Space Engineers

Space Engineers

Wave Spawner (Space)
91 Comments
A Moron 21 Oct, 2023 @ 10:27pm 
Uhh I need some help, I have edited the settings so they spawn within around 5 minutes and have only ever seen one spawn on default settings. Can anybody help me here?
Goobie snoobert 24 Mar, 2023 @ 12:28am 
whats the command to turn it on
Ace 11 Mar, 2023 @ 5:05pm 
Any planet support/variant yet?
Ace 7 Mar, 2023 @ 9:56pm 
does this work on the moon?>
InventorAndCreator 5 Feb, 2023 @ 2:14pm 
Atmos
Oorillon 7 Oct, 2022 @ 11:37am 
is this mod even up to date?
In the config file there is also an option for wavespawning.
Freedom16789 7 Oct, 2022 @ 4:47am 
or am i being blind and have it set to do it with Reaver as the spawn group
Freedom16789 7 Oct, 2022 @ 4:44am 
what is the spawn group name for Reaver cart seem to find it?
Klous 15 Jul, 2022 @ 6:54pm 
You said it's not ideal for server with large number of players spread out. This server only had one player online for a short while. So essentially a solo game. Is there no prevent to keep a wave from spawning while the previous wave is still alive? Do waves spawn around offline players?
Meridius_IX / Lucas  [author] 15 Jul, 2022 @ 6:30pm 
In my defence, I do cover that in the Target Audience section of the mod description, with specific language saying the mod isn't ideal for servers.

As far as stuff only appearing around 1 player, there are a lot of factors to look at to determine why that happened (where the player was, what encounter mods are loaded, threat scores, etc etc)
Klous 15 Jul, 2022 @ 6:25pm 
With default settings, and only one player this spawned 58 grids around them while the server ran for ~1 hour. Sim speed reduced to .3

Seems excessive.
Emily8914 9 Apr, 2022 @ 11:09pm 
Or am I fundamentally misunderstanding the use of this
Emily8914 9 Apr, 2022 @ 10:52pm 
Alright I may be an idiot but how does one find the SubtypeName of a SpawnGroup? I want the waves to only spawn one set of npc craft, and blacklist those from the passive spawns.
Jolly 17 Sep, 2021 @ 8:53pm 
This is my list that works
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604748710
Lightning Rod and Aerodynamic mods on there aren't for planetary encounters
My experience, I came across a enemy faction called Wastelanders building and a neutral faction was dive bombing the building with a ship, after nearly dying from his missiles trying to grind Wastelanders faction, made it home and Wastelander faction sent a drone to attack my base since I lost all that rep grinding it down.
Alexia 17 Sep, 2021 @ 6:15pm 
it would be nice if there was a planet Verizon
Rodrigo 8 Sep, 2021 @ 9:21am 
Thanks very much! now time to get to work! as usual, kudos for the amazing work giving SE some action whereas KSH would not.
Meridius_IX / Lucas  [author] 8 Sep, 2021 @ 9:16am 
That's the idea!
Rodrigo 8 Sep, 2021 @ 9:14am 
Thanks for the reply! I guess i understand the idea, or starting to, hopefully. Now with it said, a single player or 2 players close to each other is considering one cluster right? which means if i set that value to 5, i'll get 5 ships, and so does a player that is far away either alone, or with someone nearby as well?
Meridius_IX / Lucas  [author] 8 Sep, 2021 @ 8:56am 
TotalSpawnEventsPerCluster - you're close. If there are a group of players in one area, that's considered a single cluster (having it be per player would get out of hand). The rest, you're correct on!
Rodrigo 8 Sep, 2021 @ 8:38am 
Greetings, question(s)

TotalSpawnEventsPerCluster this would be amount of enemy ships that will spawn after the wave spawner triggers for EACH player?

