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I prefer to use my left mouse button for basic attacks. The middle finger doesn't handle repetition as well, and it forces me to use another keyboard key for the primary skill, so I was a little disappointed that the Siege Guardian and Grell both had the right mouse button for basic attacks. Not a huge problem, though.
I definitely enjoy playing Grell the most. The cooldowns on his skills are just right, and they damage enemies well, and the way I expect them to. Thanks a bunch for this fun mod.
if you want to create mods similar too these boss mods its fairly easy. just set the player model too the enemy you wish and make sure all your attacks and movements are that off the Enemys. then its just a process off recreating the skills, i just copied the exsisting ones and scaled them with leveling.
many things are possible for example i was creating a mod that made the play a skeleton with armor and weapons that worked. had some cool new nercomancer like skills too.
Good Luck and have fun.
Glitches, why you have to be so weird sometimes? Not complaining that it randomly worked.
Sucks as I was having fun with that particular class. I'm going to guess similar issues might occue in this mod pack when facing the boss that your class is supposed to be.
i mentioned in one of the mods but dident in the rest i guess. easiely avoided however.
the mod will be out soon.
@ Xaoc, Respec Potions act weird (only respec first tab of skills) Would you consider starting a discussion on LMB, I have a few observations but would like to read what everyone knows works / doesn't work before posting **Love the idea, fun to play**
Increased damage, decreased cooldowns and increased animation speeds for different skills.
- please comment what changes you would like to see, and if anything is overpowered or underpowered.
Just change the 7th or 8th spell shortcut to LMB but put a modifier and you're done you'll be able to use your spell on the LMB.
(Tell me if someone already found it ^^)
Sorry for the abbrevation I'm use to use them too much =)
people have mentioned many times about the classes being hard to play at the start of the game, i have tried to make changes to skill to help this.
"4) For Grell and the SG I really hop you'll be able to put their base spell on the LMB to make them cooler =)" i have comented the reason for this over 20 times now, if you have a way to fix this feel free to post the code otherwise its staying as it is.
1 and 2, your talking in abbreviations and i havent the slightest clue what your talking about.
in a hole, ill make some changes to all three classes to boost there playabillity:
changing skills damage
speeding up animations very slightly
add i few extra things that will hopefully change there gameplay from other classes.
4) For Grell and the SG I really hop you'll be able to put their base spell on the LMB to make them cooler =)
5) Boosting some spell which only make damages by giving them a little "plus" or more damage to make them more reliable.
Sorry it's a bit long but I love your idea but IMO there is few problems and it make me cry :'(
1) Reducing the Dark Alchemist CD because having only cd spell can drastically kill the HnS gameplay. without spaming "basic" spell there's no way to have a sustained long range attack.
I think you've done it to keep the boss like spells but it's really hard to play at the begining when you only have 2/3 spells with lots of CD (especially when one of them has a chaneling/dps rate which tend to be a bit low)
2) Boosting the bosses cast speed, I've tried it and it's really horrible to take some damages because the char always takes 2 second to cast his first spell. (For exemple creating a passiv which gives Att and Cast speed)