rFactor 2

rFactor 2

FVR Newcastle 2018
26 Comments
VainestCarp51 6 Jan, 2021 @ 5:30am 
no worries, thanks for the reply, and don't grind the joy out of it :D
FVRfactor  [author] 3 Jan, 2021 @ 1:01am 
@VainestCarp51 - they are being worked on at the moment, unfortunately they aren't an overnight thing and take me weeks, plus with cars, life and work - it's just a hobby.
VainestCarp51 2 Jan, 2021 @ 11:46pm 
is this going to get any updates? it's been a while
FVRfactor  [author] 19 Jan, 2020 @ 2:57am 
@Ruckasroo - yes I have to agree with you - this will be worked on this year and some updates provided.
Ruckasroo 19 Jan, 2020 @ 2:31am 
awesome work @flash . Only Q i have is turn 2. the inside of the turn is a bit ferocious isn't it ;p
Jason Cooper 15 Nov, 2019 @ 1:43pm 
@ FLASH will you be updating the new changes to the track sometime in 2020 1st quarter ? As i know it wont be this yr as you are working on the 2019 v8 mod for release.
FVRfactor  [author] 9 Nov, 2019 @ 4:10am 
@da BIG BEN - thank you - again creating the track I use a 1mtr = 1mtr scale, I create the track using using 3dsmax. I create the circuit based off google earth. I then make the track match the widths of the real life road. I then place the fences where they are placed in real life. The first version of this track was based of a cad drawing which unfortunately changed, this iteration is based off real roads. Apart from some minor discrepancies it should be pretty close width wise especially.
Putin Cider 9 Nov, 2019 @ 1:21am 
Ive done many laps. height data and things are fine, im talking more of track width. Turns 1,7,8,12, and the front straight feel way to wide. Tightness of this circuit is a key thing IRL, so just seems wierd that all that data has created this issue. Not trying to berate you, trying to give constructive criticism.
FVRfactor  [author] 9 Nov, 2019 @ 1:16am 
@da BIG bEan - it is overlaid over Google Earth and height data taken from there. So proportions should be pretty much exact. Fence laid where footpath gutters are so that should be correct. And I love your comment and it doesn't bode well for the full version - sheesh - there won't be a full version I won't bother wasting any more of my time on it. Maybe you should give it a crack yourself and do better.
Putin Cider 8 Nov, 2019 @ 10:43pm 
Track proportions feel off, isnt tight enough in most places, where it really should be. I know this is only a test version/beta, however doesnt bode well for the full version if this is the basis. Hopefully can be fixed up for the 1.0 release :)
FVRfactor  [author] 17 Aug, 2019 @ 5:20am 
@jobestewart30 - if we can ever get the AI editor working yes. The track is converted but the AIEditor doesn't work in Windows 10.
js30 16 Aug, 2019 @ 4:23am 
is this version going to be out on rfactor 1?
wrxxyd 16 Aug, 2019 @ 2:10am 
Thx Flash
Torteman 9 Aug, 2019 @ 8:46pm 
Sweet, thanks boys
Simracer 8 Aug, 2019 @ 7:08am 
Fun track in the Tatuus.
peaceful brick thrower 5 Aug, 2019 @ 12:06pm 
An amazing circuit to drive on.
Dicko888 3 Aug, 2019 @ 6:03am 
Good on ya Boys.
wrxxyd 28 Jul, 2019 @ 12:15am 
Thx Flash!
Toukoi 25 Jul, 2019 @ 6:41am 
Nice, fun little circuit :carkeys::lid:
FVRfactor  [author] 20 Jul, 2019 @ 2:40pm 
@tobiaspitzer thanks and yes I agree the cams suck for replay. It was something that was initially a test piece but figured I would let it out anyway. The way I'm going these days is limited allowable time so better now than another year. Rest assured it is on the list for cams and would never say no if someone else developed them for us.
tobiaspitzer 20 Jul, 2019 @ 7:02am 
Very good work! Hope, however, that the cameras for the replay with the next updates will be revised. There you can often see more buildings than the cars on the track.
JimmyT 30 Jun, 2019 @ 3:35am 
Thanks muchly
FVRfactor  [author] 29 Jun, 2019 @ 2:47am 
Well that slipped out again. Wasn't supposed to be public.....
-{ASW}- Gussy 29 Jun, 2019 @ 12:41am 
whooooohooooo
Jason Cooper 28 Jun, 2019 @ 9:59pm 
tyvm
FVRfactor  [author] 28 Jun, 2019 @ 4:52am 
Updated to 3.1