Divinity: Original Sin 2

Divinity: Original Sin 2

Better Defense Skills
16 Comments
Volkarion 30 Jul, 2024 @ 2:03am 
Perseverance is still at 5% per point; the other 2 defensive skills work fine (as this Mod claims).
Reeva! 11 Sep, 2023 @ 3:45pm 
Retribution is a bit much, seems really strong. Remember that you're not playing as a statue, you can move and cast skills the same way enemies can. 80% reflection will be a 1-way ticket to an unbeatable 1v1 fight. Still, will give it a shot, see what changes, maybe alter enemies to be the same.
Broda 9 Mar, 2021 @ 7:27am 
Retribution is most defiantly not op lol, at base it gives you 50% reflection at 10, if you consider that most enemies have more HP, PA and MA than your character a single enemy can kill you and still be alive. When there's multiple enemies it is even less effective. Even at 80% it's still the same.
Maruniu 28 Jan, 2021 @ 2:31am 
Retribution is already pretty op tho.
Luxen  [author] 13 Sep, 2019 @ 5:22am 
Nice to see that you got into it. Please contact me either on Steam or Discord (same pseudo) for discussing about modding
nordstern 12 Sep, 2019 @ 4:33pm 
forget:
-> increased damage of onehanded maces from 75% (see below) to 80%.
nordstern 12 Sep, 2019 @ 4:31pm 
i know its not perfect. But i have not found entities to edit the bonuses a combatability gives or the DW plenalty. So i had to change things i can change.
There was a enitity called: dualwhieldingAPPenalty with 2AP but i have not unterstood this.

Target was not balance... target was to make shield and DW warriorbuilds more playable in comparison to 2handed builds as lone wolf.
nordstern 12 Sep, 2019 @ 4:28pm 
thanks for your answer. I tested the tool and changed some things. Than i saved all and "published" it local. But in the game i do not see the mod.

I made the following changes:
-> increase dodge from DW from 1% -> 2% per point
-> increase basedamage of 1handed weapons from 67% to 75%
-> increase the critdmg for 1h swords from 150% -> 200%
-> increase the critchance für 1h axes from 0 -> 5%
-> increase armor value of shields from 90% -> 100% for physics and 60% -> 75% for magic
-> increase damagemodifier from bouncing shield from 75% -> 100%

I have not found the entity, where i can remove the hidden ability that the offhand of DW. Currently only the first attack makes full damage. The 2nd and 3rd attack have a 50% plenalty in basedamage and critdamage. So DW makes 67% of the damage 2handed does and only 17% more than 1handed.

maybe its op...but i must test it.
Luxen  [author] 12 Sep, 2019 @ 9:24am 
@nordstern
This is something yes, however it's not in my priorities. If you want to learn how to mod this, please install the divinity engine 2 and visit this page : https://docs.larian.game/Main_Page
I also strongly advise you to go on Larian discord, it has a modding section since the engine documentation is quite poor.
nordstern 11 Sep, 2019 @ 4:51pm 
Maybe can you overwork the dual whielding? I like it. But i am sad that it is so weak against 2handed or onehanded+shield. Damage must not be buffed, but survivalbility maybe? double the amount of dodge you get per point in dual whielding? That would be nice.

I can not do this on my own.. or you tell me how to change this. maybe you can tell me, who can help me.
Papugai Kesha 17 Aug, 2019 @ 3:54am 
tnx didn't know
Luxen  [author] 16 Aug, 2019 @ 1:19pm 
The in-game description is wrong. I did not found where to change the description for that in the engine. Sometimes you modify things and it updates automatically, sometimes it's not.
Papugai Kesha 16 Aug, 2019 @ 11:06am 
Hey, I'd like to let you know that perserverance tells that the recover is still 5% per point.
Magnus 17 Jul, 2019 @ 11:51am 
Include that in the description above, because that's a seriously awesome feature as well! (the range boost, I mean)
Luxen  [author] 15 Jul, 2019 @ 11:30am 
Yep, good point. Expanded the base range by 75%.
maxine64 14 Jul, 2019 @ 1:14pm 
Hey, wouldn't it be better if Leadership had more range?