Surviving Mars

Surviving Mars

The Parish Boy's Progress
19 Comments
ChoGGi  [author] 19 Jan @ 2:26pm 
v0.4
Hopefully fixed all the issues with it.
Mod options to disable mod, and let them stay in Nurseries.


@ChanceGateau Sorry about the delay, forgot about this one :)
ChanceGateau 7 Nov, 2021 @ 3:53pm 
Oh, okay. Sorry. In that case, I will keep my eyes on this mod for when it is updated.
ChoGGi  [author] 7 Nov, 2021 @ 3:42pm 
No I mean I just haven't updated it for picard, some mods need it some don't (I'm not going to test each of them).
ChanceGateau 7 Nov, 2021 @ 2:34pm 
I just don't have the Below and Beyond DLC yet, mainly due to all the reports of errors and glitches... do you think it might be necessary?
ChanceGateau 7 Nov, 2021 @ 2:33pm 
I am up to date with the latest updates. I play with very limited mods, and none of the others affect population at all, so I cannot imagine it's a mod conflict.
ChoGGi  [author] 7 Nov, 2021 @ 1:01pm 
Probably needs a picard uodate
ChanceGateau 7 Nov, 2021 @ 12:03pm 
Do I have to do something special? I activated the mod, and it kicked all the children out of the daycares and whatnot like it was supposed to, but I cannot assign any of the children (or elders) to any workplace. Tried farms, factories, extractors, polymer plants... nothing.
ChoGGi  [author] 24 Feb, 2020 @ 5:11pm 
Seems like an all around decent proposal.
Kevin Starwaster 24 Feb, 2020 @ 4:13pm 
Great, now where's the Modest Proposal mod? (kidding... I'M KIDDING... maybe)
Gofredd 30 Jun, 2019 @ 1:33pm 
At last, a proper way to get those little blighters to do something useful for the good of the colony. Jolly good show!
ChoGGi  [author] 27 Jun, 2019 @ 9:36am 
I thought I was promoting literary works?
AturUwU 27 Jun, 2019 @ 9:30am 
Apparentley its extremley unpopular on reddit to be promoting child labour
ChoGGi  [author] 27 Jun, 2019 @ 8:15am 
?
AturUwU 27 Jun, 2019 @ 5:40am 
And then you get 100k downvotes
Clovane 25 Jun, 2019 @ 3:25pm 
Thanks ChoGGi. It worked.
ChoGGi  [author] 25 Jun, 2019 @ 9:33am 
In the new mod open the new mod menu (yeah it's confusingly bad), and add a code section, paste it in there.
Clovane 24 Jun, 2019 @ 11:35pm 
Gosh you're awesome! But I don't know what to do with that code.

I tried to put it in the startup, in Steam, for Surviving Mars, But that didn't work, or I did it wrong.

I got into the editor and created a new mod but couldn't figure out where to put the code. Sorry.
ChoGGi  [author] 24 Jun, 2019 @ 9:36pm 
local function StartupCode()
local sponsor = GetMissionSponsor()
if sponsor.id == "Brazil" then
sponsor.display_name = "Mars Mining Corporation"
end
end

OnMsg.CityStart = StartupCode
OnMsg.LoadGame = StartupCode
Clovane 24 Jun, 2019 @ 8:55pm 
You're a heartless corporate beast ChoGGi! :)

Hey question/request.

All I want is to change Brazil's sponsor name to something else like "Mars Mining Corporation." Brazil colonizing Mars makes as much sense to me as Zaire colonizing Mars.

I tried to use the editor and it looks like you can't change things made by the devs. You can only add in things. Correct?

So how do I get the name changed?

Thank you for all your mods and help.