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Rapporter et oversættelsesproblem
This is a setup of the official mod to work on the current version of the CTA since the author does not update it.
And changing file resource/properties/armoredcar.ext
Line 45:
(define "adjust_volume"
{volume %0
{tags %1}
{component %1}
{thickness %2
{front %3}
{rear %4}
}
}
)
To:
(define "adjust_volume"
{volume %0}
)
https://imgur.com/a/13hRuEJ
@chantodos, I haven't checked it for awhile now but I am pretty sure the values shown on the hud doesn't matter. The def files should be the only place controlling that, the ones showin in the HUD maybe defined somewhere that I am not actually aware of for now.
If you know where to change this (should be in either localizations or interface folder, let me know.
@IDon'tHaveAName, I will try to redownload and changing the update file for one last time (and maybe leave some goodies in there :) but it's not supported anymore sadly. You could always try out the Robz mod that I have been working on.
With the latest version, when you turn on realism mod, the game chose to use coding similar if not exactly same as this but it's internal. A mod like this allows individuals to modify the coding and create new effects and behaviors.
This mod has always intended to be a modder's resource and the recent update is intended to support my Robz Realism port.
@everyone who wishes to update this mod themselves so they can use it for their gameplay, this is what you need to do.
SteamLibrary(whichever number of library you have) --->steamapps--->workshop--->content---> 302670 (that was the number it came with mine, it might be different for you)
then go click on the mod that is outdated, open the folder, find the "mod.info" file.
now find the line with {maxGameVersion "1.201.0"} (or whatever)
and replace it with this: {maxGameVersion "1.221.0"}
remember to replace the entire line.