TimeBetweenWaveSpawns this would be the timer in which each ship will appear until the attack wave reach its max group size? the default value is 8 on my config, so im guessing 8 seconds for each ship to appear?
Jolly 10 Jan, 2021 @ 6:33pm 
were you in space, did you try any "Customization and Fine-Tuning" that's in this description?
76561198123711201 10 Jan, 2021 @ 7:31am 
im play 10 hours and i didnt evne see nothing change. D:
Meridius_IX / Lucas  [author] 9 Jan, 2021 @ 8:01pm 
It can be added to any save
76561198123711201 9 Jan, 2021 @ 7:31pm 
i need start new world? or no problem play already in my old saves :blingbling:
Meridius_IX / Lucas  [author] 9 Jan, 2021 @ 6:17pm 
That depends on the encounter mods you have loaded. All this mod does is request a burst of Space Cargo Ship spawns, the rest is random and based on the encounters available.
76561198123711201 9 Jan, 2021 @ 5:20pm 
Is all vanila? no special blocks or somthing?
Meridius_IX / Lucas  [author] 9 Jan, 2021 @ 5:19pm 
Yup
76561198123711201 9 Jan, 2021 @ 5:17pm 
stil work?
stoicboss101 17 Jul, 2020 @ 8:51pm 
just1zef my dude... read the description.
just1zef 23 Jun, 2020 @ 8:22pm 
is there going to be a ground one of this someday
ButtKraken 12 Apr, 2020 @ 7:55pm 
Ok thanks. Now we know don't we. =)
Meridius_IX / Lucas  [author] 12 Apr, 2020 @ 2:34pm 
at Zkillerproxy.SmartTurretMod.SmartTurretUtilities.updateSTControlsVisual(IMyTerminalBlock terminalTurret)
at Zkillerproxy.SmartTurretMod.SmartTurretUtilities.cloneToDummies(SmartTurret actionTurret)
at Zkillerproxy.SmartTurretMod.SmartTurret.setupTerminalVariables()
at Zkillerproxy.SmartTurretMod.SmartTurret.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.Init(MyObjectBuilder_EntityBase objectBuilder)

Looks like the crash happens with Smart Turrets. Seems like the spawner spawns in a ship, and then smart turrets begins to choke on it.
ButtKraken 12 Apr, 2020 @ 2:30pm 
Meridius_IX / Lucas  [author] 12 Apr, 2020 @ 1:35pm 
please provide the full log.
ButtKraken 12 Apr, 2020 @ 1:32pm 
Crash: Modular Encounters Spawner: Wave Spawner Event:
2020-04-12 16:16:13.671 - Thread: 15 -> Session snapshot save - END
2020-04-12 16:16:16.315 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - IEA Frigate
2020-04-12 16:16:18.015 - Thread: 15 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object.

This is followed by another Exception.. I saved a copy of the spaceengineers.log but I do not know where the other logs are stored. This is the first wave spawn event that I'm aware of in this save.
Jolly 4 Jan, 2020 @ 5:56pm 
Aggelus said, "Is there any MOD template that I can follow?"
No idea what he means by template.
This? @Aggelus, https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1521905890
Aggelus 4 Jan, 2020 @ 5:28pm 
Existe algum MOD modelo que eu possa seguir?
DREWBEAR07 6 Sep, 2019 @ 5:35pm 
Hi! i was wondering if anyone here (including the author) knew how to make an automatic attack script for airborne drones.

The script would make the drone automatically pilot itself to the nearest block that belongs to and enemy player or faction and stop at 75 meters from the block and remain there until it is destroyed

(this part would just be an added bonus) Also if the drone would patrol the area when the block it is targeting is destroyed??

If anyone can hook me up with a script like this I would really appreciate that. I'd do it myslef but I have no idea how to script on space engineers :( if anyone can help me send me a message and if you can't then thats cool thanks anyway

Hope yall having an amazing day! peace!:steamhappy:
Meridius_IX / Lucas  [author] 4 Sep, 2019 @ 2:18pm 
yep, it will work if added later
Arcturus 4 Sep, 2019 @ 1:36pm 
Would this mod still work if I start a game without it, then add it to the mod-list at a later date? Or does it have to be active as soon as I start?
Meridius_IX / Lucas  [author] 1 Sep, 2019 @ 11:53am 
Check the settings guides on the Modular Encounters Spawner page
XoeSara 1 Sep, 2019 @ 11:22am 
where is the " Spawner Settings" exactly?
RJ 31 Aug, 2019 @ 2:59pm 
What mod is being used to make those beams in the pic?
guardian1368 17 Aug, 2019 @ 9:22pm 
can you make one for planets please
ElMoMayCrY 24 Jul, 2019 @ 3:34pm 
How do I config this for a COME AT ME BRO swarm?
DoomedToFail 21 Jul, 2019 @ 5:57pm 
nvm just got attacked
DoomedToFail 21 Jul, 2019 @ 5:49pm 
how does this mod work? if you enable the mod does it just start without having to do anything?
Jolly 21 Jul, 2019 @ 1:44pm 
MERIDIUS 9 !!
Mistlynx 21 Jul, 2019 @ 10:14am 
any chance of adding a command to spawn a wave immediately?