Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Drop Sounds
112 Comments
Hádész [HUN] 12 Nov, 2024 @ 6:35am 
Hello! I would like to ask why using this mod gives me less experience compared to the original?
Omegalaklala 11 May, 2024 @ 10:30am 
Eh, thanks for mod but why this applies so many changes to the game fi the idea was to make item drops noticable?
undefind1223  [author] 6 Feb, 2023 @ 12:36pm 
You're very welcome.
ZLOJ 5 Feb, 2023 @ 5:54am 
I've now published the mod on steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928849173

Thank you very much for help!
undefind1223  [author] 1 Feb, 2023 @ 5:51am 
last i remember their was a workaround that you had to do to make it work. i cant remember what it was. ill see if i can find the link.
ZLOJ 1 Feb, 2023 @ 1:35am 
Sorry for posting so much here... How do I upload this mod to steam? I'm guessing that there will be some guide somewhere that's specific for TQ but having a hard time finding it so far.
ZLOJ 1 Feb, 2023 @ 1:19am 
Okay managed to solve that too. Need to unpack database.arz and then copy the files into Art Manager working folder preserving paths
ZLOJ 31 Jan, 2023 @ 10:57am 
Also, did you just import all MIs into ArtManager one by one? Or have found a way to bulk import them?
ZLOJ 31 Jan, 2023 @ 10:48am 
Do you happen to know what do the "dropSound" and "dropSoundWater" do?
ZLOJ 31 Jan, 2023 @ 10:33am 
I managed to figure it out with your (and some other people's help). Thank you! I will post the mod I will make with just the drop sounds once I edit all the items in.(did molten Jian first just for tests)
undefind1223  [author] 27 Jan, 2023 @ 5:31am 
Your welcome :)
Mokum 27 Jan, 2023 @ 3:54am 
just bought ragnarok and atlantis ill buy embers in a few days so far evrything seems working

also thank you for this Mod @undefind1223
Mokum 26 Jan, 2023 @ 11:32pm 
does this work without dlc ?
undefind1223  [author] 22 Jan, 2023 @ 9:02pm 
What hints do you need?
undefind1223  [author] 22 Jan, 2023 @ 9:01pm 
I did a ton of stuff in the mod. But for the sounds, I compressed the sound files I wanted into a sounds.arz file and referenced them in each individual item under DropSound3D. To make a bounce mod, it's best if you google it. It would take too long to explain.
ZLOJ 17 Jan, 2023 @ 11:04pm 
Ah, too bad. Can you describe in your own words roughly what you did in the mod? I edited some items but got errors. I can probably figure it out (although hints would help greatly). I think you changed the DropSound3D for all MIs in the Artmanager?

