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There is an option to turn off the 'Continuous output' right above the expression input, and once I changed it I had no issues with stuck turrets. I'm relativity new to this game, so I don't know if the option for continuous outputs were a thing back when this was made.
Still not sure why this only effects some of the turrets though. (pretty consistently the left and bottom ones for me)
C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\1773974863\Mods\Edge Switchable Turrets\Content\Items\Assemblies
and put it here:
C:\Program Files (x86)\Steam\steamapps\common\Barotrauma\Content\Items\Assemblies
as i also couldnt find it anywhere ingame
Instead of typing ^350 for the angle I used ^[3][5][0-9] to get a bit of a range. Im still trying to find the correct expression to make the shown negative angles be recognized, Im not much of a programmer. What I did find useful to set up the angles tho is to put a text label infront of the gun to see which angles it spits out. Keep in mind that you want the position_out from periscope into a delay block because otherwise it will be too jitterish to read in the flowing water.
Hope that helps some people out there who want to use your mod. Cheers
As long as the game doesn't support proper angles in that way its very very finnicky to set up some angles with the drag nodes. And it doesn't help that the models of the guns get randomly flipped around.
I just recently started to build a ship so I don't know what many components are capable of, its very different from real life.
I got a few guns sort of working, but Im ripping my hair out with these deadzone setups on the guns.
Nice work tho.
can you provide an example of the expressions and outputs to switch between two turrets
one which covers up to -160 degrees to the left and a turret to the left which covers up to 330 on the right
I have an angle 180-ish as my set up, and doing 180 ^180 or even ^18 as my trigger amount doesn't seem to do anything. My ship is slowly being covered in diagnostic text boxes
https://regex101.com/
Ah, Mose's mod, I know the guy. We'll try to fix it.
The automated turret is on hold for now, I reached around 600 logic components just to make it sort-of work, I need to rethink my maths on it. A lightweight version of it works for a 0° to 45° firing arc, but that's likely to confuse users since they'll think it works for a full 360°.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1799315641
I notified him as well.
Also can you upload the schematic of automated turret on workshop? I saw your work on discord and that was pretty amazing.
Have you installed any workshop submarines lately? The workshop uploader seems to have broken and new files are misconfigured. Try disabling newer submarines/workshop items and enabling this first, then enable subs/items one by one until you find the culprit and post a comment on their submarine.
If that doesn't fix it, please tell me and I can try to help you more.
It is literally what you have to do to get it working though. Have you read everything? In the description I've also mentioned that there is a working demo you can refer to if you need to see how I wired it up for myself.
If you need any more help, feel free to come to the official discord and ping me in the subs channel.
The how-to is in the description
I haven't tested it with bots, I doubt it works flawlessly, but honestly - if they end up turning into the turret deadzone to try and aim at bots, this could work.