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But is it possible to bling burn effects for first person view ? It's a little boring to aim for a target, and with third person not very easy too ^^
Open the console, you can look here "http://www.uesp.net/wiki/Skyrim:Console" to see how.
Then type "help forgotten" to get the spells' ids.
Then type "player.addspell {id of the spell you want}" to get it.
Other solution is to use console codes.
I can't have menu for trad with the merchant when i want to speak with him, cause after the quest with gold claw i just have few sentences but no real discussion, so i can't buy spell tomes.
My question is : there is an other solution ? Your mod is realy interesting for my fire mage ! ;)
No, any time you want.
But since they last for 1 day, you have to use the "dispel all" mod to remove the spell.
Thanks.
I can't get which black lines...
just wundring its not frum the mod but its just bin buging me
Thanks.
My pleasure.
If you are at top level of alteration, the duration of the spell is increased by 1/3.
If you want to dispel the spell, you can get the "dispel all" mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=19254&searchtext=dispell+all
Many thanks. :)
FYI the Alteration spell Dragonhide also is the best and that caps out at 80%.
Your lower level spells that add +100 and +200 and +300 to the armor rating, will be nice additions at lower levels, or to mages that use no armor. Add in the extra time increase and that is a nice spell. However once you get to higher levels with warrior builds, the extra bump to armor rating will become mute, and you will already have armor that exceeds the 680 mark.
Now if you have spells that give 85% resistance buff, or 90% buff, those spells will be useful, and could be used by higher level toons. Good luck.
That is quite interesting. I hope to be able to look into this.
Thanks a lot.
Ah ok. It should work anyway.
You could go higher with the armor number but you received no additional benefit after you reach this max number. I think that 80% resistance number was the highest it went.
Now if you can change the % of resistance that may be the only way to increase the spells usefulness. For example a spell that adds +1000 to armor is the same as a spell that adds +2000 to the armor. Also both of the spells are the same as a 80% resistance spell, because that armor number caps out 680 to give that max 80% resistance in the vanilla game.
Good luck.
@say wut agian: What is Mer?
Will be next update.