STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Rise of the Mandalorians: Definitive Edition
1,215 Comments
fugazirob 13 Jul @ 3:10pm 
Very Cool Mod with great effects and units, although it could do with a map where you start from scratch with 1 planet .
SuripuWakeru 28 Jun @ 3:19am 
I love a beautiful mod !! Do you know any other mod but with more factions but with the same graphics?
StevoKenivo 11 Jun @ 2:00am 
besides that, great mod so far
StevoKenivo 11 Jun @ 1:55am 
That skirmish bug about needing a player is still prevalent, its only on curtain maps though. kessel and genosis are the 2 i found that don't work but bespin works.
I TELEPORT BREAD 22 May @ 10:53am 
The teams are crashed i cant even start a match because it says it needs to have people in different teams
StarOnyx 19 May @ 2:06pm 
@the_Farseer, gotcha it never hurts to come back to a mod to see about working out any bugs the community mentions, it only makes the mod more refined and enjoyable.:steamthumbsup:
the_Farseer  [author] 17 May @ 7:23pm 
@StarOnyx: A few models have been updated but mostly a few minor bug fixes and the like.
StarOnyx 17 May @ 7:06pm 
@the_Farseer, I thought this mod was completed?? Or are the recent updates more for bug fixes than actual content changes for RoM?
DirtyVaderDaddy 11 May @ 6:40am 
Ground battles still bugged with unit values, sometimes a unit costs 1pt sometimes 6pts
the_Farseer  [author] 25 Apr @ 9:28pm 
@harrisonkscot: I haven't changed the images in a while but if you are subscribed to the mod, it will download any updates automatically.
harrisonkscot 25 Apr @ 10:08am 
Hey, did you just make another update on this mod? I can't tell, I just see the new pictures up top. By the way, if you do post any more updates for this game, is there a way we can tell, without bugging you I mean?
pc_suffering 19 Apr @ 10:49am 
Do they have new abilities instead of corruption? Also, have Rebels and Imperials also been reworked?
DAWEY 7 Apr @ 3:09am 
Great to see this New Republic era mod, but gotta say, those explosions are way too loud, cant hear VO behind them =D Also is the question mark menu suuposed to be absent (kinda love those graphs and also a way to disable annoyin hints is gone=(
harrisonkscot 24 Mar @ 7:57am 
I understand. The commandos are still an awesome unit regardless. Also, it is a shame to hear that the saved games thing doesn't work. I was sure that it would. In any case, thank you very much for all the hard work you put into making this mod work. Can't remember if I said this already, but I am just going to say it again: This mod is, by far, one of my top favorite star wars mods I play on the PC. I wish you success in your endeavors.
the_Farseer  [author] 23 Mar @ 3:45pm 
Two comments because character limits...

For the attacking buildings, I have noticed since the recent Petroglyph updates that a LOT of units seem to not attack structures at all. Melee units totally ignore them and other types of units have a difficult time targeting them unless they are extremely close. However, some inconsistency with attacking buildings has been an issue in this game for a very long time, particularly for CQC units like the Commandos.... Which is why the Jedi in the base game were given the "earthquake" force ability specifically for structures. Because melee attack vs buildings is wildly inconsistent. So, idk how to rectify this without giving all CQC units a building-specific attack ability or similar.
the_Farseer  [author] 23 Mar @ 3:45pm 
@harrisonkscot: I have actually done saved games, and have even borrowed save files from other people to test their specific save files. In both cases, I have not had a crash. I believe the issue is a memory leak somewhere, where the save file can't finish loading or creates some kind of instability after loading and causes the crash. As a result, this MAY be hardware specific, it may also be something that doesn't happen consistently etc...which is why its so dang hard to repro.
harrisonkscot 23 Mar @ 12:28pm 
Hey, so I may have noticed another bug in the game. Specifically, the storm commandos don't seem to be able to attack buildings or other structures any more. Is this intentional, or is it a genuine bug?
harrisonkscot 14 Mar @ 3:25pm 
I have a suggestion for the author, in terms of reproducing the crash for the imperial remnant. Thing is, the crash doesn't happen instantly, it takes time. It is possible to finish the entire game as the imperial remnant in one go without experiencing the crash, if you are patient enough. I played around a little bit with this particular bug, and I noticed an interesting pattern to this crash. For some reason, the crash only occurs for the imperial remnant faction AFTER you have saved the game a certain amount of times.

Basically, I don't know if the author has tried this yet, but have you tried saving and uploading the imperial remnant faction a couple of times? If not, I would suggest giving it a try. That's what triggers the crash for me.
joshuarschlueter0524 5 Mar @ 10:22pm 
ok
the_Farseer  [author] 5 Mar @ 10:08pm 
This is a bug from the original DE release. I have seen several crash logs, talked to lots of people. I am unable to reproduce the issue at all on my end. I've spoken to other modders and basically the general conclusion is that its likely a common issue with several mods, related to scripts and the game running out of memory after a bit. I can't confirm that....because, like I said, I can't repro the crash.
joshuarschlueter0524 5 Mar @ 9:06pm 
ok thank you also the empire crashes after a while
the_Farseer  [author] 5 Mar @ 3:32pm 
Are you setting the starting tech level to zero? There's a bug in the base game where if you set tech level to zero, the NR can't build or research certain things... They tweaked the "Rebel Alliance" faction in the base game to always start at tech one, not zero because they needed it for campaign. This has some weird effects on Galactic Conquest if you adjust the starting tech level as them.
joshuarschlueter0524 5 Mar @ 3:06pm 
so for some reason it's not letting me a command center
joshuarschlueter0524 5 Mar @ 3:01pm 
ok thank you
the_Farseer  [author] 5 Mar @ 2:59pm 
@joshuarschlueter0524: Build a command center and research them, Just like the Empire
joshuarschlueter0524 5 Mar @ 12:42pm 
hey does anyone know how to get new tech levels for the new republic
the_Farseer  [author] 5 Mar @ 7:12am 
@Turncoat: Super units should never be a "deciding factor". If the key to victory is just building a big ship and clicking the attack button, are you really even playing?
