Starbound
Revert Frackin' Universe Fuel
26 comentarii
goupkook 3 dec. 2024 la 18:09 
Can confirm this still works.
skye_e_e 5 mai 2024 la 7:53 
can someone confirm if this mod works currently or not
Khy166 10 sept. 2023 la 11:55 
before i used like 85 but this is just better lol
The God Ghetto Holy  [autor] 19 ian. 2023 la 21:28 
I havn't touched Starbound in awhile. I can look into it. It may no longer be compatible with current Lua from Frackin Universe.
Lightning Scarz 11 ian. 2023 la 23:21 
So when i use this mod with Frackin Universe, every time i select a new star to travel to it just crashes the "navigation console". Is there a way to fix this?
Tanor 28 iun. 2022 la 11:32 
thank you, used it to get to the same system as my friend without having to gather and spend 999999 fuel (that is not an exaggeration)
Darkest King 23 febr. 2022 la 17:32 
Oh yeah I wanna be able to use less fuel sure but I also wanna be proud of my fuel production. lol
The God Ghetto Holy  [autor] 23 febr. 2022 la 14:23 
Oops! I might have did some math wrong. I mean, if people WANT it to be 100 I can change it =)
Dudeknightz 19 febr. 2022 la 23:17 
Why are you complaining about using LESS fuel?
That is what this mod is about, no?
Edricus 27 oct. 2021 la 6:12 
Default one is 100, not 50...
Darkest King 31 iul. 2021 la 13:31 
... is it supposed to make all trips only cost 41 fuel? I thought it would just revert fuel costs so that the maximum travel cost would never be more than your maximum fuel storage again...
paige 1 ian. 2021 la 0:45 
oh my god thank you so much the frackin universe fuel system is so annoying
☥¤§ÑîGHTMÃRɧ¤☥ 14 nov. 2020 la 7:53 
what you need is a gas station space station addon where it costs only pixels for fuel.10000 pixels for a full tank.
Delta, The [REDACTED] 3 mai 2020 la 15:19 
sick
\
Oct0-Bomb 22 febr. 2020 la 19:53 
*places finger in @Kodo mouth*
"shhhh..."
"Don´t let him know, that is less pixels and fuel wasted..."
Kōdo 7 febr. 2020 la 6:03 
Isn't the default Starbound fuel cost 100, not 50?
FluffyBucketSnake 29 dec. 2019 la 20:53 
@xMGZx, actually, the ship uses FTL traveling (as you are, infact, travelling between planetary systems, something that takes years in traditional physics, in matters of minutes), which is built upon relativistic physics, so the common idea of inertia cannot be simply applied. In fact, the fuel needs to provide a negative energy density, which can only be archieved through exotic matter. It isn't well known if FTL would actually require a large amount of fuel or not, but both could be true.
TL;DR: FTL travel isn't like propulsion in a vacuum.
mathgeniuszach 11 nov. 2019 la 19:40 
Thanks. Because of inertia I actually figured out why default fuel costs made sense realistically. In the vacuum that is space, you can travel a lot further than you think, so it makes sense to only have to use fuel to start and stop moving, while coasting in between.
Pieegee 3 aug. 2019 la 3:24 
finally someone fixed it now in 1.4 mech is more important
Animal 7 9 iul. 2019 la 15:32 
Can you make this but for mechs the new mech fuel makes me feel physical pain
Minibotas 26 iun. 2019 la 7:24 
thank you very much
Colonial 23 iun. 2019 la 11:42 
Thank you! The 1.3 equivalent of this mod totally broke navigation, and I was consigning myself to spending thousands of fuel units for a single jump.
Drecalen 21 iun. 2019 la 18:24 
ok now i need the opposite.
i want a mod that uncaps the fuel cost without breaking the navigation console
Testudine 20 iun. 2019 la 8:12 
What exactly does this change?
donald.nintendo 20 iun. 2019 la 7:38 
i dont like it when mods do more than what they should. i thank you for this.
Skye Chambers 19 iun. 2019 la 17:10 
We thank you