Arma 3
COOP 02 A Snipers Escape [by Sithis]
37 Comments
molecool 2 Feb, 2021 @ 2:20pm 
Tough mission! Barely made it back to the safe house in one piece :-)
Mini 19 Mar, 2020 @ 5:48pm 
Honestly got scared when you open the door to the safe house and the guy is right in your face
Kirgiz 10 Jul, 2019 @ 4:51am 
Это не про снайперов, это про Рэмбо.
varus 9 Mar, 2017 @ 8:02am 
Very nice little mission. Well done. Maybe some armored cars as patrols would be a bit more challenging. But it's ok. I enjoyed it.
Thunderwolf 28 Nov, 2016 @ 10:36am 
Good small mission however the spotter needs batterys to power the lasser
Kozak 19 Apr, 2015 @ 5:06am 
Еще раз прошел на "Элите", неимоверно атмосферно. Правда, странно, что восточная часть города почти не патрулируется.
{GL} Moose 22 Mar, 2014 @ 9:33am 
it was a okey mission but way way way to easy.
you need to put more inf in the city makeing it harder to move around.
maybe some patroling cars and groups of inf.
Factory 10 Jan, 2014 @ 12:18am 
Mision Facil
Sithis  [author] 6 Jan, 2014 @ 10:36am 
Спасибо!
Bivizul 6 Jan, 2014 @ 8:27am 
Весьма неплохо! Мне лично понравилось! Убрал офицера и шкеришься потом от укрытия до укрытия! до самой точки отхода! Автору 5+ за то что не поленился и сделал такую миссию!
tibor.takacs79 5 Jan, 2014 @ 6:18am 
very easy mission. Kill crew on the boat and take it.
Caligone 3 Jan, 2014 @ 2:21am 
Awesome mission and great coop
luc.bonnier 30 Dec, 2013 @ 11:07pm 
great mission.keep it up!
Amiideus 2 Dec, 2013 @ 9:21am 
Yes, we started it multiple times. But it seems the bug comes from the rifle the sniper gets. I discovered that each mission that has this rifle at start suffers from this problem. So it's not your fault :).
Sithis  [author] 2 Dec, 2013 @ 7:28am 
I cant replicate your error I tired starting it every possible way several times, but the equipment always turns out like it should be. Have you tried restarting?
Amiideus 2 Dec, 2013 @ 4:23am 
I have a bug where at start, the sniper gets no scope. So as a spotter I give him mine. The sniper takes it from the ground and the scope is nowhere to be found in his inventory...
Kozak 3 Nov, 2013 @ 1:19am 
No, we played it just fine recently with a friend.
Sithis  [author] 16 Oct, 2013 @ 9:02am 
Sorry I cant change Arma 3s AI. If you are playing SP I recommend to tell the Spotter to hold at spawn and after you take the shot switch to Spotter and make your escape.
Talon 16 Oct, 2013 @ 2:33am 
mission ok... bot spotter buggy
Sithis  [author] 6 Oct, 2013 @ 6:34pm 
Spotter now has a Laserdesignater again and mission should work without problems. For some reason Arma3 updates caused some object conflicts. Fixed now.
undone 6 Oct, 2013 @ 12:20pm 
no binoculars or range finder of any kind.

Any idea how the spotter gets one?
[GAW] Luuna 28 Sep, 2013 @ 4:20pm 
There is a bug where the spotter doesn't get the binocular half of the time when the game begin.
Other than that it's a pretty fun mission. First one on the game, just got the game a day ago. Great fun.
Sithis  [author] 28 Sep, 2013 @ 11:39am 
Spotter should have a Rangefinder added it a while ago. It wasnt in the original built, i apologice for that.
The assault/Mortar on the castle is a nice idea. Ill see what i can come up with. So stand by for updates.

I know it doesnt say anything about friendlies in the safehouse. I just enjoy the microheartattack my mates get when they play the mission with me ... I know Im evil. :D
alarm 24 Sep, 2013 @ 4:43am 
@Katelyn: Your mil-dotted scope is a rangefinder. Divide target height in millimeters (average 1750 for a man soldier) by its height in mildots, and you will get the distance in meters.
Kozak 24 Sep, 2013 @ 1:56am 
Enjoyable and very tense mission... Played it on Elite in SP. Unfortunately, my AI spotter decided to sacrifice himself to save me :) The mission was not marked as complete after that, BTW.
freddy.krueger 23 Sep, 2013 @ 1:25pm 
cool, the fights in town, that is okay. But then, at the last distance to the safehouse, that was too easy. A little surprise, waiting for the player before he is reaching the house......;-)
Caranfin 23 Sep, 2013 @ 1:03pm 
Very fun, the escape was brilliant. Well done.

We didn't even think of sitting at the starting point and clearing the town from there like Katelyn apparently did, if you want to fix that you could maybe put in mortars or an enemy assault to the starting position a short while after the colonel is dead, to dissuade the players from just camping there. This seems realistic as the starting location is kind of obvious so it makes sense the enemies would have a rough idea about where you fired from.

Also, the briefing didn't mention anything about the safe house having friendlies in it, almost giving my spotter a heart attack after he opened the door.

Also also, it seems that if one player dies during the mission, the mission does not end for him. The dead player was the server.
オナラを信じるな 22 Sep, 2013 @ 9:02pm 
Okay mission but my spotter didn't have a rangefinder so they ended up sitting around a bit redundant while I pretty much wiped out everyone, had to spot for myself.
Firedog180 21 Sep, 2013 @ 7:06pm 
very enjoyable mission. Great work.
spacebrainer 21 Sep, 2013 @ 1:21am 
AWESOME MISSION!!!!! finally there is something to shoot for the spotter :) maybe add a little more enemy's in town...
MooN 20 Sep, 2013 @ 1:23pm 
Very good mission . Congratulations. It was a little too difficult (i killed CQB almost 25 soldiers in my way home)
[F]ЦПKY [B]ӨY 20 Sep, 2013 @ 10:58am 
Played, enjoyed. Very well done.
Kozzy 19 Sep, 2013 @ 2:14pm 
Nice work bud!
kylania 17 Sep, 2013 @ 8:53am 
Too easy! Me and my friend still haven't finished it. :)
Sithis  [author] 17 Sep, 2013 @ 7:07am 
@Demaero Hi, may I sak what difficulty/route you took?
Dr. P0oP Mc F@rt 17 Sep, 2013 @ 6:13am 
Its okey a little bit to easy.
kylania 14 Sep, 2013 @ 7:59pm 
Way cool mission! Street by street evasion with claymores and prayers is super fun.