Tabletop Simulator

Tabletop Simulator

[Tool][Asset] BoxFan - a controllable WindZone
14 Comments
ViklasTheMad 23 Feb @ 2:12pm 
Is this broken?
Me, I'm Counting  [author] 25 Jul, 2022 @ 4:12pm 
@Duke Blitzein: Yep. See the unity docs for more info: https://docs.unity3d.com/Manual/class-WindZone.html
Duke Blitzein 24 Jul, 2022 @ 5:53pm 
I have a Knight with a cloth flag. Do I need to make it a terrain in order for it to be affected by the Fan's wind zone?
Me, I'm Counting  [author] 22 Jul, 2022 @ 4:02pm 
@Duke Blitzein: As per the description:

> Note that you must have assets on your table that can be affected by WindZones for this to have any visible effect.
Duke Blitzein 22 Jul, 2022 @ 5:23am 
How do I make an asset adjustable by the wind?
Venec 8 Apr, 2021 @ 12:13pm 
works fine ...except the wind effect is inverted like its sucking air and not blowing it
GelDragon 17 Oct, 2020 @ 11:29pm 
Seems to be fine, I think it was an issue with my collection, thanks for the lua update though!
Sroag 17 Oct, 2020 @ 6:39pm 
Thank you very much for the chat spam update!
Me, I'm Counting  [author] 17 Oct, 2020 @ 1:33pm 
The asset loads fine for myself. Can anyone else confirm the issues Gel-Dragon was having?

I've also pushed a small update to the lua to stop the chat box popping up all the time.
GelDragon 9 Sep, 2020 @ 7:27pm 
Just a heads up, seems the model is currently broken. Getting continuous asset bundle errors now
Me, I'm Counting  [author] 3 May, 2020 @ 12:44pm 
I'll be sure to push a fix for the chat-spam as soon as I can. Hopefully this will coincide with another anticipated update :)
Sroag 30 Apr, 2020 @ 9:50am 
Yes, how do you remove the chat box spam?
Brother-Captain Bën 5 Nov, 2019 @ 8:22pm 
I took it out manually for my own needs but removing the log message to System would be nice. Makes the chat box appear over and over.
Peerless 22 Jun, 2019 @ 2:36pm 
You guys just made a tiny dream come true! Hopefully some other modders find ways to incorporate this into their asset bundles for a unified look.