chance for an update?
RiP candyland 26 Oct, 2020 @ 9:37am 
is this getting updated at some point? has anybody tried using this without the update?
A Noob is (me) 30 Sep, 2020 @ 11:49pm 
Here's to hoping that this comes back from the dead.
Erde 19 Jun, 2020 @ 7:58am 
Hopefully this gets updated eventually!
Ryan Goblin 23 May, 2020 @ 5:14am 
1.1 plz
Dachshund 21 May, 2020 @ 1:59pm 
1.1 when
BluntOfCinder 19 Apr, 2020 @ 6:35am 
it is still usable even though its not updated
Aravox 19 Apr, 2020 @ 6:14am 
I guess this is dead? Which is very sad. It actually increased the defense for Yautja.
Philinator 12 Apr, 2020 @ 5:43am 
1.1 ? Or this dead?
Wrench-Monkey24 8 Apr, 2020 @ 6:16am 
please update to 1.1 soon
BeyondFubar 10 Feb, 2020 @ 10:38am 
Recently changed up my mod order to see if I could trim some mods from my list. I didn't seem to have issues before that, but after that (and switching to CE:FT) some wild things ensued. Specifically the bullet trajectory seems to ignore interception of core animals (possibly others but hard to test) as well as spamming errors that wouldn't seem to have ANYTHING to do with this patch. Once removed behavior is again as expected. Possibly my load order, possibly CE:FT but the known fix is simply removing this and the base AVP mod. Sad I was getting accustomed to massive bug fights.
Aravox 15 Jan, 2020 @ 8:54pm 
ADMINS= Please add Yautja Arrows (the normal steel ones) to the normal crafting spot! It makes no sense to be able to make a primal Yautja Bow at a Crafting spot, but you have to make the arrows from the Yautja Machining Table.

If i want my Predator to go camp enemies using super primal stuff, suddenly he can't have arrows for a wooden bow! Please fix this.
Doc O´malley 16 Dec, 2019 @ 6:34am 
Well sadly the armor penetrating values on ammunition or melle weapons are not existing and Ai predators are not even have amunition to start with and concidering that this mod got last updated 3 days after it got released i dont see that as a good sign :/
Elth 6 Dec, 2019 @ 4:27pm 
colonial marines needs a patch
Kill7X 24 Nov, 2019 @ 11:55pm 
It looks like this needs some TLC.
MisterIgor 25 Oct, 2019 @ 6:46pm 
Yeah, im getting those errors also
DracoHoribilis 19 Oct, 2019 @ 6:00am 
anyone else get XML errors, refering to a description on Megasloth and Humans?
SindSieEcht 12 Oct, 2019 @ 6:25pm 
But yeah, I noticed they don't pack ammo either
SindSieEcht 12 Oct, 2019 @ 6:24pm 
I ree whenever a predator decides to raid my colony, ganging up on them seems to work well enough though.
mscomies 25 Sep, 2019 @ 10:14am 
AI predators aren't coded to pack ammo, so fighting them is a major disappointment
Morpheuss 12 Aug, 2019 @ 6:07am 
Thank you for youre work ;)
ryan 4 Aug, 2019 @ 10:53pm 
Also for the ammo the weapons will for example the hunting bow requires steel arrows instead of it saying yautja hunting arrows.
ryan 4 Aug, 2019 @ 10:50pm 
Noticed issues were the ammo for the yautja weapons don't get used.
olib 26 Jul, 2019 @ 4:47am 
at CombatExtended.BulletCE.Impact (Verse.Thing) <0x006c0>
at CombatExtended.ProjectileCE.TryCollideWith (Verse.Thing) <0x00914>
at CombatExtended.ProjectileCE.CheckCellForCollision (Verse.IntVec3) <0x00926>
at CombatExtended.ProjectileCE.CheckForCollisionBetween () <0x003af>
at CombatExtended.ProjectileCE.Tick () <0x001cd>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x00497>

Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
olib 26 Jul, 2019 @ 4:47am 
I have a bug where this mod causes floating bullets. I posted about it on the CE discord. He said after looking at my log excerpt that it was caused by "patching the manhunter chance and it's not accounting for CE projectiles using a different class hierarchy".

Exception ticking Bullet_556x45mmNATO_FMJ1375550 (at (145, 0, 29)). Suppressing further errors. Exception: System.InvalidCastException: Cannot cast from source type to destination type.
at RRYautja.PawnUtility_GetManhunterOnDamageChance_Patch.GetManhunterOnDamageChancePostfix (Verse.Pawn,Verse.Thing,single&) <0x0003a>
at (wrapper dynamic-method) RimWorld.PawnUtility.GetManhunterOnDamageChance_Patch1 (Verse.Pawn,Verse.Thing) <0x0011c>
at Verse.AI.Pawn_MindState.Notify_DamageTaken (Verse.DamageInfo) <0x00326>
at (wrapper dynamic-method) Verse.Pawn.PostApplyDamage_Patch2 (object,Verse.DamageInfo,single) <0x002da>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00524>
david 24 Jul, 2019 @ 7:47am 
I got the same problem, I think because they have no start ammo
BladeofSharpness 20 Jul, 2019 @ 12:38am 
Hi,
I'm playing against Predators and somehow, it works, but not completely.

The Spear Rifle, the Yautja that start equipped with after a while 'holster' it in inventory and just move without using it.

The others weapons fire fine, thanks (got several losses from them!) but they don't have ammo, is that normal?

Future 11 Jul, 2019 @ 7:06am 
@Abbalah Thank you so much. I was wondering why I couldn't make certain ammo for my Yautja.
Shemone 5 Jul, 2019 @ 1:07am 
@FireCow, i think that's caused by them having backpacks equipped, at least it was in my case. Any trader group that appeared with a Predator, the Predator had a backpack equipped and a purple square body, probably because Predator aren't meant to be able to equip them.
Docalophagus 1 Jul, 2019 @ 2:08pm 
Love the mod so far! I've noticed that the plasma balls from the shoulder cannon randomly seem to hang around the map indefinitely. Is there a way to remove them?
FireCow 29 Jun, 2019 @ 8:49pm 
is this just me but I am getting a few issues still. 1) Whenever a predator tries to use melee weapon he automatically drops it. 2) NPC Predators don't have ammo for their weapons, but sometimes their weapon works anyways? 3) Sometimes Predators have a purple square instead of their bodies
Abbalah 27 Jun, 2019 @ 12:55pm 
If someone like me is getting this error: XML error: Duplicate XML node name (a lot of stuff after this ) then I found a soulution that works on my machine.

It works with this mod load order:
- Hugslib
- Humanoid alien races 2.0
- AVP
- Combat Extened
- AVP CE patch

Hope it may help someone
Furow 27 Jun, 2019 @ 11:59am 
Thanks man!!!