Stellaris

Stellaris

Coop: Start in Teams
292 Comments
Umberman 27 Sep, 2024 @ 9:44pm 
Any chance this gets an update for 3.13?
RiSC 30 Jun, 2024 @ 3:22am 
RiSC 30 Jun, 2024 @ 1:44am 
in common/diplomatic_actions/coop_actions.txt in "action_offer_trade_deal" change
"is_berserk_fallen_machine_empire" to "is_fallen_empire_berserk_machine",
and add "is_individual_machine = yes" beneath "has_authority = auth_machine_intelligence" in fail_text = "requires_actor_not_machine_terminator" and fail_text = "requires_recipient_not_machine_terminator"
Positronium 27 Jun, 2024 @ 10:51am 
mod both removes the "offer trade deal" and "declare rivaly" options
LittleMissHiveMind 17 Jun, 2024 @ 5:08pm 
This mod seems to disable the 'Offer Trade Deal'. This sucks for teamwork-focused gameplay.
xymor 10 Jun, 2024 @ 7:56am 
Any chance of an update? This mod is disabling the "Offer Trade Deal" diplomacy action.
xymor 12 May, 2024 @ 9:07pm 
@Afire_Inquisitor I too am experiencing this problem, well the me and my friends are. Luckily after game start you can just disable the mod as it has done its job. Still it would be nice if it could be fixed.
Afire_Inquisitor 10 May, 2024 @ 10:58am 
Playing with this 3.12, have confirmed it is causing the "Offer Trade Deal" option in the Diplomacy Screen to not appear. Was wondering if anyone else was experiencing this?
Nihilist Penguin 19 Feb, 2024 @ 7:23am 
I forgot to enable "leaving" option at start. Is there way to leave the federation during the ongoing game by a console command or something?
lcreager 1 Jan, 2024 @ 10:36pm 
Is there a way to give a Co-Op partner a planet you control when they control the system? They have to give me the system, then on each planet I can use the decision to give them the planet. But if I don't control the system, the Decision button on the planet is disabled.

It is kind of a pain to have them give me the system, only for me to give each planet and then the system back.
Phizz 26 Nov, 2023 @ 3:50am 
Working fine in 3.10
Threedogs 18 Nov, 2023 @ 3:18pm 
Keep getting mod is missing a descriptor file. Is that due to it being for 3.8 and not 3.10 or is that a completely different issue?
Sindusk 12 Jul, 2023 @ 4:50am 
Could I make a request to hide the policy for Co-Op Colonization if you're not in a team?
MasterSJT 9 Jul, 2023 @ 9:19am 
@Persepheus Thanks for tidying the mod up
Persepheus  [author] 6 Jul, 2023 @ 11:54pm 
finally updated for 3.8

@TequilaSe'lai that is a valid point, I look into it as soon I find time :)
Santa María 20 May, 2023 @ 4:45am 
This is such a nice mod. It's too bad that, even now, there are no team settings in Stellaris by default
TequilaSe'lai 16 May, 2023 @ 2:58pm 
If you do update this for 3.8 can you add vassal support for people without the Overlord DLC? When I tried to use this mod without the DLC, the initial setup menus allow you to choose what type of vassal (Bulwark, Prospectorium, Scholarium), but then they revert to normal vassals after a month or so.

Is this the intended system for people without Overlord? Because I was wondering if such a swap between vassal types might cause bugs or problems for the game later.
Gui Montag 14 May, 2023 @ 10:01am 
Looking forward for the 3.8 patch, this sounds way better than the Co-op Paradox added!
Snownova 21 Apr, 2023 @ 9:10am 
Yeah it's a shame that the coop modes Paradox is implementing are nothing like what this mod does.
UncleYar 21 Apr, 2023 @ 2:01am 
Thanks for looking into a fix guys. But now 3.8 is on the horizon so it might have to be done again soon. This hunt for updated mods become so tiring. Really hope Paradox are going to draw from this mod for their coop-focused update in 3.8.
Azona 14 Apr, 2023 @ 11:02am 
Ill upload fast fix mod so people can add that to their list and place it below orignal mod.

Ill mention you Snownova for finding it.
Snownova 10 Apr, 2023 @ 11:55pm 
I have managed to fix the mod locally for me. Find the mod folder, (for me it's ID was 1775403078) then go to the "events" folder and open "coop.txt", then scroll down to line 225ish and you'll find the "temp_leader_name" set. You need to update it so all the root.xx have brackets around then, so like this:
variable_string = "[root.GetName]"
Azona 4 Apr, 2023 @ 11:17am 
yeah seems to be broken list of werid text. was finnaly happy play with a friend and then this is broken. hope will be fixed soon :)
UncleYar 17 Mar, 2023 @ 10:02pm 
Looks like it got broken again by 3.7. I must say, this is likely the most useful mod on the workshop, at least if you do any kind of coop.
Azona 8 Feb, 2023 @ 2:53am 
Is bugged fixed if you start in your system with wormhole and federation generated wormhole breaks the natural one? or alternative instead of a worm hole you can pick get gateway instead?

