Sid Meier's Civilization V

Sid Meier's Civilization V

Seychelles (France-Albert René)
6 Comments
Space Walrus  [author] 30 Oct, 2021 @ 12:18pm 
@Gummans Globe: Glad you enjoyed it. Chances are I coded that experience bit completely wrong whenever I made this and that's why it resulted in such weird effects lol. Tourism can be finnicky in this game so I might have to take a look when I can.
Gummans Gubbe 30 Oct, 2021 @ 10:48am 
Loved this mod. Auto improving sea resources had some funny effects during early war. I also did not quite understand the experience based on tourism.

During a golden age I got to fill out all but one promotion for new units. After the golden age it was back to two promotions, but a new artist induced golden age made new units get lots of promotions again.

Thanks!:steamthumbsup:
R0CKHARD0 10 Aug, 2021 @ 7:26pm 
time to try it on tsl lol
Mojave Neon 10 Feb, 2020 @ 4:05pm 
This one was a ton of fun, and really well made. Having the UA automatically improve sea resources was incredibly useful, especially on a tiny islands map. The Lotel was also great, and synergized well, helping me to a cultural victory. Overall, great job with this civ.
Space Walrus  [author] 27 Jun, 2019 @ 3:02pm 
@troodon25 Well, I'm a miracle worker :p
troodon25 23 Jun, 2019 @ 8:36am 
That was insanely fast.