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I'll report this issue also there and ask if he can have a look at it.
"Loading Screen Mod Revisited: ERROR: unsupported type for deserialization: NetInfo in package 1778587650."
116,403ms | Random Train Trailers: 551161964.Trailer1 can not be found!
116,404ms | Random Train Trailers: 551161964.Trailer2 can not be found!
I hope this info helps.
Output_log.txt contains:
NullReferenceException: Object reference not set to an instance of an object
at RandomTrainTrailers.TrailerManager.ApplyDefinition (RandomTrainTrailers.TrailerDefinition&) <0x01065>
at RandomTrainTrailers.TrailerManager.Setup () <0x00102>
at RandomTrainTrailers.ModLoadingExtension.OnLevelLoaded (ICities.LoadMode) <0x00057>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch9 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
Back in moment.
51,963ms | Loading Screen Mod Revisited: ERROR: unsupported type for deserialization: NetInfo in package 1778587650.
This message is repeated several times and each asset with the issue i mentioned is reported as such.
52,671ms | Loading Screen Mod Revisited: ERROR: unsupported type for deserialization: NetInfo in package 2035248394.
51,212ms | Loading Screen Mod Revisited: ERROR: unsupported type for deserialization: NetInfo in package 1608289031.
These messages seem related imo. I hope this info helps.
The output_log.txt states the following message repeatingly:
51,293ms | AdaptiveRoads |
[Error] 38,798ms | Assertion failed: info)
at KianCommons.Assertion.Assert(Boolean con, System.String m)
at AdaptiveRoads.Manager.AssetData+NetInfoMetaData.Apply(.NetInfo info)
at AdaptiveRoads.Manager.AssetData.Load(AdaptiveRoads.Manager.AssetData assetData, .NetInfo groundInfo)
at AdaptiveRoads.LifeCycle.AssetDataExtension.OnAssetLoadedImpl(System.String name, System.Object asset, System.Collections.Generic.Dictionary`2 userData)
at AdaptiveRoads.LifeCycle.AssetDataExtension.OnAssetLoaded(System.String name,
Sorry for the confusion.
My last comment does apply, but to trains is now clear i hope.
I will also performs tests with the network assets.
Back in a moment.
When i earlier this week reported the issue, i had removed all mods and assets to run clean tests.
Last days i moved on and I currently have about 200 mods and about 3700 assets, but they all work fine. If absolutely necessary i can remove all mods and assets again and perform more clean tests, but for now i don't deem it absolutely necessary as for example that DH-1 Wadloper just runs fine.
Now i will test with the assets enabled that caused issues on my system.
Back in a moment.
I will test again in a moment and share new insights/post relevant info from output_log.txt.
Also asset https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2035248394 has Adaptive Networks report that error.
While asset https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2045936715 does not have Adaptive Networks report that error.
I'm more certain now that the assertion problem Adaptive Networks reports is related to these assets rather than to that mod.
@NSFI Du sprichst auf Teile der "sinking tram road" an ?! Die sind extra so erstellt. Ich habe dazu ne kleine Anleitung veröffentlicht... ;)
@denNes Entschuldige die späte Antwort ! Das würde ich gerne tun ... wirklich gerne. Mache ich aber wohl nicht, um nicht jeden zu zwingen die Dinger zu laden. Sie würden zwar bei Nutzung vom LSM nicht ins Gewicht fallen, aber viele wollen dann doch nicht so viel Kram laden ...
I'm pretty sure those are put in by using decals