Love to know :)
Elorae 22 Dec, 2022 @ 10:41pm 
sorry for the trouble. got it fixed by unsubscribing from the other mod (thought I had)2 but now you know that's an issue. it was for the other coop mod too
Elorae 22 Dec, 2022 @ 10:10pm 
*after uninstalling the mod it copied the name for
Elorae 22 Dec, 2022 @ 10:09pm 
(to clarify, it never finished installing when tried to reinstall after installing the mod it copied the name for, even when unsubscribed. the only way to stop installation was to force shut down steam. done twice)
Elorae 22 Dec, 2022 @ 10:01pm 
it also is taking much longer to install than something 1.3mb should. do I need to delete mod data?
Elorae 22 Dec, 2022 @ 9:57pm 
When I install this it calls itself Mass Effect Ultimate Empire Collection even though I no longer have that installed. Why?
Persepheus  [author] 15 Dec, 2022 @ 4:03pm 
finally updated for 3.6

also fixed a strange bug, that was introduced with 3.6, that made the countries unreadable
LiveTuneR ☣ Honekoneko 5 Dec, 2022 @ 10:35am 
@Persepheus can you update mod to latest version?
BeansLin 1 Dec, 2022 @ 5:05am 
countries name cannot be read in 3.6
Smrf 12 Nov, 2022 @ 10:38pm 
PP:steamhappy:
Pbeast 18 Oct, 2022 @ 5:18pm 
its outdated can you update mod
tyr2134 8 Oct, 2022 @ 7:17am 
3.5 update?
MasterSJT 30 Sep, 2022 @ 3:58am 
Thanks for all your hard work here. Really like this mod a lot.
Persepheus  [author] 30 Sep, 2022 @ 1:44am 
btw. you can disable my wormholes for the time beeing in the settings, then you can use your mod origins
Persepheus  [author] 30 Sep, 2022 @ 1:40am 
I will update soon, the reason, that it is not a gateway is, gateways behaive very different, when the system is occupied. But I will try to find another solution, it was a long time ago, when I wrote that part ;)
DrBossWatson 28 Sep, 2022 @ 11:54am 
It still seems to work, though haven't tested anything other than starting a game with a coop ally and wormhole travel. Having an option to have a gateway in eachothers capital instead of a wormhole would be awesome. There is a modded origin I like that has a wormhole.
MasterSJT 27 Sep, 2022 @ 8:07am 
How is this holding up in 3.5? Still viable?
Azona 21 Sep, 2022 @ 1:39pm 
or make option to make it gateway instead of wormhole in the settings.
Azona 21 Sep, 2022 @ 1:17pm 
Hello I noticed a issue with the mod when you have natural worm hole already and then go into federation a nother wormhole get created and active but once I researched other wormhole its bugged because it wants to go to same system as mod makes while it orignally was connected to a different worm hole that on otherside no longer works.

This is testable with origin Severance from mod More Origins Mod.

maybe better to make active gateway between federation instead of a wormhole? also makes more sense.

this could potential fix the issue i'm facing.
Persepheus  [author] 3 Aug, 2022 @ 12:15am 
@tyr2134 That is correct, same reason as for the federation-origins. I will make it clearer in the description
tyr2134 28 Jul, 2022 @ 10:31am 
just a heads up you can not join federation if you start with imperial fiefdom origin
Cryswar 21 Jul, 2022 @ 11:19am 
I've actually been playing a coop game with my friend for the last few days, starting as his Scholarium via this mod. It worked perfectly and has been a bucketload of fun, thank you!
Doze14 18 Jun, 2022 @ 3:57am 
This is beautiful. Thank you for updating this mod. I can't wait for the full UI and features for vassals to be released.
Persepheus  [author] 9 Jun, 2022 @ 5:41am 
@TequilaSe'lai Thank you. Already added something, but actually I wanted to refactor a lot of stuff, the menues are very confusing by now... But I have limited time, so I guess I update the localisation and just release it for now...
TequilaSe'lai 8 Jun, 2022 @ 8:12pm 
Thanks for keeping this updated as long as you have. Any word on when you'll re-introduce the vassal stuff? (I'm literally waiting to get the overlord DLC until this and a couple other mods are updated for it)