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In C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\workshop-177826455\modmail.lua
Change:
local wilson_house_light = GLOBAL.Recipe("wilson_house_light",{ Ingredient("twigs", 10), Ingredient("cutgrass", 10), Ingredient("turf_forest", 5) },
To:
local wilson_house_light = GLOBAL.Recipe("wilson_house_light", { Ingredient("cutgrass", 20), Ingredient("log", 10), Ingredient("boards", 5), Ingredient("rocks", 10), Ingredient("cutstone", 3)},
Grass 20 - For roof.
Logs 10 - For light fuel.
Boards 5 - For door.
Rock 10 - For walls (maybe it sould be clay - but there is no clay in this game).
Cutstone 3 - For the firepit.
shipwrecked_compatible = true
to the modinfo.lua
Wickerbottom can't sleep.
I'd like it were it to stay lit from a farther distance or all the time. Its range is a little troublesum when doing work around it with it you're lightsource.