Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was curious if I could offer alternate/new descriptions for the weapons, to take that machine translation feel out, or if you'd rather me just put out my own patch instead.
You mention that we're free to use your mods, but I feel like it'd be more appropriate to let you vet my ideas since you've indirectly contributed so much to my kenshi experience.
Your mod looks amazing. I wish I had your talent! I am working on an overhaul mod. I have no plans to release it, but I would feel bad if I used models from other mods without even asking even if noone else sees it. Can I use some of the models from your mod? I promise I won't upload any of it on Steam.
Kind regards,
A Fan
I made a Patch for this mod because I don't want to update it too much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3017902807
Sorry for the increase in mods to be installed.
So there seems to be nothing I can do about it. Perhaps it is a bug in Kenshi.
I dont use any big overhaul mod like Genesis or anything like that, im only have 3 weapon pack, 2 of those are IKA and NWDM, the other is Damascus weapon mod (but im currently disable it cause it cant craft to higher tier), so i dont think it conflict with something
Does this happen to anyone else or just me? Hope i can find some solution soon, cant bring a katana to a heavy armor + robot fight you know?
However, the weapons from both mods will be randomly placed as artifacts in the armory, etc., so the rewards will be a little more.
does this mod conflict with NWDM?
There are at least a few additional NPCs, but only a few changes to the vanilla NPCs.
I don't remember adding or changing anything called samurai rod or sword elite.
First off: Great mod! I love collecting blueprints and spent hours working on my crew's equipment to give them all a bit of uniqueness, and your collection of new weapons is a great addition! My personal favorite are the Kriegsmesser, the Great Zweihänder and the new Maces added.
Speaking of the latter, I have found a compability issue regarding the One handed Small mace added by your mod. I also have the AWP mod installed, and they also add a weapon simply called 'MAce' so sometimes there will be only the one craftable, other times the other.
It's not really a great issue, snce it does seem to cycle with what is available depending on reload, but perhap s it could be renamed much like you renamed the Great Zweihänder? Thanks in either way for your great mod!
It was a mod called True Holy Sword which adjusts the Holy Sword start but somehow managed to screw up all the spawns of meitou weapons
I went and said this on his mod in the comment section and told him to "fix his mod" and he went and deleted the comment and blocked me lmao