Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very tiring.
Took a lotta effort, especially the balloons.
Thanks! I really worked hard on it!
@Rude Baby Red
I don't know what you're talking about, I've tested it over a hundred times and other people have also managed to do it. The only thing i can say here is trying to use timestop hat but honestly, being the first real challenge of the mod I would recommend that you beat it legit.
Points for creativity, but unfortunately it's a yes or no rating system.
Also I have no idea what you mean about dives canceling walljumps, I dive into walls and walljump up them all the time, you just need no-bonk or a quick jump before contacting the wall.
I think you have a misconseption with the games movement mechanics. See, when a player dives, it cancels all walljumping until you touch the ground again. So just dont dive into a walljump and it should work properly.
But it should be in the next update!
Also, just finished the level proper - a really fun expirience nontheless!
I really liked the timed falling things parts, and how naturally it all resets. However, this also had troubles with visibility during my first attempt. Super speed sections also were quite entertaining!
A also had a surprising amount of troubles with deapth perception in this particluar level. I am honestlyclueless as to why though, so there is that.
Sorry! I thaught I made it clear enough that the boats fall and you need to reach the end quickly before they sink alltogether.
@Deskritter
I don't know what you mean by that. It's possible and resets every time you fall.
Tho after getting to the mafia boat I think I did ran into a bug though. For some reason I keep being treated as if I fell off and sent back to the checkpoint. Is there a volume that follows the player if they're too slow?
Really frustrating how you made it a death trap to dive boost from the platforms to the boat but overall I'm having way more fun that The Corrupted Blue Rift.