How do I make a "bounce" mod?
undefind1223  [author] 17 Jan, 2023 @ 2:48pm 
I only came back to make it compatible with the new expansion. I'm not messing with it right now. You can use the itemus mod if you don't mind... cheating.
ZLOJ 16 Jan, 2023 @ 11:38pm 
Hello. Thank you for a great mod! Is it possible to somehow only enable the drop sounds for Monster Infrequent items? As that's the only thing I'm interested
Locomotor79 5 Sep, 2022 @ 7:05pm 
hmm its unfortunatly not a bounce mod aswhell the storage guy is bugged out dont know why
undefind1223  [author] 5 Sep, 2022 @ 6:57pm 
I just made it as another mod. I may or may not merge it.
Locomotor79 5 Sep, 2022 @ 6:32pm 
does it work whit this mod inconjunctionor
or did you make it whit a copy of this mod
undefind1223  [author] 5 Sep, 2022 @ 4:15pm 
@Locomotor79 I made a little mod for summoners.
Locomotor79 3 Sep, 2022 @ 9:24am 
make a copy of this mod off yours and then add MASS bosses in it and then make a 2 new mastery's 1 being a summoner whit any summonable critters and a mastery that only gives passive bonussen like Destiny mod did whit extra pet bonussen and char bonussen and dual wield bonussen aswhell in it i prefer close combat aswhell as a summoner
you can call it combat mage
and whit team buff's and aura's and such
undefind1223  [author] 3 Sep, 2022 @ 8:07am 
maybe...I also have wished there was a better summoner class. im not promising anything.
Locomotor79 3 Sep, 2022 @ 8:05am 
becausse this mode has the skellie army but he doesnt whant to edit them becausse it isnt his mod he just fixed it and reposted it
Destiny mod 1.04
for instance
Locomotor79 3 Sep, 2022 @ 8:03am 
i alrdy tryd
Locomotor79 3 Sep, 2022 @ 8:03am 
i like to have a army as a summoner but the game doesnt give that even whit the improved nature tree in some mod that also alows summoned beings/critters to stay or able being summoned
i have only max 4wolves and only 2 dryads
i still find that not much lol
i whould love to see like 10wolves and 5dryds and iff nature tree got have the shaman abilty from satyr's spirit boars not timed but just aslong till they die and then als 10 off i whould see that as a army for a summoner
and whit the more bosses and enemy's mod woven inbetween whould make more sense
undefind1223  [author] 3 Sep, 2022 @ 8:02am 
Thats why i suggested contacting one of them. they already know how to make different classes and already have templates. i would have to start from scratch, not to mention i dont know how to edit masteries.
Locomotor79 3 Sep, 2022 @ 8:00am 
whell they donot really have a summoners class in it like how i love to be a summoner
whit more then 2wolves and 1dryad.
i am more off whit a whole Army walking by your side
like making no-timed clockwork men just like the wolver and then like 10clockwork fighters
and perhaps 10archers that always stays ranged becausse i noticed whit a a sertain
mod that ranged summond critters doesn stay at distance except for dryad she tries
but like some mod the undead archer skellies still goes close range lol
which isnt usefull
undefind1223  [author] 3 Sep, 2022 @ 5:15am 
that is absolutely not a small question. you might want to ask someone who already has a mod that modifies skill trees.
Locomotor79 3 Sep, 2022 @ 5:05am 
small qstion
could you edit or make a full summoner class whit all the summon units like wolfs boar-spirits
the dryads maybe summon a couple off more ranged that also heals the team all the time
and they all should have extra passive point's aswhell in the skill tree
undefind1223  [author] 2 Sep, 2022 @ 7:26pm 
Updated for EE. Let me know how it goes. I'll be messing with the files to get some things in line with the other xpacks.
undefind1223  [author] 30 Aug, 2022 @ 6:43pm 
你只是复制并粘贴了mod的描述吗?
Iris Fragie Vi 27 Jun, 2022 @ 8:22am 
-药剂堆增加到200。

-卷轴堆叠增加到100。

-再次翻倍神殿范围,希望这次足够大。

-Batrachos greaves的防守能力恢复到了AE之前的版本,现在确实值得一试。

-多个其他次要更改和调整

------------------------------------------------------------------------------------------------------------

选择自定义游戏,选择任何角色(无所谓)选择mod并开始,它会用错误踢出你,然后选择你的角色并重新开始。
Iris Fragie Vi 27 Jun, 2022 @ 8:22am 
-带有“+to skill”词缀的物品现在至少都是绿色的。

-神龛激活面积显著增加(约为正常值的20倍),所有神龛buff的持续时间增加到2分钟(大多数情况下是两倍)。对召唤师和多人游戏有效。

-塔塔鲁斯禁用“禁止宠物”(未测试)。
-更改了多个词缀表,这些词缀表应用了较容易遇到的词缀(主要是珊瑚守卫Coral Guardian MI的)。

-增加相机缩放(但不要太大)。

-减小了最大摄影机间距(因此摄影机不会直接位于角色顶部)。
Iris Fragie Vi 27 Jun, 2022 @ 8:22am 
描述中文翻译 【Chinese version1】
泰坦之旅的游戏物理并不总是在物品掉落时立即显示出来。有了这个mod,你就可以随时知道蓝色或紫色是什么时候掉下来的。