Turncoat 4 Mar @ 11:23pm 
@Haunter777 Yeah played New Republic vs Empire with a friend and it was god awful in terms of stalemates. Everything in this mod is far to squishy on all sides. No super units to be a deciding factor anymore.
Haunter777 28 Feb @ 8:10pm 
Has anyone tried playing multiplayer gc with this mod?
harrisonkscot 21 Feb @ 8:09am 
Hey, I have a small question, if that is okay with you. Have you heard of the neo crusader mandalorian armor? Would you by any chance mind adding any new mandalorian units or heroes that would perhaps utilize this armor in their appearance. I understand if the answer is no, I was just wondering. I personally love the design of the neo crusaders, and always thought it was a shame that current day mandalorians don't really utilize this armor set anymore.
harrisonkscot 16 Feb @ 6:43am 
Nevermind again, the problem is back.
harrisonkscot 15 Feb @ 10:16am 
Never mind, I just found out that you fixed it. Thank you very much!!!
harrisonkscot 14 Feb @ 10:01am 
So hey, how will we know if you have fixed the bug concerning the Imperial remnant faction crashing the game during the galactic conquest mode? Will a message go out saying something about that, or will something else happen?
the_Farseer  [author] 12 Feb @ 8:38pm 
Update pushed to address the few bugs that have been brought up. Check it out.
Fabulous Gary 12 Feb @ 2:52pm 
i also have the issue that mandalorian vehicles dont work. thats overall tho not just on yavin
GamerLad 12 Feb @ 1:44pm 
Hi! Fantastic mod, however!! Playing as Mandalorians in GC Rise of the Mandalorians, in ground combat on Yavin IV, the Mandalorian vehicles when landed doesn't work as intended - can't select them or give them orders, just one sits there and just shoots at the enemy when in range, no movement at all. Might be something to look into.
Barker888 12 Feb @ 1:03pm 
@Zed Omega thank you! The Coruscant map is unsupported for the Mandolorian team. I was in a Mando mood after watching https://www.youtube.com/watch?v=ma73Gjn1nwA yesterday. Maybe add support for that map and others like it (If there are any) or add a warning in the desc. so people like me and Zed. I don't want to sound rude or impertinent so please don't take this as that.
stalker_dolg_4.ogf 12 Feb @ 12:57pm 
@Barker888: Use the custom maps
the_Farseer  [author] 12 Feb @ 9:24am 
I tested again just now. Both space and land skirmish work fine so something else is going on for you.
Zed Omega 12 Feb @ 4:19am 
@Barker888 This issue appears at some of the maps. I cant play every map too. I get the error "Every Team needs a Member". Choose a different one until it works
the_Farseer  [author] 11 Feb @ 5:07pm 
@Barker888: I was just playing skirmish as them an hour ago. I'm not sure what you mean here.
Barker888 11 Feb @ 5:00pm 
Hi! Great mod! I love the New Republic gameplay. There's just one issue: The Mandolorians don't work for Skirmish mode. They're not a "team". I don't know if this was already reported but I think it's because it replaced the Zanns.
the_Farseer  [author] 9 Feb @ 8:58am 
The mod is essentially done. I worked on it by myself for the better part of a decade. I never had a team and so was never really equipped to have this giant mod going into perpetuity like EAWX, etc. There will be small and targeted updates from time to time. Bug fixes and minor updates if there is a serious balance issue uncovered etc. Otherwise, the mod is complete.
harrisonkscot 9 Feb @ 4:10am 
Dang. Well, it's still a pretty good mod regardless. I especially love how you portrayed the storm commandos in this mod. A lot of Star wars mods I have played that have this particular unit do not do them justice, and more often than not just end up making them into glorified grunt units, which really bugs me, as star wars lore depicts them as being some of the best of the best in the imperial army. In any case, I wish you the best of luck in looking for a solution to this particular bug. Hey, one last question. Are you still working on this mod, or is this it?
the_Farseer  [author] 8 Feb @ 11:28am 
@harrisonscot: This bug has been reported before. The issue is that I can't reproduce it and the crash logs people have sent me haven't been much help. So a fix is just in limbo unfortunately.
harrisonkscot 8 Feb @ 10:24am 
Hey, absolutely love this mod. You did an amazing job with it. I am glad to see that it is starting to get the attention that it deserves. I do seem to be having an issue with it though. When playing as the imperial remnant in the galactic conquest mode, I seem to have a problem with the game crashing after a couple of saves. This does not happen when I am playing as the other factions. I am still playing with the mandalorian faction, and have not faced any crashes concerning them. This problem only seems to happen for the imperial remnant faction. Do you know what the problem could be? It's not the graphics, because if it was, the mandalorian faction would be causing me problems as well.
Edward 27 Jan @ 12:26pm 
@Chief Money.
Chief 23 Jan @ 11:58pm 
What would it take to use the units from this and create a war selection multiplayer inspired mod addition for this???
NiftyWolf230 23 Jan @ 10:15pm 
I love this mod and I hope you find the time to do some work on it and update it.
kkyriakos16 23 Jan @ 8:35am 
*Mod