Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the config file there is also an option for wavespawning.
As far as stuff only appearing around 1 player, there are a lot of factors to look at to determine why that happened (where the player was, what encounter mods are loaded, threat scores, etc etc)
Seems excessive.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604748710
Lightning Rod and Aerodynamic mods on there aren't for planetary encounters
My experience, I came across a enemy faction called Wastelanders building and a neutral faction was dive bombing the building with a ship, after nearly dying from his missiles trying to grind Wastelanders faction, made it home and Wastelander faction sent a drone to attack my base since I lost all that rep grinding it down.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2043911406
TotalSpawnEventsPerCluster this would be amount of enemy ships that will spawn after the wave spawner triggers for EACH player?
TimeBetweenWaveSpawns this would be the timer in which each ship will appear until the attack wave reach its max group size? the default value is 8 on my config, so im guessing 8 seconds for each ship to appear?
at Zkillerproxy.SmartTurretMod.SmartTurretUtilities.cloneToDummies(SmartTurret actionTurret)
at Zkillerproxy.SmartTurretMod.SmartTurret.setupTerminalVariables()
at Zkillerproxy.SmartTurretMod.SmartTurret.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.Init(MyObjectBuilder_EntityBase objectBuilder)
Looks like the crash happens with Smart Turrets. Seems like the spawner spawns in a ship, and then smart turrets begins to choke on it.
2020-04-12 16:16:13.671 - Thread: 15 -> Session snapshot save - END
2020-04-12 16:16:16.315 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - IEA Frigate
2020-04-12 16:16:18.015 - Thread: 15 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object.
This is followed by another Exception.. I saved a copy of the spaceengineers.log but I do not know where the other logs are stored. This is the first wave spawn event that I'm aware of in this save.
No idea what he means by template.
This? @Aggelus, https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1521905890
The script would make the drone automatically pilot itself to the nearest block that belongs to and enemy player or faction and stop at 75 meters from the block and remain there until it is destroyed
(this part would just be an added bonus) Also if the drone would patrol the area when the block it is targeting is destroyed??
If anyone can hook me up with a script like this I would really appreciate that. I'd do it myslef but I have no idea how to script on space engineers :( if anyone can help me send me a message and if you can't then thats cool thanks anyway
Hope yall having an amazing day! peace!