Call to Arms

Call to Arms

Long Range Mod & Enhanced AI
67 Comments
Alpha_Phantom 18 Jan @ 2:57am 
Update please
aajav302 29 Dec, 2024 @ 7:04pm 
fix your stuff
Pulkzestörer 18 Dec, 2024 @ 2:07pm 
Update please
PWN3DBYME | TR!PP!BO! 28 Oct, 2024 @ 2:00pm 
update plz, i tryd 5 long range mods and every one is outdated.. warfighter dont make fun like this

any idea how to change the attack comabt range in the files?
El Übermensch del Altiplano pe 2 Jan, 2024 @ 8:23pm 
update pls papu :steamsad::steamsad::steamsad::steamsad:
cedee 26 Sep, 2023 @ 4:00pm 
update this now
Rekinbiznesu1-5 25 Jul, 2023 @ 4:08am 
update
SIKJU187 14 Jun, 2023 @ 6:21pm 
go to workshop and then contet
crawdaddi 2 Apr, 2023 @ 1:21am 
Its been 4 years but an update would be appreciated <3
AlexFIN 25 Dec, 2022 @ 11:04pm 
Update it PLEASE
:steamsad:
=CrUsader= 11 Nov, 2022 @ 10:21am 
UPDATE PLS
BogBox 27 Jul, 2022 @ 3:16pm 
update
"MrHindsight" 17 Mar, 2022 @ 1:30pm 
We would love an update modder. Thank you! :)
8sat 8 Jun, 2021 @ 1:42am 
update
EA_NikE 24 May, 2020 @ 11:26pm 
plz update:steamfacepalm:
the_moon_wolfy 31 Mar, 2020 @ 12:13am 
DEAD
Chiver007 16 Feb, 2020 @ 7:13pm 
can you update plz
Backwoods1456 1 Feb, 2020 @ 6:28am 
plz update makes the game way better
Reaper One Six 24 Jan, 2020 @ 8:48pm 
game crash to desktop when activated
aajav302 31 Dec, 2019 @ 11:02am 
plz update
S. Jorgensen 13 Dec, 2019 @ 12:09pm 
Is this mod DEAD?
the_moon_wolfy 1 Dec, 2019 @ 2:31pm 
DEAD
AlexFord_2015 14 Nov, 2019 @ 1:23pm 
update plox :)
updating through mod.info dont work
Oreo2234 9 Nov, 2019 @ 4:05pm 
reeeeeeeeeeeeeeeeeeee
Raverookie 9 Nov, 2019 @ 12:58pm 
Plz update
LOGAN 9 Nov, 2019 @ 6:45am 
pls update
TacoLite 7 Nov, 2019 @ 5:14pm 
This mod is pretty cool. Hope it gets updated.
Ironside 2 Nov, 2019 @ 8:57am 
pls update
fsh_gzs 31 Oct, 2019 @ 7:39am 
update plz
Biewski 23 Oct, 2019 @ 10:10pm 
We're trying this on MP, we're getting Out of Sync errors less then 10 seconds into the game each time. 2 players on USA vs 2 Russian AI set on hard. This is the only workshop item/ mod that we're running. When we run vanilla its fine, the Out of Sync errors only happen when we run this mod. Any ideas on a fix?
Beast 21 Oct, 2019 @ 11:29pm 
Omg theres any limit for AI view? Even on big maps they see from spawn to spawn, any version with just 1,5-2x increased view please?
DerClown114[DEU] 24 Aug, 2019 @ 5:52am 
Thank you for fixing the game...
DMS have destroyed the AI...
lpnam9114  [author] 21 Aug, 2019 @ 3:39am 
@nikthegreek15 I will fix that in the next patch :)
NikTheGreek 20 Aug, 2019 @ 5:25am 
Please fix the full auto fire of rifles at medium and long range.It makes the mod impossible to play and unrealistic(it makes machine guns useless and makes riflemen too effective).Other than that, your mod is what call to arms needs,it fixes ai vision and it allows long range engagements.Thanks in advance.
NikTheGreek 12 Aug, 2019 @ 10:47am 
Ipnam9114,im only talking about the specs of the weapons themselves.Objectively MGs have more effective range than rifles of the same calibre.Doctrines have to do with the style of the player.Why do the rifles fire in full auto at long range?are you gonna change that?in vanilla rifles fire in full auto or 3round bursts when the enemy is in close range,i think in less than 20meters which is more realistic.
lpnam9114  [author] 12 Aug, 2019 @ 9:54am 
@nikthegreek15 , this is a good question. I think that it's only based on the doctrine of the different country.MG usually wait until most of their troops get in position and then open fire.Under only few circumstances , the MG gunner will have to do some suppressive fire untill infantry can get to a better position.I could try doing something to make this more realistic
NikTheGreek 12 Aug, 2019 @ 8:44am 
@Ipnam9114, are you gonna change the full auto fire of assault rifles at long range?i also think that like in real life MGs(lmgs mmgs) should have a bit more range than the rifles of the same calibre.This happens because of the MGs sights or optics.Whats your opinion?
lpnam9114  [author] 10 Aug, 2019 @ 8:05pm 
@nikthegreek15, I think it should be reduced due to the change of visions recently and i was a bit annoyed about the fact DMS doesn't allow me to render that far
NikTheGreek 6 Aug, 2019 @ 2:36am 
For some reason rifles fire full auto even in 200 meters retaining their accuracy,something completely unrealistic.Also imho the range for small arms is too great and is unsuited for the game maps,i think it should be reduced.what do you think?
Эколог 5 Aug, 2019 @ 4:08am 
update
Эколог 5 Aug, 2019 @ 4:08am 
update
lpnam9114  [author] 26 Jul, 2019 @ 7:27pm 
@♣Lis♣ Update your game, the original values are outdated
Эколог 26 Jul, 2019 @ 9:21am 
Program will be terminated
APP_ERROR: define not found (eSDLReader.cpp:)

RIP=7ffbfab1a388 [main_loop]
RAX=1412ad720 RBX=0bad0001
RCX=00986730 RDX=6500000000
RSI=000001c7 RDI=000001c7
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui.cmd.exec_generic
>>>>> gui.sdp.procq(ПОДТВЕРЖДЕНИЕ)
>>>>gui.mmd.onModApply
>>>mmd.apply
>>mod.s_apply
>file */set/stuff/gun/152mm_2a33

6: (*range_medium_howitzer*)
7:
8: (*speed* s(100))
9: {DisableRicochet}
10: {gravity 5}
lpnam9114  [author] 26 Jul, 2019 @ 3:55am 
@shblovetruth Answering this for the future as well, I will never fix something to fit the open_beta branch since that is always subject to change and also the fact that it may broke the stable version patch.That being said , i do monitor those changes to easily update it when it came live. Like now :)
lpnam9114  [author] 26 Jul, 2019 @ 3:50am 
@♣Lis♣ @nikthegreek15 It's updated mah bois :)
Эколог 25 Jul, 2019 @ 1:33pm 
update
NikTheGreek 25 Jul, 2019 @ 12:12pm 
pls update
shblovetruth 14 Jul, 2019 @ 5:33am 
@lpnam9114 , this mod crashed when use with CTA open_beta version 1.020.0, wish you fix it, or wait for next more stable and maturer base game version. (Question: If you fix it and make it compatible with the latest open_beta version, then, will it become incompatible with non-beta version of base game?)
MONKEY Child 6 Jul, 2019 @ 4:15am 
1.020.0 here we go guys!
Lil Don 3 Jul, 2019 @ 9:10pm 
k thanks