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-> increased damage of onehanded maces from 75% (see below) to 80%.
There was a enitity called: dualwhieldingAPPenalty with 2AP but i have not unterstood this.
Target was not balance... target was to make shield and DW warriorbuilds more playable in comparison to 2handed builds as lone wolf.
I made the following changes:
-> increase dodge from DW from 1% -> 2% per point
-> increase basedamage of 1handed weapons from 67% to 75%
-> increase the critdmg for 1h swords from 150% -> 200%
-> increase the critchance für 1h axes from 0 -> 5%
-> increase armor value of shields from 90% -> 100% for physics and 60% -> 75% for magic
-> increase damagemodifier from bouncing shield from 75% -> 100%
I have not found the entity, where i can remove the hidden ability that the offhand of DW. Currently only the first attack makes full damage. The 2nd and 3rd attack have a 50% plenalty in basedamage and critdamage. So DW makes 67% of the damage 2handed does and only 17% more than 1handed.
maybe its op...but i must test it.
This is something yes, however it's not in my priorities. If you want to learn how to mod this, please install the divinity engine 2 and visit this page : https://docs.larian.game/Main_Page
I also strongly advise you to go on Larian discord, it has a modding section since the engine documentation is quite poor.
I can not do this on my own.. or you tell me how to change this. maybe you can tell me, who can help me.