-当蓝色和紫色掉落时,甚至在文本框出现之前,立即发出响亮的“锣”声。

-怪兽的锣声更不明显。

-怪物罕见词缀现在可见

-在雅典、翡翠宫Jade Palace、帝王谷Valley of Kings、美狄亚森林Medea's Grove、约敦海姆和塔塔鲁斯Tartarus都有卖MI的。共享这些掉落物(loottables)的商家也会出售MI。

-增加视觉效果,使蓝色和紫色更容易辨认。
BDstarBD 21 Mar, 2022 @ 3:22pm 
the only thing I'm looking for is camera distance. and here it is not.
冷璇之月 16 Jun, 2021 @ 4:36am 
是的,yes
undefind1223  [author] 5 May, 2021 @ 8:18am 
was thinking of taking this on again. Does it need an update?
undefind1223  [author] 6 Apr, 2021 @ 4:16pm 
我什至不知道如何开始翻译。
冷璇之月 5 Apr, 2021 @ 3:14am 
药剂堆增加到200

-卷轴堆叠增加到100
增加相机变焦
神龛增强
更容易发现蓝紫
mod大概翻译?
vladislava1976 4 Jun, 2020 @ 11:24am 
Reqest in Russian
undefind1223  [author] 30 May, 2020 @ 4:50pm 
I'm not working on this anymore. sorry
BLUEDRAGOON 24 May, 2020 @ 6:08am 
when it will update to 2.9 the game version?
undefind1223  [author] 22 Aug, 2019 @ 4:06pm 
it is done.
undefind1223  [author] 22 Aug, 2019 @ 3:55pm 
lol. sorry, i am resurrecting the m4ssboss3s mod and must have got some wires crossed. ill fix it.
Flexo McSteel 21 Aug, 2019 @ 2:03am 
I dont know if its intentional but I discovered that your mod now causes a hell of a monster increase. At times my whole screen gets filled up with enemies and I have to fight like 10 hero monsters at a time. It occured at the same time as I finished an act, so I thought it was a normal increase of difficulty by the game and kept on pushing through until I was forced to fight three Telkines and three Typhoons which instantly raped my ass because of their combined damage output ...
Can you fix this please? I just signed up for the drop sounds xD
undefind1223  [author] 18 Aug, 2019 @ 1:36pm 
- Doubled shrine range yet again. Hopefully its big enough this time
- Batrachos greaves have had their defensive ability reverted back to its pre-AE version and is now actually worth getting.
undefind1223  [author] 17 Aug, 2019 @ 8:22pm 
August 16, 2019

Jade
- Liche staff

Medea’s
- Keres melee chest
- Anouran melee chest
- Formicid melee chest version 1
- Formicide melee chest version 2
- Gigantes chest version 1
- Gigantes chest version 2
- Machae melee chest
- Troglodyte melee chest
- Fixed Gigantes club on epic selling the normal version
- Empousa staff
- Keres staff
Fixed 1 of the formicid legs...merchants were selling the epic version in all difficulties

Xpack affixes
- Fixed no affixes for all MI’s
Xpack 2 affixes
- Fixed no affixes on arms
- “” Legs
- “” Torso
- “” Shields
- “” Weapons
- Apparently head gear was already good
Xpack 3 affixes fixed
- All items

17 August 2019

Xpack 2 items
- Jot
o Dverger melee legs
o Elder Jotun sword on normal
Xpack 3 items
- Tart
o Monkeyman ranged 1handed linked to wrong file
o Monkeyman ranged 1 handed fixed spawn chance
o Potamoiwarrior ranged 1 handed linked to wrong file
o Potamoiwarrior ranged 1 handed fixed spawn chance