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Anyway, looking forward to more workshop pollution of F quality assets made by an egotist that cant take criticism.
And you plan to spam the workshop with assets of such poor quality? You seriously look at the model in game and think "Yup, this is perfect, totally the kind of quality of assets people make now"? I'm not sure if you're joking or you're just delusional.
It takes me a week to make a simple house, and you want to churn out a complex structure in less time than that? Asset creation is not a race. Faster doesn't mean better.
Humble yourself and actually accept suggestions and help when people offer it or keep up this self-inflated ego behaviour while creating terrible quality assets.
People are giving you advice, people that have more experience than you do, any proper creator would take the criticism to heart rather than say "yea i might do that"
You dont even state the triangle count correctly. Its around 48k for the building and the rest is in the seperate statue props.
You dont disclose the texture size either, which is very important since large textures affect performance more than triangle count, especially loading.
There is no smooth shading either, 45 is not even the 'standard', the value depends on the complexity of the mesh that has to look smooth, but of course, what do i know im clearly speaking to a pro here.
Your technique is bad, your unwillingness to learn is bad, and this asset is bad. This is not how you take criticism, or make assets for this game for that matter.
Its not even a 'technique', you just slapped a specular filter on the diffuse texture hoping the game does the rest, exept the game doesnt work with such specular maps, so you end up with doors that become fake windows with awful artifacting.
https://imgur.com/a/3uvEsvm