SteamVR

SteamVR

Aperture Laboratories Staff Room
13 Comments
SomeRandomDude  [author] 10 Jun, 2024 @ 8:56pm 
@Daveee
El cubo rosa y la torreta no se pueden crear usando el menú de generación en otros entornos. Son elementos únicos que se han agregado a este entorno manualmente.
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The Pink cube and Turret cannot be created using the spawn menu in other environments. They are unique items that have been added to this environment manually.
Daveee 10 Jun, 2024 @ 7:33pm 
como puedo llevar el cubo de compania y las torretas a mi summit pavilion home ?
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How can I bring the company cube and turrets to my summit pavilion home?
SomeRandomDude  [author] 7 Feb, 2024 @ 1:01am 
Thank you for the kind words!
LoneWolfe 7 Feb, 2024 @ 12:39am 
this fucks so hard
I didn't realise an hour had passed when I was in here, it just flew by. I almost cried when I found the portal gun . I subscribed to this years ago, but only now tried it out, and figured it was one of the Valve environments, only noticed after I came out of VR that it wasn't. Good job.
cbk 7 Jan, 2023 @ 11:55am 
Need a test ! ...with a cake...
SomeRandomDude  [author] 9 Jan, 2021 @ 5:53am 
@Ju² You can add music to a room by adding a Soundevent entity to your map. Here is the tutorial to do it.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Sound/Soundevents

Once you have that, the simple way to make it work when a button is pressed is to hook up an input to it from a "func_button" brush entity.
Ju² 8 Jan, 2021 @ 5:48pm 
man, very nice job , i want add a music panel in my room , how can i do that ?
thx
Docteur Cochon 26 Oct, 2020 @ 8:18am 
This room is amazing. Thanks for creating it!
Doctor Sam 18 Oct, 2020 @ 9:52pm 
This is beautiful
=BS= Jarno 13 Dec, 2019 @ 9:51am 
I really like this room, good job
lonedeveloper 10 Jul, 2019 @ 8:50am 
Looks good nonetheless
SomeRandomDude  [author] 6 Jul, 2019 @ 3:49am 
Yeah it was. I had given up on trying to resize the rooms to be more natural looking after the first observation room, (you can notice this by the oddly low ceiling), and just stuck with scaling props & doorways down.
lonedeveloper 5 Jul, 2019 @ 6:01pm 
Well done, I'm sure it was at least somewhat infuriating to have to deal with the awkward scale of the original Portal maps/props