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Could somehow resolve the issue through turning “outsider drop inventory and equipment” but that also applies to humanlike pawns(which I don't wish to turned on). Would be better if there're options that affect mechs only or apply strip to them if possible
Also vanilla mech w/ CE works fine so no need to check for that
<loadBefore>
<li>orion.hospitality</li>
</loadBefore>
<loadBefore>
<li>orion.hospitality</li>
</loadBefore>
to the About/About.xml after description but before ModMetaData
Make sure to turn off gear drop in hospitality settings & load nup before it. (by default rimpy will load nup after hospitality)
You might also check the settings of nup.
Not asking for a patch, just giving a head's up for anyone planning on using CE with this mod.
Hospitality's dev is now aware of the issue.
Everyone is dropping gears.
did a test, the only log is from GiddyUp.
for unknown issue, I cant upload my log to github recently, I post part of it here, if you want the whole log you can give me a discord or any personal contact.
[Giddy-Up] A reverse lookup request failed to find anything. Returning fallback instance...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
GiddyUp.ExtendedDataStorage:ReverseLookup (int,GiddyUp.ExtendedPawnData&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:GiddyUp.MountUtility.Dismount_Patch1 (Verse.Pawn,Verse.Pawn,GiddyUp.ExtendedPawnData,bool,Verse.IntVec3,bool,bool)
GiddyUp.MountUtility:InvoluntaryDismount (Verse.Pawn,Verse.Pawn,GiddyUp.ExtendedPawnData)
the only occasion out of the box.
Thanx to VirtualRageMaster. I fix issue how he said
They're supposed to drop their weapons only if you drag them back to prison.
for some reason if load this mod after Hospitality our coloniest pawns will drop they Item when downed
can easy fix by place load order this mod before Hospitality mod
Great mod btw.