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I'm thinking of removing Truffles from Hunt and adding Bison, and removing Salt from Hearth and adding Truffles.
The main goal of the mod was to have all resources covered, and since Firaxis achieved that with the new patch, I felt the mod was no longer really necessary.
I actually should create a new thread there for this addon version, haha.
It's a tedious file to modify, so I'm taking it slow and verifying everything as I go down my list of beliefs and check each one off.
*Anxiously checks pocket watch and darts off*
(from a loving fan who can't wait to use your mods, so please dont be angry)
More Luxuries:
http://forums.civfanatics.com/downloads.php?do=file&id=21761
More Pantheons:
http://forums.civfanatics.com/downloads.php?do=file&id=22603
I've verified all the pantheons before releasing this latest update, and just did so again with the few related to the resources you've described. They're all working normally.
If you still wish to resolve it, you can follow the troubleshooting section I have written within my More Luxuries mod.
I've updated Monument to the Gods and it now gives a wonder production boost to pre-Industrial wonders instead.
I also tested this update out in the game and it's now working correctly.
Note: I still have some big updates for More Luxuries. I believe some of the updates will increase the potency of the 1-yield resource bonuses here.
Also, I may respond more in depth on the Civfanatics thread. Since there are a lot of things to consider and I can give details as to why I made the decision to make everything 1 yield. Then you guys can give me some valuable feedback on it.
That said, the faith yields that aren't Desert Folklore seem weak compared to the other yields, especially food, though that may be my inexperience talking.
Would you consider making a version balanced on a two-yield system for players that miss the few two-yield pantheons in the original game?
Goddess of Inspiration still gives the +1 culture +1 production bonus to tea/coffee/etc
I really liked this mod
http://forums.civfanatics.com/downloads.php?do=file&id=21953
Just place the file in:
...\Documents\My Games\Sid Meier's Civilization 5\MODS
The game should unpack the file when you enter the Mods menu.
You guys are referring to the other pantheon mod I released on the side while creating this one. I originally released it as a separate, standalone mod when I realized I could also utilize all the default game's resources with the flavor of the beliefs I created.
But, after the official patch, I believe it's really no longer necessary since all the default resources are now covered with the inclusion of Earth Mother and Sun God (Oral Tradition picks up the few leftover plantation luxuries). I also don't wish to support it or continue any development on it (as it also needed updating after the patch) so I removed it from the Workshop and retired it.
I reshuffled things a bit, changed some belief titles, changed the bonuses applied to resources, and tweaked some other pantheon beliefs outside of the resource ones (the original mod only focused on the resource beliefs, initially). I've also added a couple new beliefs, on top of the ones I already created.